
Semi tank
Chloromancer
build by VanishDye
added 8 years ago.
This build was updated for
February 6, 2017
Chloromancer a.k.a chloro/healer is currently the only class which give a sustainable amount of healing for the team. It not only can improve the survivability for other tanks(most likely rev / cb), but also dealing a good amount of damage at the same time. With this build you can also stand inside the crowd of enemies, ease the pain of other tanks. In addition, Her attacks covers a wide area which is one of the best among the others.
FarmingShadow TowersSupportTank
Notes: Due to chloro's passive ability (protective shield below 50%hp) tanking is even more viable than other classes.
Stat Priority
Notes: For Crit Hit, 60%-70% will be good enough.




Notes: (hat) swap %mh to jump for convenience in farming
(weapon) swap between cd / %mh for damage / tanking
(ring)swap between md / mh for damage / tanking
Having energy regen on both weapon and ring is important as chloro's healing flower required a great amount of energy to cast
Ally and Flasks
Gefährte
- 20.0% Magischer Schaden
Reduziert die Abklingzeit um 10 %.
Die Schädigung eines Feindes gewährt die Chance, ihm mit Feuer den Garaus zu machen.
----------------------20% extra damage--------------------------------------
-Starlight Dragonling(for extra damage and a bit less cool down time)
-Chronomancer Qubesly(reduce 25% of the cool down time)
-Prefect Penguin(more survivability while keeping the 20% damage bonus)
----------------------Tanking------------------------------------------------------
-Prowling Shadow(blood sucking per attack)
-Samantha(blood sucking per attack)(more difficult to obtain)
Flakon
Stellt bei Verwendung 30 % Gesundheit wieder her.
----------------------Required----------------------
**-Arcane emblem (250%damage for 3 sec)**
----------------------Damage----------------------
-Vial of Minion Multiplication(double the amount of minion spawned)
-Evil Eye emblem(spawn a minion which do ranged attack based on your character stat)
-Surestrike Emblem(for more damage, +20%crit hit for 8 sec)
----------------------Tanking-----------------------
-Death-Defying Vial(flask will be used up automatically)
-Vampiric Emblem(blood sucking)
Empowered Gems
-----------------Damage----------------------------------------------
-Green Gatling (class gem) (have 30% chance spawning a flower machine gun which deals great damage for a period of time)
-Explosive Epilogue (enemies will explode upon death which cause extra damage)
-Pyrodisc (a chance of generating flaming disk around you upon enemies' death)
-Stinging Curse (receiving damage may apply damage-over-time debuff on enemy, damage based on your magic damage)
-----------------Damage based on maximum health----------
-Spirit Surge (receiving damage may apply damage-over-time debuff on enemy, damage based on your max health)
-----------------Tanking------------------------------------------------
-Cubic Curtain (every 5 sec a shield will be generated to avoid next incoming attack)
-----------------Gem stat------------------------------------------------
-Magic damage
-Crit hit
-Crit damage
-Max health
-%max health
A maximum health of 1.4mil to 2mil will be ideal for tanking.
As mentioned aboved crit hit of 60-70% will be good enough.
Plant Power Class Gem
When Empowered Growth is active the chloromancer heals nearby plants and allies.
Explosive Epilogue
Killing enemies causes them to explode.
\n\nThis gem has a cooldown.
Cubic Curtain
Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.
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For any question, feel free to find me in-game.
Vanish