Additional Updates
  • Delve Private Matchmakers will now use the queuing players' current class when determining initial depth, rather than their most powerful class (similar to how public delves work). You can still switch classes in private delves.
  • Players are now offered a chance to teleport to a delve lair once all of the path objectives have been completed and someone is close to the lair rather than waiting until the boss has actually been summoned.
  • Binding Darkness drop chance in Delves has been increased, and a slight chance for it to drop from any creature in Delves has also been added.
  • Shadow Caches can now drop from Shadowy Soul Vault.
  • Antumbral deltalith added: Over time you'll notice that some rooms in Uber-8 or higher delves will contain monsters with less darkness defense.
  • The Heavy Pressurized Chest now drops a minimum of 3 items (and up to 5 at deeper depths); the Pressurized Chest can now drop up to 3 items at deeper depths.
  • A reset button has been added to ST boss rooms to allow players to fight the boss again. Fighting the boss for a second time will not provide rewards but will increase metrics.
  • Fixed an issue in Delves that may have been causing early bosses to be more difficult than intended and later bosses to be easier than intended.
  • The Inert Geode cost to upgrade the Vaca-Matic has been significantly increased