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Commented on Old Storage invaded by young leviathan Dungeon (3 Star) creation

Hello!

Oh my, the dungeon looks amazing :O Loving the idea and architecture, very well done!

Few moments:

- all 3 version are indeed different, but its quite hard to tell if im looking at one or another. May be each of them could have some unique feature? For example, one variation would have tall tower that survived the destruction, other could have fewer 'destroyed buildings' (atm all have 4 pieces) but more/bigger natural things?

- all monster buildings (especially shrimp room) seem to have rather small platform for combat, monsters could easily fall off and players would need to search for them. Could be good to make sure there is more space. Loving the design of manta ray and jellyfish rooms!

- all storage rooms - same thing, very little room to fight the boss if it spawns there. May be these could serve decorational/gameplay only purpose? As, have mobs but no bosses?

- boss rooms B and C are great, but Boss_room_VARa has very little space to fight the boss. Also Boss_room_VARb seem to be missing the purple plug and so it doesnt spawn.

- overall - lacking possible monster spawns. Its alright to have corridors in Layout rooms populated with npcs, but they should have a chance to spawn in the rooms themselves too.

I understand the dungeon is designed to have a chance to spawn the boss in almost every location of the underground part, but it does feel very crowded and its quite hard to navigate down there. Players on PC have helpful mods, but on consoles it would be a nightmare to find bosses. Would be really great to have some empty 'cells' that could fill in instead of rooms. For example, each layout could have 2-4 possible miniboss spawn places and rest would be just filled with empty or gameplay rooms.

About the .dungeon file. its quite tricky actually, with the way its written it shouldnt be working and yet it does. According to your dungeon file, basement Layout rooms should not be able to fill all their sockets with plugged rooms because there are not enough rooms = a dungeon should not be able to spawn.

For example, in this layout you have 6 Green Sockets, so to fill all those you would need a total of at least 6 possible Quantity (amount of times a room can spawn) for rooms with Green plugs. You only have 3 of those, Storage Destroyed 1,2 and 3 each with quantity of 1 = 3 possible Quantity total. But for some reason Metaforge spawns duplicates of those Destroyed Storage rooms allowing dungeon to assemble.

I contacted Devs and they confirmed something weird is going on there, but they didnt say what or when its going to be fixed. For now im told to avoid approving dungeons that rely on proper Quantity to be assembled, because i cant really confirm that they will be working in game.

Id suggest to either put it on a shelf till things are fixed one way or another, or adjust plugs and sockets in a way that Quantity wouldnt matter. As in, every storage layout would only have one socket for every color used, not multiple.

You ve made a great dungeon, really hoping things will work out nicely for it.