
Tomb Raiser, the Necromancer.
Tomb Raiser
build by Syntinen
added 7 years ago.
This build was updated for
Heroes
We are Necromancers. We wont wait the Energy to Regen, and we wont kill our enemies. We just summon things, and they just kill our enemies and protects (tanks damage) us.
DamageShadow TowersFarmingSupport
Knight Subclass
Stat Priority
Notes: You can heal yourself with your skills, so you just need to create time for it, with Movement Speed, you can run/heal/return and quick st runs.




Notes: You can use MF as well, but CC is good for your minions.
Ally and Flasks
Aliado
- 20.0% Dano Mágico
Reduz o tempo de recarga em 10%
Danificar os inimigos tem uma chance de incendia-los com o fogo
You can use ,Chronomancer as well, buy you dont need that much Cooldown Reduction(it doesnt affect your minion spawns) so you need Magic Damage. Starlight Dragonling has ignite chance too, so thats my choice
Frasco
Zealous Emblem is the key of this build. With Bandolier, you have a lot of potions, and every potion will recover your energy, so you can just use one potion and your "1" skill will lasts longer.
Your decoy will tanks the damage so your minions can focus on attack
Empowered Gems
Beckon: You need that. The Healing is better.
Cubic: Its for your protection.
Explosive: Your minions will kill your enemies and they will kill each others.
Beckon Banshee Class Gem
Spawns a banshee minion that heals all of your other nearby minions.
Cubic Curtain
Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Text
You dont need Energy Regen. You just need a Bandolier and a Zealous Emblem. They can carry your energy through, all you have to do is protect your minions and watch them when they are killing your enemies.
Knight Subclass can be changed, but you will need that Flask Cap.