Krash's Critical Range

Gunslinger build by Krashall added 6 years ago.

This build was updated for
December 19. 2017


Gunslinger Build that focuses on Critical Hit. This is a build I use on my Main who is currently 20k pr with 86.8% Critical hit and a coefficient that likes to jump around between 1 and 7 million when I solo ST.

DamageShadow Towers

Lunar Lancer Subclass

Sorta Crazy - Chance during combat to transform and receive some power of the Lunar Lancer.

Stat Priority

Magic Damage
Critical Hit
Attack Speed
Critical Damage

Notes: Jump or Energy Regen is acceptable as well, though not Ideal.


Hat
Max Health
Critical Damage
% Max Health
Attack Speed
Weapon
Magic Damage
Attack Speed
Critical Chance
Critical Damage
Face
Max Health
Attack Speed
Magic Damage
Critical Damage
Ring
Magic Damage
Critical Chance

Ally and Flasks

POWER RANK 75

Ally

Increases cooldown recovery speed by 25%.

A manipulator of space and time from realms beyond mortal ken.
50 Mastery Points

I seriously do not understand why anyone suggests any different.

POWER RANK 50

Flask

Restores 100% health on use.

Can be purchased with Cubits or Credits at the store.
25 Mastery Points

These are best when you are best in Shadow Tower until you get to the boss, as you can jug health potions like there is no tomorrow. Then, The following are suggested: Condensing Vial, Valorous Vial, Vampiric Emblem, Sure Strike

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

Mired Mojo Is best to be replaced with a class gem. Volatile Velocity is the worst to replace.

Volatile Velocity

Increases the shot speed of any projectile.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Mired Mojo

Taking damage has a chance to spawn a ring of snaring projectiles, reducing enemy Movement Speed.

This gem has a cooldown.

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