
Strings
Browse client strings.
Language (en), File (prefabs_item_plantseed)
$prefabs_item_plantseed_moneytree_01_item_description
Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentibulbs until it withers.
$prefabs_item_plantseed_moneytree_01_item_name
Shrub of Plentibulb Seed
$prefabs_item_plantseed_moneytree_02_item_description
Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plenticones until it withers.
$prefabs_item_plantseed_moneytree_02_item_name
Shrub of Plenticone Seed
$prefabs_item_plantseed_moneytree_03_item_description
Alchemy Plant\n\nAfter this plant is fully grown it can be watered and harvested for Plentifruit until it withers.
$prefabs_item_plantseed_moneytree_03_item_name
Shrub of Plentifruit Seed
$prefabs_item_plantseed_moneytree_bulb2_item_description
After this plant is fully grown it yields a small amount of [things].
$prefabs_item_plantseed_moneytree_bulb2_item_name
Cultivated Plentitree Cone
$prefabs_item_plantseed_moneytree_bulb3_item_description
After this plant is fully grown it yields a small amount of [things].
$prefabs_item_plantseed_moneytree_bulb3_item_name
Heirloom Plentitree Cone
$prefabs_item_plantseed_moneytree_bulb_item_description
After this plant is fully grown it yields a small amount of [things].
$prefabs_item_plantseed_moneytree_bulb_item_name
Wild Plentitree Cone
$prefabs_item_plantseed_moneytree_fruit2_item_description
After this plant is fully grown it yields a medium amount of [things].
$prefabs_item_plantseed_moneytree_fruit2_item_name
Cultivated Plentitree Fruit
$prefabs_item_plantseed_moneytree_fruit3_item_description
After this plant is fully grown it yields a medium amount of [things].
$prefabs_item_plantseed_moneytree_fruit3_item_name
Heirloom Plentitree Fruit
$prefabs_item_plantseed_moneytree_fruit_item_description
After this plant is fully grown it yields a medium amount of [things].
$prefabs_item_plantseed_moneytree_fruit_item_name
Wild Plentitree Fruit
$prefabs_item_plantseed_moneytree_tree2_item_description
After this plant is fully grown it yields a large amount of [things].
$prefabs_item_plantseed_moneytree_tree2_item_name
Cultivated Mature Plentitree
$prefabs_item_plantseed_moneytree_tree3_item_description
After this plant is fully grown it yields a large amount of [things].
$prefabs_item_plantseed_moneytree_tree3_item_name
Heirloom Mature Plentitree
$prefabs_item_plantseed_moneytree_tree_item_description
After this plant is fully grown it yields a large amount of [things].
$prefabs_item_plantseed_moneytree_tree_item_name
Wild Mature Plentitree
$prefabs_item_plantseed_mountfood_item_description
Harvest this for steed feed.
$prefabs_item_plantseed_mountfood_item_name
Steed Feed Seed
$prefabs_item_plantseed_mushroom_dark_item_description
Harvest this for a mushroom chunk. Mush be planted in the dark to grow.
$prefabs_item_plantseed_mushroom_dark_item_name
Shady Shroom Spores
$prefabs_item_plantseed_neoncity_capacitor_item_description
Decorative. Energy from Neon City's chip crops is accumulated in these capacitors for later use.
$prefabs_item_plantseed_neoncity_capacitor_item_name
Capacitor Cultivar
$prefabs_item_plantseed_neoncity_cardgreen_item_description
Decorative. The green neonodes of the Neon City repair and upgrade nearby robots via streams of nano-weaverbots. Requires green torch light to mature.
$prefabs_item_plantseed_neoncity_cardgreen_item_name
Green Neonode Auto-Assembler
$prefabs_item_plantseed_neoncity_cardpink_item_description
Decorative. These cybernetic organelles dot the landscape of the Neon City, gradually recharging nearby robots via microwaves. Requires red torch light to mature.
$prefabs_item_plantseed_neoncity_cardpink_item_name
Pink Neonode Auto-Assembler
$prefabs_item_plantseed_neoncity_chip_item_description
Decorative. The Neon City equivalent of grass, these low-lying cybersprouts imitate photosynthesis, filtering air pollutants and generating energy.
$prefabs_item_plantseed_neoncity_chip_item_name
Chip Crop
$prefabs_item_plantseed_neoncity_holoflower_item_description
Decorative. This virtual flower grows near the Data Streams of the Neon City.
$prefabs_item_plantseed_neoncity_holoflower_item_name
Holohock Matrix
$prefabs_item_plantseed_neoncity_pixelflower_item_description
Decorative. The Data Streams of Neon City will sporadically manifest this petalled projection.
$prefabs_item_plantseed_neoncity_pixelflower_item_name
Bit Blossom Matrix
$prefabs_item_plantseed_neoncity_powercore_item_description
Decorative. Power Cores are scattered throughout the Neon City, where nearby robots can access them easily for a quick supercharge. Requires blue torch light to mature.
$prefabs_item_plantseed_neoncity_powercore_item_name
Power Core Polyp
$prefabs_item_plantseed_neoncity_randcolor_item_description
Decorative. Like its non-robotic cousin, this hybrid flower can mature into a variety of colors.
$prefabs_item_plantseed_neoncity_randcolor_item_name
Neon Irisia Seed
$prefabs_item_plantseed_peaceful_carrot_item_description
Decorative. Carrots are one of the staple crops grown in the Peaceful Hills.
$prefabs_item_plantseed_peaceful_carrot_item_name
Crunchy Carrot Seed
$prefabs_item_plantseed_peaceful_sunflower_item_description
Decorative. The sunny days of the Peaceful Hills allow this fabulous flower to grow to great heights.
$prefabs_item_plantseed_peaceful_sunflower_item_name
Splendid Sunflower Seed
$prefabs_item_plantseed_popper_01_item_description
Bobble Pod Plants can be harvested once for a Bobble Pod.\n\nBobble Pod Plants wither after 3 hours if they are not harvested first.
$prefabs_item_plantseed_popper_01_item_name
Bobble Pod Plant Seed