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Browse client strings.

Language (en), File (prefabs_abilities_knight)


$prefabs_abilities_knight_charge_item_description
Launches the Knight forward, taunting, stunning and damaging passing enemies.
$prefabs_abilities_knight_charge_item_name
Charge!
$prefabs_abilities_knight_passive_melee_buff_item_description
The Knight's basic attack deals extra damage after being struck by an enemy. The Knight can build up stacks of increased power each time they are hit for a maximum of 3.
$prefabs_abilities_knight_passive_melee_buff_item_name
Retribution
$prefabs_abilities_knight_passive_target_debuff_item_description
Every time the Knight takes damage, they will store up Retribution that increases the damage of their next attack. This can stack up to 3 times dealing additional damage for each stack. Basic attacks reduce targets outgoing damage by up to 10%. Additional attacks refresh this debuff.
$prefabs_abilities_knight_passive_target_debuff_item_name
Retribution
$prefabs_abilities_knight_shield_heal_effect_shield_description
Increases Stability by 150 and 100%. Reduces incoming damage by 50%. Intercepting damage from nearby Players.
$prefabs_abilities_knight_shield_heal_item_description
Fully heals the Knight and reduces incoming damage by 50%. 7 nearby Trovians take 10% less damage and redirect 10% of incoming damage to the Knight for 10 seconds.
$prefabs_abilities_knight_shield_heal_item_name
Iron Will
$prefabs_abilities_knight_shield_heal_redirect_effect_shield_description
Reduces Incoming Damage by 25%. Redirects 25% of Incoming Damage to another Target. Increases Stability by 100%.
$prefabs_abilities_knight_smash_item_description
Damages and briefly taunts all enemies in a cone in front of the Knight.
$prefabs_abilities_knight_smash_item_name
Smash
$prefabs_abilities_knight_subclass_description
Increased movement speed while riding ground based mounts. At low health gain a damage reduction shield for a short time.
$prefabs_abilities_knight_subclass_name
Mounted Cavalry