The_Rogue_Prototype's End Game Vangardian Build

Vanguardian build by The_Rogue_Prototype added 6 years ago.

This build was updated for
September 25 - 2018


This is my own opinion on the Vangardian class for end game. Please don't get mad or anything if your setup is a little different. Hope you like the setup. :D

DamageFarmingShadow Towers

Lunar Lancer Subclass

Sorta Crazy - Chance during combat to transform and receive some power of the Lunar Lancer.

Stat Priority

Physical Damage
Attack Speed
Critical Hit
Critical Damage

Hat
Max Health
Attack Speed
Jump
Movement Speed
Weapon
Physical Damage
Attack Speed
Critical Chance
Critical Damage
Face
Max Health
Attack Speed
Physical Damage
Movement Speed
Ring
Physical Damage
Energy Regeneration

Ally and Flasks

POWER RANK 75

Ally

Gain 15% health when a nearby enemy dies.

Gain a movement speed boost when a nearby enemy dies.

Described by some as 'axe-wielding land sharks'.
50 Mastery Points
POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points

You can swap out the Trailblazing Emblem for the Beamer Emblem (or what ever emblem you like) when you go and do Shadow Towers or if you need extra damage.

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Hero's Mantle Class Gem

Connecting with the final hit of a combo reduces ability cooldowns slightly.

Cubic Curtain

Avoiding damage grants a protective shield, absorbing the next attack and stunning the attacker.

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