GS Build with starter stats and midgame

Gunslinger build by ZataraTMM added 4 years ago.

This build was updated for
Hubdate Hotfix 4


This is my build that i use on GS. IGN it isn't perfect but i'll add stuff about starting off as one too. Stellars are pretty cheap. 10k.

DelvesDamage

Lunar Lancer Subclass

Sorta Crazy - Chance during combat to transform and receive some power of the Lunar Lancer.

Stat Priority

Magic Damage
Critical Damage
Critical Hit
Attack Speed

Hat
Max Health
Critical Damage
Magic Find
Attack Speed
Weapon
Magic Damage
Attack Speed
Jump
Critical Damage
Face
Max Health
Attack Speed
Magic Damage
Critical Damage
Ring
Magic Damage
Magic Find

Notes: Each MF on the equipment can be replaced with CH if you don't have it maxed out (100%, nothing more is needed) If you have max CH. You can put HP% or MF. I went for MF

On the weapon, if you have alot of jumps through dragons/etc, change it out for MF. But i highly doubt it if you're looking at this build.

Same for the ring, Go for MD/MF if you have 100% CH, if not MD/CH. In my opinion, i don't think CD is worth on a ring. You get enough from gems and that little MF is very useful.


Ally and Flasks

POWER RANK 75

Ally

Increases cooldown recovery speed by 25%.

50 Mastery Points
50 Geode Mastery Points

If you don't have puck you can get Chronomancer Qubsley. Pretty much the same but no light stat. Puck is pretty easy to get.

POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points

This is pretty much the best flask setup, instead of death you can go bandoleer later on in the game when you got high health or delves. Not that usefull though. Death defying and go all dmg is better

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

These are all pretty much DMG gems, and it's all you need.

Stinging Curse

Dealing damage applies damage-over-time effects to enemies.

Overcharged Class Gem

Run and Gun now decreases your attack speed, but all shots fired are explosive dealing damage in an area of effect.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Berserk Battler Cosmic Gem

Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light.

Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.

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