Knight isnt that bad, good damage, quick AoE damage farming, ST with CG ranged DPS/emergency ult for survivability

Knight build by Demanimal added 8 years ago.

This build was updated for
May 23, 2017


DamageShadow TowersSupport

Notes: DPS - At my current 17k PR I output 19m ish hit dmg with CG in a AoE with Martial pot. ST - has good option to range by spamming CG skill, also likely to deal +50% dmg due to low chance of another knight in same group. SUPPORT - The CG has a nice stun ability which is great as NN can only hold them but Knight stuns so no dmg to recieve to the team, needs little ER though, also maintaining the stun time is a little tedious but saves the team alot of pots.

Stat Priority

Critical Damage
Physical Damage
Critical Hit
Energy Regeneration

Notes: Basic stats as you would expect, ER is needed the more the better stun hold, if team is strong in ST only use 1 ER stat.


Hat
Max Health
Critical Damage
Magic Find
Attack Speed
Weapon
Physical Damage
Attack Speed
Critical Chance
Energy Regen
Face
Max Health
Critical Damage
Jump
Attack Speed
Ring
Physical Damage
Magic Find

Notes: AS isnt needed tbh, just for farming and when ER is down a few seconds. Can be replaced with MS and CD where needed. Ring could be used for ER instead to free up slot for CD.


Ally and Flasks

POWER RANK 75

Ally

Gain 15% health when a nearby enemy dies.

Gain a movement speed boost when a nearby enemy dies.

Described by some as 'axe-wielding land sharks'.
50 Mastery Points

More phys makes sense or a +hp on hit with AS for survivability.

POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Replace surestrike at around 80% crit for beamer or anything youd like to use.

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50

+20% Critical Hit for 10 seconds.

Purchased from a Weaver of Wonders for Wonder Fragments.
25 Mastery Points

Empowered Gems

Not exactly optimal considering im sure VV doesnt increase the CG abilities speed. Cubic curtain would be better for the small window when a boss or large enemy gets a chance to hit. SC is ok just for added dmg. Mired Mojo is also handy paired with CC for surviving, you absorb the hit and potentially root briefly to recover ER and start stunning and build up CC again to absorb the next hit and so on.

Spirit Squire Class Gem

Charge no longer propels you forward.

Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them.

Volatile Velocity

Increases the shot speed of any projectile.

Stinging Curse

Dealing damage applies damage-over-time effects to enemies.

Text

So after tinkering around in general, the Knight is kind of useful in helping teams survive while dealing decent damage, also he looks pretty cool and has a humerous dash too :D Thanks for reading and I hope this can sway some of you to try the Knight even with all the negativity.

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