character_pc_crimefighter_retro_ability_melee_eyebeam_muzzleflash_01
character_pc_crimefighter_retro_ability_melee_eyebeam_projectile_01
character_pc_crimefighter_retro_ability_melee_shockwave_01
character_pc_crimefighter_retro_ability_melee_transform_01
character_pc_crimefighter_retro_ability_melee_transform_buff_01
character_pc_crimefighter_retro_ability_passive_activate_01
character_pc_crimefighter_retro_ability_passive_land_01
character_pc_crimefighter_retro_ability_range_basic_impact_01
character_pc_crimefighter_retro_ability_range_basic_impact_02
character_pc_crimefighter_retro_ability_range_basic_muzzleflash_01
character_pc_crimefighter_retro_ability_range_basic_muzzleflash_02
character_pc_crimefighter_retro_ability_range_basic_projectile_01
character_pc_crimefighter_retro_ability_range_basic_projectile_02
character_pc_crimefighter_retro_ability_range_bomb_explosion_01
character_pc_crimefighter_retro_ability_range_bomb_projectile_01
character_pc_crimefighter_retro_ability_range_buff_attackspeed_01
character_pc_crimefighter_retro_ability_range_transform_01
character_pc_crimefighter_retro_ability_range_transform_buff_01
character_pc_crimefighter_skullmander_ability_melee_basic_punch_01
character_pc_crimefighter_skullmander_ability_melee_basic_punch_02
character_pc_crimefighter_skullmander_ability_melee_basic_punch_impact_01
character_pc_crimefighter_skullmander_ability_melee_basic_punch_impact_02
character_pc_crimefighter_skullmander_ability_melee_eyebeam_impact_01
character_pc_crimefighter_skullmander_ability_melee_eyebeam_muzzleflash_01
character_pc_crimefighter_skullmander_ability_melee_eyebeam_projectile_01
character_pc_crimefighter_skullmander_ability_melee_shockwave_01
character_pc_crimefighter_skullmander_ability_melee_transform_01
character_pc_crimefighter_skullmander_ability_melee_transform_buff_01
character_pc_crimefighter_skullmander_ability_passive_activate_01
character_pc_crimefighter_skullmander_ability_passive_land_01
character_pc_crimefighter_skullmander_ability_range_basic_impact_01
character_pc_crimefighter_skullmander_ability_range_basic_impact_02