
Knight isnt that bad, good damage, quick AoE damage farming, ST with CG ranged DPS/emergency ult for survivability
This build was updated for
May 23, 2017
DamageShadow TowersSupport
Notes: DPS - At my current 17k PR I output 19m ish hit dmg with CG in a AoE with Martial pot. ST - has good option to range by spamming CG skill, also likely to deal +50% dmg due to low chance of another knight in same group. SUPPORT - The CG has a nice stun ability which is great as NN can only hold them but Knight stuns so no dmg to recieve to the team, needs little ER though, also maintaining the stun time is a little tedious but saves the team alot of pots.
Stat Priority
Notes: Basic stats as you would expect, ER is needed the more the better stun hold, if team is strong in ST only use 1 ER stat.




Notes: AS isnt needed tbh, just for farming and when ER is down a few seconds. Can be replaced with MS and CD where needed. Ring could be used for ER instead to free up slot for CD.
Ally and Flasks
Ally
- 20.0% Physical Damage
Gain 15% health when a nearby enemy dies.
Gain a movement speed boost when a nearby enemy dies.
More phys makes sense or a +hp on hit with AS for survivability.
Flask
Replace surestrike at around 80% crit for beamer or anything youd like to use.
+20% Critical Hit for 10 seconds.
Empowered Gems
Not exactly optimal considering im sure VV doesnt increase the CG abilities speed. Cubic curtain would be better for the small window when a boss or large enemy gets a chance to hit. SC is ok just for added dmg. Mired Mojo is also handy paired with CC for surviving, you absorb the hit and potentially root briefly to recover ER and start stunning and build up CC again to absorb the next hit and so on.
Spirit Squire Class Gem
Charge no longer propels you forward.
Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them.
Volatile Velocity
Increases the shot speed of any projectile.
Stinging Curse
Dealing damage applies damage-over-time effects to enemies.
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So after tinkering around in general, the Knight is kind of useful in helping teams survive while dealing decent damage, also he looks pretty cool and has a humerous dash too :D Thanks for reading and I hope this can sway some of you to try the Knight even with all the negativity.