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Commented on: Elephant Helm Helmet creation

Elephant Helm status has been set to Active

Commented on: Elephant Helm Helmet creation

Hello!

Sorry for delay. Elephant is so cute! I love those tiny tusks, and eyes are so expressive, well done!

The way you made ears immediately reminded me about Meena from Sing :D I think its a really creative way to have them folded, but may be it would be easier to tell where ears 'start' if there was some shadow highlight around them? Or if they were pulled back just a tiny bit so shape change is noticeable? 

About the trunk, its up to you to keep it short or make it longer, i do believe it works as is, but may be if it was longer helmet could be more elephant-y? With that it could also be possible to bring in a splash of pink to brighten it up :)

Quick and rough edit, same thing but slightly stretched it in front-back direction >_<:

Going to change status back to Active so those ears could get some more love :)

Commented on: Neon Doggo Helmet creation

@xXx_akumi_xXx

Im sorry but im not sure i understand you correctly, so let me try to explain.

https://trovesaurus.com/creations Creations themselves are always here, same as Mods. Players can make thins like weapon styles or face/hat/helmet styles, upload, get those reviewed and approved and then possibly Accepted by Trove developer team. Devs reward creators whose creations were accepted with some [Credits] and special hats, and put those creations in game.

https://trovesaurus.com/page=4066/animal-heads---creation-challenge On top of that, there is an ongoing contest is just a temporal promotion since Helmets only recently got added as a type of style that can be accepted for game. Contest is meant to encourage people to submit Animal-style heads. There is already a style category in game with them, and all those are real-life animals as they are, may be a bit more cartoon-ish but not Candorian or Neon.

The Void Dragon helmet you posted before counted for the Contest, because its a known mythical creature, so you get 1 participation Trovesaurus reward token from that (when rewards will be distributed). However, it wasnt finished so it does not get into Approved pool for devs to pick from.

Neon Hound on the other hand is finished and it looks awesome! So this one is on the list and hopefully if devs like it they could Accept it and put in game. Unfortunately though, it does not fit in Contest promotion, since it is not a real animal, so i cant grant you extra rewards for getting it approved :(

Hope its clear now, not sure where you got a 'possibility to give a dragon' >_<

Commented on: Ram Helm Helmet creation

Ram Helm status has been set to Approved

Commented on: Ram Helm Helmet creation

Looks great, works great :D Love the way how blocky and clean it is, well done! Seriously nice job on those horns.

Approved!

Commented on: Happy Seal Helmet creation

Happy Seal status has been set to Active

Commented on: Happy Seal Helmet creation

Oh i love the shape change! Very good and quick edit :D

Im sorry but i will have to repeat myself about the color >_< Black and white worked super nice for penguin, but for game as colorful as Trove i believe its better to explore other options if there are any. I might be googling wrong kind of seals though, there seem to be all too many different kinds.

Worst case, it might be even worth to use some imagination (like its happening with cooked-crab helmet) if natural colors are not attractive enough.

Please try some other coloring options.

Does your voxel editor have handy tools for quick recoloring? May be check out the list and see if you can find some better app? https://trovesaurus.com/page=3749/how-to-get-started-with-trove-creations#step-1-acquire-voxel-editor 

Commented on: SSnnnake Helmet creation

SSnnnake status has been set to Active

Commented on: SSnnnake Helmet creation

Hello once again!

SkyTheVirus already left some very good feedback it seems :D

I fully agree, you are getting there! Shape already looks much better. Just a tiny bit more effort on that and coloring and it could achieve greatness :)

For attachment point, it would seem you rotated the template. Those two holes in black hood are eye holes, so they need to be facing to the front of your helmet, not back. That will place attachment point in the right position.

Way it is positioned at the moment leaves a huge hole on the back side.

Also im pretty sure i mentioned that before but may be not in your posts, provided template works as helmet itself. Head size is 10x10x10 and it fits IN the template, which means you can use black template as visible and colored layer for your helmet already, there is no need to build around that.

Because of those, your snake has a very thick neck. Im pretty sure it will look better and more snake-like if it was as thin as possible instead.

For color, SkyTheVirus has some very good suggestions! On top of those, previous version of a tongue color looked way better, neon-purple feels rather out of place.

Going to set this one back to active for now.

 

Commented on: SSnnnake Helmet creation

@SkyTheVirus

Thank you so much for your feedback! I absolutely agree :D

Commented on: Clawson Helmet creation

Western Clawson/ Clawson status has been set to Active

Commented on: Clawson Helmet creation

Hello again :)

Looking fancy without a hat :D

It should work better this way indeed, but there are some things that would need to be fixed.

Your model seems to be a shell around the template, please floodfill the holes with some base color that is also used on the model so the whole thing is just one cluster of voxels.

For colors, im very impressed by smooth and pleasant coloring you did on the 'belly' part, well done! Although on top you used very bright colors that are used in Trove as material maps, please pick some other shades. Material map colors on main .qb could cause issues when that is converted to .blueprint. Going for softer natural colors (as far as boiled crab natural colors go) could be a good thing.

Shape of the model is alright, but it feels closer to clam than crab, at least to me. Plus it is rather busy, there are lots of stairs-like diagonals. While costumes use full voxel size in game helmets get scaled down so busy helmet shape wont look good on generally flat and 'clean shaped' costumes.

With those suggestions in mind i made an edit based on your model. Given dimensions are absolute maximum and there is not much of a need to stretch helmet to the borders.

Dont mind the eyes much, was just trying to see how that would look, but feel free to use idea if you like it :)

To be clear, you creations works perfectly good for a contest, count your participation token earned! However if you are aiming to get this one approved and hopefully accepted by Trove dev team id suggest to use some of that feedback from above :)

Oh also for fun purposes, i tried how that would look with legs, feels a bit over the edge xD

Going to set status to Active, please change it back to Review if you upload any changes :)

Commented on: Slithering Snoot Helmet creation

Slithering Snoot status has been set to Approved

Commented on: Slithering Snoot Helmet creation

Hello!

What a charming snake :D I really like the way how blocky it looks. Great color choices and clean coloring, i wouldnt want to change a single voxel :D

Approved!

Commented on: Giraffe Helm Helmet creation

Giraffe Helm status has been set to Approved