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AOE/lifesteal tank
Boomeranger
build by azekill_DIABLO
added 5 years ago.
This build was updated for
Into the Deep
A huge tank, that relies mainly on lifesteal to stay alive and on critical to kill. Use melee weapons to deal insane AOE damage and always stay in the center of large ennemy groups to maximise your efficiency.
TankShadow TowersDamageFarming
Notes: Fantastic farmer on air worlds because bombs allow you to break through the last room of dungeons and kill the boss by knocking it into the void.
Revenant Subclass
Stat Priority
Notes: Also try to have 40+ jump it's extremely useful on higher ubers to be able to farm quickly and evade nasty situations. The Critical damage is also interesting to have otherwise you deal no damage at all.
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Notes: This is my personnal spread of stats, at 15k pr you should have 1.3 million HP and a solid 40-50k PD. But feel free to swap out jump if you have a dragon mount for example.
Ally and Flasks
Ally
- 10.0% Critical Damage
- -10.0% Incoming Damage
The best ally I have at the time, better options exists but this ally is easy to get.
Flask
Unyielding emblem can be swaped for surestriked but like... it's not that useful. MArtial is also not that useful either but can be used to heal up against higher uber bosses.
Empowered Gems
Pyrodisc is also fantastic! Have a lot of HP and PD empowered gems. Have 1 of 4 with crit hit and dmg and then balance things out with lesser gems.
Stunburst
Taking damage has a chance to spawn a ring of stunning projectiles, briefly disabling affected enemies.
This gem has a cooldown.
Bawk-Bomb Class Gem
Big and Tiny Bombs become a Bawk-Bombs.
These spawns chickens that attack enemies for a brief duration.
Stinging Curse
Dealing damage applies damage-over-time effects to enemies.
Vampirian Vanquisher Cosmic Gem
Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.
Text
An easy build to play, where gems have a key role for your stats. Normally it's a huge tank, the lifesteal should make you able to heal you to max health during all the fights against your uber.
The thing that makes this build the most vunerable is it's low stability bc ennemies can push you into lava/traps quickly draining your life. This is where your flasks shine, allowing you to be nearly unkillable by normal means during a short period of time. 3 attack cycle (normal attacks until combo, on 3rd hit) should heal you almost entirely.
Healing outside of a fight is a pain as you heal faster battling low level ennemies than waiting for the regen to do something.
Jump is also my personnal preference as it allows to reach for bosses (amperiums and shadow tower) with high hitboxes you can't always hit from the ground. Also allows to evade acid pools summoned by hydrakken by staying above it's body at head level, avoiding most damage.