Comments

Comments that this user has made.

Commented on: Neon Slinger Pistol creation

Hello!

It looks like you have already put in effort into this gun, good job! While the design looks pretty simple i believe it works fine overall. We dont have a gun exactly like this either, but it could be good to add just a little bit more personality and charm to it.

Neon City is always glowing and sparkly so i believe it would be good to add some of that glow. Try out some Material Maps - https://trove.fandom.com/wiki/Material_Map_Guide . They are used to make voxels glow, shine like metal or be transparent like glass. Please keep in mind that material maps can not overlap and one voxel can not be Glowing and Metal at the same time.

Also, please be sure to add some in-game screenshots of an appropriate class with your design equipped. Our How to Get Started guide has detailed steps on how to view your designs in game - https://trovesaurus.com/page=3749/how-to-get-started-with-trove-creations#step-5-preview-your-creation-in-trove .

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload changes. If you would rather create something completely different - you could change the status of this one to Draft. That will hide it from the public list and will free up a slot for another creation :)

In any case, good luck!

Commented on: WhiteBird Hair creation

WhiteBird status has been set to Active

Commented on: WhiteBird Hair creation

Hello and welcome!

Quite an interesting hair design you have, i really those front ears/feathers, looks very unusual!

There are few moments that would need to be taken care of before i would be able to approve this style though.

Hairstyles should only contain hair itself and possible hair clips/other decorational elements. What are those white parts within the hair (orange arrow)? If those are remains of head model, they need to be removed.

As for the scrunchy (green arrow, red arrows), for it to keep the color in game you need to make a separate mask blueprint. Mask tells the game which parts of Hair can be recolored when player changes their hair color (0.0.0 rgb) and which always stay the same (255.255.255 rgb). You can find detailed instructions for that here >  https://trove.fandom.com/wiki/Hair_creation 

It can be helpful to check out models and blueprints of already existing hairstyles, in our Database they are located here > https://trovesaurus.com/styles/Hair

You also need to check out hair out with equipped Hat and Face since those cut to certain level and will expose parts that one would never expect to be seen :) Please be sure that your hairstyle is also beautiful on the inside.

As for appearance, i believe it could be good to simplify the model a bit and clean up most of the spiky separate voxels. I made a quick example of what i mean, you dont have to copy it but i do hope it will inspire you for improvements :)

My edit is on the left side, with more flat surfaces and more 'volume' in certain areas, your original design is on the right side, all recolored to yellow instead of hard-to-see red.

Last but definitely not least, it could be really nice to add some shading to the model, in game that will make hair look a bit more like actual hair. Shading = shades of darker and lighter Red.

For example, a model colored this way with a mask (its same model but from different angles):

would look like this in game:

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload changes. If you would rather create something completely different - you could change the status of this one to Draft. That will hide it from the public list and will free up a slot for another creation :)

Hoping to see this one on review again, but in any case, good luck!

Commented on: Ne-on Baton Melee creation

Ne-on Baton status has been set to Active

Commented on: Ne-on Baton Melee creation

Hello!

Sword design looks quite alright. I like the combination of those green colors with yellow. Such color scheme could even pass as Forbidden Spires, not just neon :)

There must be no floating or corner-connected voxels on creations. They were allowed in the past and so you can see quite some styles that make use of them, but it is exactly because of those we are not allowed to add such models anymore. You have that one corner-connected voxel on the bottom blade, it needs to be connected to the main model in some way.

As you open your model in Troxel you can select the type (melee) and click Lint and Export button - that will highlight all the structural issues, if there are any.

Another thing, would you mind trying some Material Maps? Those are used to make voxels in Trove glow, shine like metal or be transparent like glass. Guide can be found here > https://trove.fandom.com/wiki/Material_Map_Guide , but please keep in mind that material maps can not overlap. If you are using Specular-Metal one on a voxel you can not map same voxel Glowing on Type map. Lint and Export button will also highlight any issues with maps :)

I think it could be really nice to add some Maps to the sword, that will either push it toward Neon (if yellow becomes glowing solid for example) or towards Spires (if same yellow is gets mapped Metal or Iridescent).

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload changes.

Commented on: Charged Neon Claws Fist creation

@Cyekie13_

No worries :) I find it more useful to mention everything again rather than possibly miss something out. Looking forward to seeing more creations from you!

Commented on: Charged Neon Claws Fist creation

Charged Neon Claws status has been set to Approved

Commented on: Charged Neon Claws Fist creation

Hello!

Such a good looking, unique and well made fist :D Approved.

Thank you for uploading the blueprint but please note that the uploaded blueprint should have a unique name of styletype_stylename[CreatorsName].blueprint, which in this case would be equipment_weapon_charged_neon_claws[Cyekie13_].blueprint , rather than a name of an in-game item that you used to override with your design :) I renamed it this time, dont worry.

Also just as a reminder, please be sure that you are using same name on Trovesaurus website as you do in game, else Devs wont be able to send rewards to proper account, should they Accept your creation. If you happen to change name in-game please update it on the website aswell.

Commented on: Evacuation Zone Dungeon (1 Star) creation

Evacuation Zone status has been set to Approved

Commented on: Evacuation Zone Dungeon (1 Star) creation

Hello again!

Dungeon looks glorious, well done! Underground fog should be fine to use :)

Happy to approve!

Edit: Forgot to mention, please be sure that you are using same name on Trovesaurus website as you do in game, else Devs wont be able to send rewards to proper account, should they Accept your creation. If you happen to change name in-game please update it on the website aswell.

Commented on: Fistmas Tree Fist creation

Fistmas Tree status has been set to Active

Commented on: Fistmas Tree Fist creation

Hello!

What a fun idea for a fist style :D Nicely made too!

Fist styles unfortunately can not be checked by Lint and Export in Troxel, they were added as a weapon type to Trove when the creator of Troxel already moved on to other projects, or so it appears to be. That said, you did a really good job with that style, it is almost perfect :)

I usually use Claws of Clarity in-game Dev made fist style for comparison since it uses maximum possible dimension.

Comparing it with your design, Fistmas Tree seems to have a handle going from the front to the back, rather than left-right. This is not a major issue but it would be best if it was pointing left-right or if AP (Attachment Point) was just floating in the middle all by itself.

Maximum Fist dimensions are 6 (long), 5 (wide) and 9 (tall), your design is 5x5x8 which fits by number but it needs to occupy same dimensions around the AP. If we align APs on Fistmas and in-game example:

Which means, your Fistmas Star is out of boundaries. An easy fist would be to lower your AP one voxel closer to the star. That will make hands sit a bit deeper in the fist but it should work just fine.

Lastly, while i highly enjoy the blocky appearance the tree as is i believe it might be worth it to adjust green colors slightly closer to 'pine' and may be add a little more shading on tree branches. A quick example of what i mean would look like this, but please do what you feel would look best :)

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload changes. If you would rather create something completely different - you could change the status of this one to Draft. That will hide it from the public list and will free up a slot for another creation :)

In any case, good luck!

Commented on: Dragon's Rage Melee creation

Dragon's Rage status has been set to Active

Commented on: Dragon's Rage Melee creation

Axe looks pretty great! I am still very fond of color pallet :)

Could i trouble you for a in-game screenshot with a melee class holding that weapon?

It would also be great if you could also upload a .blueprint of your creation to Files tab, its right next to Home, Edit and other buttons. Blueprint should be named styletype_stylename[CreatorsName].blueprint so in your case axe_dragonsrage[RepoioZhukulemtho].blueprint

Hoping to see it again on Review soon :)

Commented on: Executioner's Baton Melee creation

Executioner's Baton status has been set to Active