Royal knight

Knight build by YegorOG added 8 years ago.

This build was updated for
January 9, 2017


FarmingDamageLeveling

Stat Priority

Physical Damage
Critical Hit

Hat
Max Health
Critical Damage
% Max Health
Attack Speed
Weapon
Physical Damage
Critical Damage
Critical Chance
Attack Speed
Face
Max Health
Critical Damage
% Max Health
Attack Speed
Ring
Physical Damage
Jump

Notes: You can go for PD as a 3rd stat for face


Ally and Flasks

POWER RANK 75

Ally

Gain 15% health when a nearby enemy dies.

Gain a movement speed boost when a nearby enemy dies.

Described by some as 'axe-wielding land sharks'.
50 Mastery Points

This guy is just what you'd need with his donus PD and rostoring health(%) when killing an enemy

POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50

+20% Critical Hit for 10 seconds.

Purchased from a Weaver of Wonders for Wonder Fragments.
25 Mastery Points

Empowered Gems

YOU CAN TAKE ANY GEMS. Just try to focus on these stats:1.CH 2.CD 3.PD 4.MH(%)

Spirit Squire Class Gem

Charge no longer propels you forward.

Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them.

Mired Mojo

Taking damage has a chance to spawn a ring of snaring projectiles, reducing enemy Movement Speed.

This gem has a cooldown.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

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