1/31/14 - Gunslinger Edition
Hey all. Exciting stuff in today's patch! The introduction of questing marks the start of a period of what I would call some 'very alpha' feature implementation. We're going to be adding pieces (maps, world cycling, dungeon quests) that augment this feature and as such we'll doing quite a bit of tuning over the next few weeks. So keep the feedback coming and keep in mind that there is more on the way.
- The Gunslinger is now available! Purchase it in the store for Source or Credits and change classes in town.
- Quests v0.1 are now in the game! Quests will notify you when one is nearby and will give experience, spawn a chest, and grant world stars on completion.
- When the star bar is filled all players who completed a quest will get 50 Source.
- Daily Source rewards reduced to 300 from 500.
- Dropped swords can again destroy grass.
- Chests will no longer be empty and all emblem types again drop.
- Robotic deco recipes now require 50 robotic salvage down from 100
- Changed /suicide to /respawn
- There are now tutorial statues near the starting spawn location
- Monsters and mounts now have footstep sounds and VFX.
- The range of possible stats generated on resplendent- and shadow-rarity items have been squished together. Shadow items are now roughly the same quality as previous resplendent items, while resplendent items fall midway between relic and the new shadow.
- Basic attacks from NPCs should now more accurately match animations.
- Common Rank 6 NPCs now drop more legendary drops than previouisly. Rank 6 chests have a higher chance to drop resplendent.
- Fixing issue in crafting window where it appeared you could craft more of an item after you had already crafted the maximum amount.
- Fix for the class changer popping up a window for everyone nearby when used.
- New community-submitted items from Ortish, qdarkness, Greymulkin, Gex, Ergonyx, and Tribe are in the game!
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