Knight U10 Farming

Knight build by Zakashin added 4 years ago.

This build was updated for
Into the Deep Hotfix 3


FarmingDamage

Stat Priority

Physical Damage
Critical Damage
Critical Hit
Movement Speed

Hat
Max Health
Movement Speed
Magic Find
Critical Damage
Weapon
Physical Damage
Movement Speed
Magic Find
Energy Regen
Face
Max Health
Movement Speed
Magic Find
Critical Damage
Ring
Physical Damage
Magic Find

Ally and Flasks

POWER RANK 75

Ally

Gain 15% health when a nearby enemy dies.

Gain a movement speed boost when a nearby enemy dies.

Described by some as 'axe-wielding land sharks'.
50 Mastery Points
POWER RANK 50

Flask

Restores 40% health on use.

Has a chance to recover a charge when your magic find triggers.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

Spirit Squire Class Gem

Charge no longer propels you forward.

Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Cubic Curtain

Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.

Vampirian Vanquisher Cosmic Gem

Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.

Comments and Likes Comments 0

You must be logged in to add a comment.

No comments or likes yet!