video 4 - Getting Started with Trove Modding - Video Notes page
Created by Etaew
File Types used in Voxel Modelling
There are various other file types that are used in voxel editors other than Qubicle. For example, MagicaVoxel uses .vox file format and Zoxel uses .zox. It does not matter in which format you keep your work-in-progress files, but as end result you should always export as .QB , all voxel editors can do that. Only .qb files can be properly converted to .blueprint - file format that is used by Trove.
UI Blueprint
Ui blueprint contains the full model of mount/costume/ally etc. This is the file that is being displayed in the Trove Collections or when you get some collectable as an item - User Interface file. It is considered a good etiquette to include proper UI in your mods, and it is mandatory to have one if you are submitting your mod to Trove Developers.
Word of advice - do not rush with creating the UI, it is likely that after you think you are done with modifying all the parts of your mount or costume in you voxel editor you will still end up changing some details after previewing them in game. It makes sense to only make the UI when you are absolutely confident that all parts will remain the way they are.
Troxel preview on Trovesaurus
While this tool is most certainly useful and can help you with placing parts where they belong, please bear in mind that UI models displayed on the site can differ from the way things are constructed in game because in Trove characters and mounts have parts that are rotated, bent and squished.
Best example - Lunar Lancer. On the UI provided on the site (and in Collections) you can see the standing straight model but in game Lancer is bent and so if you add some sort of a belly to the model it will clip through all the chest and hips parts.
It is best to observe how a character, mount or any other model moves in game before rushing to extend or reduce size of its parts.