
Strings
Browse client strings.
Language (en), File (prefabs_placeable_deco_delve)
$prefabs_placeable_deco_delve_carys_lantern_mid_description
Middle third of the House Carys Lamp set
$prefabs_placeable_deco_delve_carys_lantern_mid_name
Lamp, middle: House Carys
$prefabs_placeable_deco_delve_carys_lantern_top_description
Top third of the House Carys Lamp set
$prefabs_placeable_deco_delve_carys_lantern_top_name
Lamp, top: House Carys
$prefabs_placeable_deco_delve_carys_rug_center_description
Center piece for House Carys carpets
$prefabs_placeable_deco_delve_carys_rug_center_name
Carpet, center: Carys
$prefabs_placeable_deco_delve_carys_rug_corner_description
Corner piece for House Carys carpets
$prefabs_placeable_deco_delve_carys_rug_corner_name
Carpet, corner: Carys
$prefabs_placeable_deco_delve_carys_rug_description
A small, stand-alone House Carys carpet
$prefabs_placeable_deco_delve_carys_rug_edge_description
Edge piece for House Carys carpets
$prefabs_placeable_deco_delve_carys_rug_edge_name
Carpet, edge: Carys
$prefabs_placeable_deco_delve_carys_rug_name
Carpet, 1x1: Carys
$prefabs_placeable_deco_delve_carys_table_center_description
Center piece for House Carys tables
$prefabs_placeable_deco_delve_carys_table_center_name
Table, center: Carys
$prefabs_placeable_deco_delve_carys_table_corner_description
Corner piece for House Carys tables
$prefabs_placeable_deco_delve_carys_table_corner_name
Table, corner: Carys
$prefabs_placeable_deco_delve_carys_table_edge_description
Edge piece for House Carys tables
$prefabs_placeable_deco_delve_carys_table_edge_name
Table, edge: Carys
$prefabs_placeable_deco_delve_debuffonranged_interactable_sign_content
Some enemies debuff attackers who are more than 5 Blocks away
$prefabs_placeable_deco_delve_debuffonranged_interactable_sign_title
Reactive Distance Shielding
$prefabs_placeable_deco_delve_deltalith_bossAntiGrav_interactable_sign_content
Occasionally forces airborne players to the ground
$prefabs_placeable_deco_delve_deltalith_bossAntiGrav_interactable_sign_title
Sit Down
$prefabs_placeable_deco_delve_deltalith_bossFloorIce_interactable_sign_content
Occasionally chills the ground around Trovians
$prefabs_placeable_deco_delve_deltalith_bossFloorIce_interactable_sign_title
Cool Steppin
$prefabs_placeable_deco_delve_deltalith_bossFloorLavaLong_interactable_sign_content
Occasionally turns the ground around Trovians into Lava
$prefabs_placeable_deco_delve_deltalith_bossFloorLavaLong_interactable_sign_title
The Floor is Lava II
$prefabs_placeable_deco_delve_deltalith_bossFloorLavaShort_interactable_sign_content
Occasionally turns the ground around Trovians into Lava
$prefabs_placeable_deco_delve_deltalith_bossFloorLavaShort_interactable_sign_title
The Floor is Lava
$prefabs_placeable_deco_delve_deltalith_bossIncreaseDamage_15_interactable_sign_content
Takes additional damage from players
$prefabs_placeable_deco_delve_deltalith_bossIncreaseDamage_15_interactable_sign_title
Vulnerable I
$prefabs_placeable_deco_delve_deltalith_bossIncreaseDamage_30_interactable_sign_content
Takes additional damage from players
$prefabs_placeable_deco_delve_deltalith_bossIncreaseDamage_30_interactable_sign_title
Vulnerable II
$prefabs_placeable_deco_delve_deltalith_bossIncreaseDamage_45_interactable_sign_content
Takes additional damage from players
$prefabs_placeable_deco_delve_deltalith_bossIncreaseDamage_45_interactable_sign_title
Vulnerable III
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_15_interactable_sign_content
Takes reduced damage from players
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_15_interactable_sign_title
Hardened I
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_30_interactable_sign_content
Takes reduced damage from players
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_30_interactable_sign_title
Hardened II
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_45_interactable_sign_content
Takes reduced damage from players
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_45_interactable_sign_title
Hardened III
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_60_interactable_sign_content
Takes reduced damage from players
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_60_interactable_sign_title
Hardened IV
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_75_interactable_sign_content
Takes reduced damage from players
$prefabs_placeable_deco_delve_deltalith_bossReduceIncDmg_75_interactable_sign_title
Hardened V
$prefabs_placeable_deco_delve_deltalith_bossTimeBomb_180_interactable_sign_content
Once the Boss is engaged, players have 180 seconds to defeat it
$prefabs_placeable_deco_delve_deltalith_bossTimeBomb_180_interactable_sign_title
Impending Doom
$prefabs_placeable_deco_delve_deltalith_death_boon_interactable_sign_content
If you die your allies will carry on with vigor.
$prefabs_placeable_deco_delve_deltalith_death_boon_interactable_sign_title
Death Boon
$prefabs_placeable_deco_delve_deltalith_death_curse_interactable_sign_content
Unless tombstone resurrected, all dead players will release at the same delayed time.
$prefabs_placeable_deco_delve_deltalith_death_curse_interactable_sign_title
Slow Resurrection Wave