Guides that this user has created.


Etaew November 19, 2018 0 0

The default controls for Trove listed by platform.

Depth Charge

Etaew April 18, 2017 3 0

Depth Charge is an event that runs Tuesday, April 18, 2017 to Tuesday, May 2, 2017. Complete a series of quests to unlock your very own Minerbot Qubesly ally.

St. Qubeslick's Day

Etaew March 14, 2017 9 11

Runs from Tuesday, March 14, 2017 to Tuesday, March 28, 2017 on PC's Only!

Custom Trovesaurus Tags

Etaew August 26, 2016 0 1

We use custom tags (things inside square brackets) to connect to site functionality, you can use this in text areas around the site to do things like creating a link with an icon and a tooltip to a database item.

Banner Appearance

Etaew July 29, 2016 0 2

Banners are obtained from Battle Boxes which are rewards from participating in the Battle Arena. A banner's appearance is generated with a Banner Pole, a Flag and a Pole.

Gems! How do they work?

Etaew July 12, 2016 0 0

Basics and Advanced!
How is Power Rank calculated?
How exactly does leveling increase stats?
When do you get more stars?
What are the best possible Gems?
What is the highest possible total Power Rank?

Defiance Crossover Rewards (Skulking Skitterling)

Etaew July 11, 2016 3 21

The Skulking Skitterling is a mount that is unlocked in a cross promotion with another game that Trion develops, Defiance. Complete several activities in Defiance to unlock the mount automatically on Trove.

RIFT Crossover Rewards (Chloromancer Unlock)

Etaew July 11, 2016 4 20

RIFT has added two new Trove crossovers, you can unlock the Chloromancer class in Trove by playing RIFT, and unlock a Peaceful Hills dimension in RIFT by leveling in Trove.

Creating Language Mods

Etaew July 11, 2016 0 2

A while ago the Trove team added support for several languages, although English was the only one fleshed out. I've now written a feature on Trovesaurus that will let you create language mods which override the default English Language. You can use "/stringid 1" in-game to show the language keys of each UI element.