DT U10 Speed Farming

Dino Tamer build by Foodfight2 added 4 years ago.

This build was updated for
Delves


Might look like an odd build, but it actually provides some insane results. More efficient if you have over 2.5k MF. Massive props to NintenJoe for initially showing this build.

DamageFarmingLeveling

Notes: The core concept of this build is based on the flask and emblem, so it can also be adapted for leveling (as long as you have enough MF).

Lunar Lancer Subclass

Sorta Crazy - Chance during combat to transform and receive some power of the Lunar Lancer.

Stat Priority

Magic Damage
Critical Damage
Critical Hit
Movement Speed

Hat
Max Health
Movement Speed
Magic Find
Critical Damage
Weapon
Magic Damage
Critical Damage
Critical Chance
Movement Speed
Face
Max Health
Critical Damage
Magic Damage
Movement Speed
Ring
Magic Damage
Magic Find

Ally and Flasks

POWER RANK 75

Ally

Increases cooldown recovery speed by 25%.

50 Mastery Points
50 Geode Mastery Points
POWER RANK 50

Flask

Restores 40% health on use.

Has a chance to recover a charge when your magic find triggers.
25 Mastery Points

Trailblazing can be swapped with Arcane;
Crucible Vial can be swapped with Death-Defying.

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

Dino Time/Pyrodisc are essential;
Vampirian Vanquisher can be replaced with Berserk Battler;
Explosive Epilogue can be replaced with whatever you want;

You'll be mainly looking for CH, CD and MD on your gems, with CH being priority.

Dino Time Class Gem

Increases the duration of the ultimate ability, 'Summon Dino Mount.

' Increases the attack speed of the ultimate ability, 'Acid Spit Projectile.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Vampirian Vanquisher Cosmic Gem

Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.

Text

There's a specific way to actually use this build to its full potential:

  • Make sure to pop your flask whenever you see a ranged enemy in/near a group of other enemies. Those have a guaranteed loot drop, which makes triggering MF a way easier task;
  • Pop your flask whenever your ultimate runs out. It's both your speed and your damage source, so keeping it refreshed is essential;
  • If MF doesn't trigger and your ult runs out, kill all ranged enemies/mini-bosses on sight so you can restore your flask quickly.

That's basically it. Hope you enjoy destroying U10 with this really underrated class!

Comments and Likes Comments 1

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I understand the Conjurer's vial, but is Death Defying + Club Flask trigger viable aswell? If I built it correctly, DT has very little health, and survivability is limited to my net and jumping all over the place. Its a good measure to get Death Defying for any unexpected attacks, since when im farming U10 a gust of wind can kill me