Captain Of Trove

Pirate Captain build by Yopplay added 8 years ago.

This build was updated for
Bomber Royale - Season 2


The Pirate Captain is a ranged DPS Class that hails from the Treasure Isle biome. The Pirate captain Provides solid DPS, an area of effect capabilities and a mob taunter, making for a good farmer and Shadow tower character. The Pirate Captains passive (Plunderbuss) provides a Doubloon for every enemy hit by the Pirates Captains basic attack and their explosive decoy. Plunderbuss gives the Pirate Captain a new energy system removing the need for Energy regen. Instead, for every Doubloon picked up, 10 energy is given. The Pirate Captain's basic attack does 200% of their magic damage in a 6 block cone in front. The basic attack does not count as a projectile and can hit multiple enemies. The Pirate Captain's First ability, First Mate, is a throwable turret that has three stages and a range of 14 blocks. To upgrade from each stage, 3 Doubloons is required until the final stage where all doubloons go towards your energy. Character attack speed does not affect the turrets attack speed. The initial stage, the turret does 140% of your magic damage per shot. The second stage raises the damage to 720% and visually gives the turret 1 singular shield. The Final stage doubles the attack speed. The turret will last 10 seconds from the last Doubloon picked up, the timer is reset upon a Doubloon being picked up. The Pirate Captains second ability, Pretend pirate, is a throwable decoy that has a health of 3 hits and cost 64 energy to deploy. instead of health like a player, every attack dealt to the decoy does 1/3 of the decoys max health. The decoy has a taunt radius of 7 blocks and upon its defeat, explodes dealing 250% MD to enemies around it. Due to how the game works, the decoy can take more than 3 hits due to a slight cooldown, where between each window of damage it becomes invincible. The Pirate Captain's Ultimate ability, Man O' war, summons a cannon that shoots AOE shells everywhere. The turret has a range of 4.5 blocks, dealing 600% of your magic damage and lasting for 15 seconds. The Cooldown is 40 seconds.

DamageSupportShadow TowersFarming

Notes: The PIrate Captains Provides solid DPS, has one of, the highest burst Potential with his ultimate and his ability to spam it with cooldowns. The Pirate captain can be used to aggro bosses and Mobs with his Pretend Pirate, and deal with mobs with his great AOE capabilities.

Lunar Lancer Subclass

Sorta Crazy - Chance during combat to transform and receive some power of the Lunar Lancer.

Stat Priority

Magic Damage
Critical Damage
Critical Hit
Attack Speed

Notes: Pirate Captain Deals magic damage, so as a DPS you're looking for stats to increase your potential to do damage. Magic damage increases your consistent damage, Crit damage increases your burst damage, as it multiplies the damage dealt by the value of your crit damage +1, but relies on chance. Crit hit increases your potential to crit. so more damage. Attack speed is just there to proc your passive faster and slightly increase your DPS. Attack speed is the only one worth changing to whatever you would want.


Hat
Max Health
Critical Damage
% Max Health
Attack Speed
Weapon
Magic Damage
Critical Damage
Critical Chance
Attack Speed
Face
Max Health
Critical Damage
Magic Damage
Attack Speed
Ring
Magic Damage
Jump

Notes: The % health on the hat can be replaced with jump if you want to switch your ring to MD/Crit hit, instead of MD/jump but this does make you squisher. In U9+ Content the change in health will have very minimal difference since your low health pool.


Ally and Flasks

POWER RANK 75

Ally

Gain 15% health when a nearby enemy dies.

Gain a movement speed boost when a nearby enemy dies.

One should look the part when wearing the trappings of authority.
50 Mastery Points
Designed by:
GogestickCJ

Prefect Penguin is generally good for farming and mobbing, as it provides 20% MD, 15% max health on kill and 30 movement speed on kill.

Chronomancer Qubesly is generally good for bossing and STs, since it lower the cooldown of your ultimate by 25% and still provides 20% MD.

If you're having trouble sustaining using a Prowling shadow/Samantha is a good alternative, as it provides 2.2% max health on hit; The Pirate Captain being a good AOE class, makes for a lot of sustain from the ally. The downside of these is that they provide no offence capabilities.

POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Death Defying is a must for Pirate Captain in u9+ content as the small health pool will be drained quick from monster attacks. It is also useful for spam proccing Chronomatic Emblem.
Arcane Emblem is a must since it doubles your damage for 3 seconds.
Surestrike should be used when you have a low crit hit value, generally under 70%. it provides 20% crit hit for 10 seconds.
SureStrike can be replaced if you already have enough Crit Hit; it can be replaced with Chronomatic, for ultimate spam; Evil eye, for more minion and damage; Sorcerous servant, for more minion and slightly less damage but more AOE, or your personal favourite.


POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50

+20% Critical Hit for 10 seconds.

Purchased from a Weaver of Wonders for Wonder Fragments.
25 Mastery Points

Empowered Gems

Unlike Other classes, Pirate Captain can function without its class gem, but it massively helps the damage output and should be used 99% of the time. Explosive Epilogue increases your damage potential and AOE ability as enemies now explode when killed. Cubic Curtain increases your survivability. Pyrodisc increases your damage potential and kiting potential, as the extra movement speed allows you to kite mobs, and the disc radius is slightly shorter than your basic attack range, dealing 275% of your MD, lasting 10 seconds.

For Cosmic Gems, Berserk Battler, Empyrean barrier and Vampirian Vanquisher are all good choices, each with own benefits, its a matter of preference for this.

As of the Geode Patch, I am uncertain if Stinging curse can still proc the Passive.

ARR-tillery Class Gem

Two First Mate cannons double your firepower.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Berserk Battler Cosmic Gem

Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light.

Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.

Text

DPS= Damage Per Second

AOE= Area Of Effect

This is all my personal preference on how to build the Pirate Captain and you should build the Captain to your own personal preference but do take note of the Pirate Captains weird kit.

 

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Very good build! This is the blueprint on how you should build Pirate Captain! 

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"Your class gem isn't as required as other classes..." the second mate is what makes PC have a decent DPS, its pretty important.

While it does Incease his DPS by alot, he doesnt fully rely on is like other classes, Its mainly stated like that for lower players who dont need to worry about obtaining their class gem for him,He does great without the one extra turret but it does help him quite a bit.

[Deleted User]

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