FarmingDamageLeveling
Stat Priority
Physical Damage
Critical Hit
Hat
Max Health
Critical Damage
% Max Health
Attack Speed
Weapon
Physical Damage
Critical Damage
Critical Chance
Attack Speed
Face
Max Health
Critical Damage
% Max Health
Attack Speed
Ring
Physical Damage
Jump
Notes: You can go for PD as a 3rd stat for face
Ally and Flasks
POWER RANK 75
Ally
- 20.0% Physical Damage
Gain 15% health when a nearby enemy dies.
Gain a movement speed boost when a nearby enemy dies.
Described by some as 'axe-wielding land sharks'.
50 Mastery Points
This guy is just what you'd need with his donus PD and rostoring health(%) when killing an enemy
POWER RANK 50
Flask
Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
+20% Critical Hit for 10 seconds.
Purchased from a Weaver of Wonders for Wonder Fragments.
25 Mastery Points
Empowered Gems
YOU CAN TAKE ANY GEMS. Just try to focus on these stats:1.CH 2.CD 3.PD 4.MH(%)
Spirit Squire Class Gem
Charge no longer propels you forward.
Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them.
Mired Mojo
Taking damage has a chance to spawn a ring of snaring projectiles, reducing enemy Movement Speed.
This gem has a cooldown.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
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