The only item I got was overpriced and absolute garbage. The Shooting Snowfest Star is terrible. The model is terrible and the animations are re-used from the rocket prototype mount, not even any custom VFX. I got it for mastery but boy it's not worth 100 dragon coins. It would hardly be worth more than 20 dragon coins.
I'm stoked to finally see the mastery rank increase, I can't wait for the new rewards it will offer! Especially the dragon effigy... As for some changes, like the ring changes, they leave me skeptical. Trion has a tendency to... change things without taking the community or economy into account. It has happened with the Chaos chests, dragon coins, adventure mounts, corgis and cats, a lot of things that drove the economy at one point. Nevertheless Trove usually finds a way to get back on its feet.
I also did almost miss the new biome by the way! It was weirdly formatted while it should be more of a topic, rather than a line under framework. It might also be hinting at a new class making its way to the game soon, no? Seeing how all classes are linked to a certain biome. Unless it's the Lunar Lancer's biome which just raises some more questions in my mind.
And thank the lord for plasma fishing! I see no reason why this took ages from a design perspective.. Good to see our (relatively) new lead game designer intends to make good on his promises! Same with ringcrafting I suppose. These are some of the longer issues Trove has suffered from, I hope they'll also open up some long-standing bugs that have yet to be fixed.
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