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Commented on Arcadian bow Bow creation
Ylva Creations Team
May,15 2020 08:28Hello again!
Changes look interesting, i like how the bow front and back are much less identical :)
Circular elements look good, but im starting to worry it might come too close to Chiropteran Captor model. Not saying it is, but it feels like its moving towards that design.
You think it would be possible to reduce the amount of diagonal elements? (red lines on white voxels) Even a slight alteration (light green line on grey voxels) makes element much more convincing and refined.
The part in the red circle would have to go. There are indeed some bow models in game that have it, but they got in game before this rule became mandatory. In Bow Creation guide you can see an explanation:
>> Bows will be split in half at the pink connection point by code once in game for animation purposes. For example, if you put a small shield on the front of your bow, it will be split in half once in game and may not look as desired when animated. <<
Last but not least, i do strongly suggest you try Material Maps. They can be used to make voxels shine like metal or glow, and Neon is all about glowing :P
Changing status to Active for now, send it back to Review if you update the model.