Boom N' Build

Boomeranger build by marshmelio added 6 years ago.

This build was updated for
September 25 - 2018


The Boomeranger exceeds at demolition, mining, building, and probably everything else that involves blocks.

BuildingFarming

Notes: This build intends for your boomer to never be in any fighting situations, thus, there will be no strategies relating to it. Instead, this build is to convert your boomeranger into a boom'n'builder!

Knight Subclass

Mounted Cavalry - Increased movement speed while riding ground based mounts.

Stat Priority

Movement Speed
Lasermancy
Jump

Notes: These particular three are the gravy to your chicken. Anything else is optional.


Hat
Max Health
Movement Speed
Lasermancy
Weapon
Physical Damage
Movement Speed
Jump
Face
Max Health
Movement Speed
Jump
Ring
Lasermancy
Jump

Ally and Flasks

POWER RANK 75

Ally

Increases cooldown recovery speed by 25%.

A manipulator of space and time from realms beyond mortal ken.
50 Mastery Points

Lil' Burgie is an alternative ally to use. The only difference between the two is that Chrono is magic damage and Burgie is physical, but that doesn't matter at all for this build. The reason I put up Chrono is because he's more easily obtainable.

POWER RANK 50

Flask

Restores 50% health on use.

Triggers your Flask healing effect and your Emblems when you use your Ultimate Ability.
25 Mastery Points

With how easy it is to spam boomer's ultimate ability (keep throwing your boomerang to cut down the cooldown time of your abilities), you can put two and two together on how this combination is plain awesome and efficient.

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Purchased from a Weaver of Wonders for Wonder Fragments.
25 Mastery Points

Empowered Gems

Gems are not needed as they have no benefits to this build.

Text

The knight subclass is primarily for the Turtle Tank mount. it shoots infinite amounts of explosive projectiles (useful for ore mining), but it's quite on the slow side with a movement speed of 75 instead of the usual 90. However, the knight subclass will boost any ground based mount's movement speed up a good amount, so that will completely negate your tank turtle's slowness.

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