video 6 - Getting Started with Trove Modding - Video Notes page
Created by Etaew
Attachment Points sum up
- Every Blueprint - part - always has one and only one Attachment Point
- Attachment Point - AP - tells the game where to place the model
- Attachment point should always be one voxel colored 255.0.255 RGB or FF00FF Hex (same color)
- Attachment point is only visible in Voxel Editors. Once you export and convert your QB back to Blueprint, the attachment point will turn itself into one of the voxels it is connected to. If there is no voxel attached to AP, it will turn invisible.
- If the QB that you got from converting game-file Blueprint to QB does not have an Attachment point, it is likely that it was disconnected from the model and turned invisible. You can restore the attachment point by opening that original model part in Troxel - click on Blue Open button, select the QB you have just acquired from converting a blueprint, check the box of 'try to restore the attachment point position from the qb's mete data for models exported from Trove' and click on Open model. That will restore the Attachment point. Now you can Export your model with AP into any format that suits your needs.
- If your modified part is located in unexpected place when you preview it in game - it is very likely that position or color of AP has been changed, or it was removed, or more than one exist in the blueprint