Comments

Comments that this user has made.

Commented on: Clawson Helmet creation

Western Crab status has been set to Active

Commented on: Clawson Helmet creation

Hello!

Hahah oh my this is hilarious! Loving the idea :D This crab has so much style!

For a contest though, i would need to ask you to take his hat off, as we are trying to fit it together with other animal heads which are just plain animal heads.

May be without it you could also place eyes a bit closer together and somewhat higher? Im not an expert in crab anatomy so image might work better than words :)

They only turn red when they are well-done but i think its a great idea to keep Trovian crab red, its more recognizable crab color than their natural one, oddly enough :)

Note about the hat though, at the moment it blends in with rest of the crab, if we were to keep that it would be better if it had contrasting color. Brown or light brown may be.

Going to set status to Active so you could de-hat this one, but hoping to see back on Review soon!

Commented on: Bat Helmet Helmet creation

Bat Helmet status has been set to Approved

Commented on: Bat Helmet Helmet creation

Hello!

Oh my, that nose is just great hah, very expressive! Love the big ears and color contrast too, well done :)

Happy to approve!

Commented on: Pierrot Parrot Helmet creation

Pierrot Parrot status has been set to Approved

Commented on: Pierrot Parrot Helmet creation

Looking good! I like shape and shading changes, good job :)

Happy to approve!

Commented on: Crossfade Spear creation

Crossfade status has been set to Approved

Commented on: Crossfade Spear creation

Hello!

What a nice spear! Very clean but interesting shape, classic neon colors and beautiful design, well done! I think i saw it posted on reddit before, but dont think it was approved, right?

In any case, happy to approve it now! Hope to see it accepted :)

Ps. if you post more (and i really hope you do!) please be sure to use creators name in square brackets on the blueprint, spear_crossfade[Polkadog].blueprint . i renamed it for you this time around so i wont have to set you back to active just for that.

Commented on: Neon Doggo Helmet creation

Neon Doggo status has been set to Active

Commented on: Neon Doggo Helmet creation

Hello again :)

Good job on making it more neon :D One last thing, could you please add a layer of voxels under the jaw? At the moment it shows skin when equipped in game, i think for the design of this it would make sense to have all skin covered.

Back to Active just for a flash moment :)

 

Commented on: Playful Penguin Head Helmet creation

Playful Penguin Head status has been set to Active

Commented on: Playful Penguin Head Helmet creation

Hello again!

Those crest feathers are looking awesome! Very well done! Also wow, first time voxeling and you already have that penguin? Impressive :D

Good job on reducing the chaos too, it already looks better :) Although may be just a tiny bit more, so the eye/face area stands out more from the back of the head? Plus, when equipped on a character helmets are 1/2 of their size while costumes and rest of the body are 1/1. With that, single voxels on helmets/hats/faces look somewhat bad and busy. If you really want some spots on it (which are a nice touch!) id suggest to make them slightly bigger.

Also, just for the sake of keeping things clean, its good to make sure there are no stray colored voxels hidden inside of the model. Floodfilling all those with one of the blacks or white should do the trick :)

I really am very fond of how this penguin turning out :D Just one last push and i hope i could approve it :)

 

Commented on: Koala Helm Helmet creation

Koala Helm status has been set to Approved

Commented on: Koala Helm Helmet creation

Hello again :)

Wow that koala :D Very nicely done, great job on coloring and shape!

Happy to approve!

Ps. In general, i think there could be a bit less details (especially on ears) but in this case it should be alright :) Also with blueprints, if you convert your .qb file and material maps from same folder, your blueprint will contain all of them, so you dont need separate _a.blueprint _s.blueprint or _t.blueprint, only the main_thing[Creatorsname].blueprint .

Commented on: Ganda-Head Helmet creation

@TheStimerGames

We got a reply that for unique thing as Ganda is, disconnected bits will be fine. I still think a beak could be a bit higher + may be a bit more details/patterns/shading overall could be good for it :)

Set the status to Review if you upload any changes to it!