![](https://trovesaurus.com/images/classes/ui_class_icemage.png)
Light DPS IS
Ice Sage
build by LittleBigBenji
added 4 years ago.
This build was updated for
Reeling in the Stars - Hotfix 3
DPS build oriented for Delves, Leviathans, Sundered Uplands U-11 5 Star Dungeon or any kind of Tough battle requiring a heavy dps without the need of movement speed This build is oriented for Endgame, but remain usefull at lower game progress if you got whats needed for it :)
DamageDelves
Notes: When you aiming to kill a boss either a Delve boss, Leviathan or Sundered boss, the Solarion subclass will be the best bet for the Light bonus it provides
For clearing Delves depth floors u may want to use Knight subclass for mobility and extra flask
Solarion Subclass
Stat Priority
Notes: Use Critical Hit on gear only if your gems arent able to get you at 100% yet, Avoid most health stats , the death defiying vial effect will be enough to save you the time you need to kill your ennemies.
if you got too much Critical Hit in the other hand, you can swap a few of them to Max Health or Max Health%, make sure you remain above 100% CH still
![](https://www.trovesaurus.com/data/catalog/equipment_helm_radiantlord.png)
![](https://www.trovesaurus.com/data/catalog/equipment_weapon_1h_sword_mastery.png)
![](https://www.trovesaurus.com/data/catalog/equipment_face_mask_groucho[tribe].png)
![](https://www.trovesaurus.com/data/catalog/shadow_magic_02.png)
Notes: You can change Magic Find stats for Critical hit or jump according to your needs, its not a essentialy required stat, but a good placeholder
Ally and Flasks
Ally
- 400 Light
- 25% Magic Damage
Increases cooldown recovery speed by 25%.
[Starry Skyfire] will be usefull on bosses allowing to upkeep Ultimate ability with more ease , you can also use [Orchian] for depth floor clearing in delves
Flask
The classic combo of emblem/flask for survivability and Ultimate ability spamming
Empowered Gems
all Elemental gems (Water/Air/Fire, Both Empowered and Lesser) need to be those 3 stats :
- Magic Damage
- Critical Damage
- Critical Hit
all gems boost must NOT be on Critical Hit, once Augmented enough , your gems alone will make u able to have 100% Crit. hit , if your gems arent augmented enough yet , you can add Critical hit on ring or Equipments
all Cosmic gems (Both Epowered and Lesser) need to be those 3 stats :
- Light
- Magic Damage
- Critical Damage
all cosmic gems boost must be on Light.
Pain Freeze Class Gem
Basic Attacks now freeze enemies for 1 second on the first hit, in addition to their existing chill.
Hitting enemies three times in a row with Basic Attacks causes them to explode, taking additional damage.
Pyrodisc
Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.
This gem has a cooldown.
Stinging Curse
Dealing damage applies damage-over-time effects to enemies.
Berserk Battler Cosmic Gem
Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light.
Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.
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as for the Banner i will obviously recommand a Enshadowed Tendril Torch (Perma u10)
for its upgrade i recommend : Enshadowed Torch of the Hive (Magic damage, Flask Capacity, Attack Speed)
i can understand that looting a perma torch is a pain , if u dont have one , just go for a Tempered Tendril Torch (weekly u10) as soon u can craft it, else a Hive Standard, Arcane
![](https://trovesaurus.com/data/catalog/interactive_sign_trove_note.png)
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