Krash's Critical Range
Gunslinger build by Krashall added 7 years ago.
This build was updated for
December 19. 2017
Gunslinger Build that focuses on Critical Hit. This is a build I use on my Main who is currently 20k pr with 86.8% Critical hit and a coefficient that likes to jump around between 1 and 7 million when I solo ST.
DamageShadow Towers
Lunar Lancer Subclass
Stat Priority
Notes: Jump or Energy Regen is acceptable as well, though not Ideal.
Ally and Flasks
Ally
- 20.0% Magic Damage
Increases cooldown recovery speed by 25%.
I seriously do not understand why anyone suggests any different.
Flask
These are best when you are best in Shadow Tower until you get to the boss, as you can jug health potions like there is no tomorrow. Then, The following are suggested: Condensing Vial, Valorous Vial, Vampiric Emblem, Sure Strike
Empowered Gems
Mired Mojo Is best to be replaced with a class gem. Volatile Velocity is the worst to replace.
Volatile Velocity
Increases the shot speed of any projectile.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Mired Mojo
Taking damage has a chance to spawn a ring of snaring projectiles, reducing enemy Movement Speed.
This gem has a cooldown.