Stability

Reduces knockback when you are hit

Important For

  • Boomeranger
  • Candy Barbarian
  • Dracolyte
  • Knight
Related Forum Threads

25 most recent forum posts that mention "Stability"


Dev Tracker

25 most recent dev posts that mention "Stability"

gedc wrote:

Hey,

I understand your frustration due to the stability issues we've been encountering. We are trying to update you all as much as possible, even if we do not have new information.

We are trying to update you on all platforms so that everyone is informed.

We apologise for this inconvenience and we really really appreciate your patience during this time.

Read Thread

gedc wrote:

Hey Trovians,

We sincerely apologize for the stability issues and extended downtimes you are currently experiencing in Trove.

As you may have noticed, we have recently migrated our EU game servers from an onsite solution to a leading cloud computing platform. We heavily prepared for this transition, but sometimes things do not go as planned. Rest assured that improving Trove's server reliability is our highest priority.

Due to the current connectivity issues, we understand that you do not yet feel the positive effects of moving to the cloud platform. Nevertheless, we want key you in as to why we chose this path and what it means for you in the future.

Our reason for moving to the cloud platform was to enhance your gaming experience. The dynamic scalability options available in the cloud platform allow for game server updates to be deployed much faster and with fewer errors. Autoscaling, now built into Trove, dynamically adjusts servers so there is always enough overhead to handle even the most populated instances. It even saves resources which we can then directly invest back into the further development of Trove.

We believe that you will soon benefit from even better server performance, lower latency, and much less downtime than you had in the past.

We thank you, our loyal players, for your patience and understanding during this time.

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PostCard wrote:

New Class - Vanguardian
  • Swooping in to the spotlight, the Vanguardian’s here to save the day!
  • The Vanguardian packs a punch with new Fist weapons and always comes out swinging.
  • Punch or pew - the ability to switch between ranged and melee controls the fighting space.
  • Go KAPOW your way to victory – it’ll be super, just sayin’.
  • This potent punching powerhouse can be crafted with in-game resources on the Resistor workbench.
  • A Badge has been added for unlocking the Vanguardian.

Luminopolis
  • A new sub-biome has been added to Neon City – Luminopolis!
  • A colorful cityscape, Luminopolis is being conquered by the Amperium led by Ampress C455-Andra.
  • The Resistors are fighting back against the Amperium, constructing new points of interest in Luminopolis. Called Outposts, here players can find Resistor Workbenches and take Outpost Adventures. Up to 3 Outpost Adventures can be in progress at a time and up to 20 can be completed in a day.
  • Hoshizora, Luminary of Hope and Rhom-10, Dissent’s Roar are two new Ancestral Dragons who’ve come to join the battle (and ride the rails.)
  • Assist the Resistors by attacking the Amperium and gain valuable new resources like Plasmium and Sentience Shards.
  • The Neon City Scrap Case is a new box that can drop from NPCs and chests in Neon City and Luminopolis, containing commonly found materials to the region.
  • Use these new resources at the Resistor Workbench to craft the new Vanguardian class, 14 new allies, 7 new mounts, the Windtunnel Wings, 5 new tomes, 18 new frameworks, and a +50% Adventurine potion. There are also 11 new costumes – a Kami-themed costume for the Dino Tamer, an Amperium-themed costume for the Neon Ninja, 2 costumes for the vanguardian, and 7 Resistor-themed costumes for the Knight, Gunslinger, Boomeranger, Revenant, Tomb Raiser, Vanguardian, and Pirate Captain.
  • A terraformer for Luminopolis can be crafted from the Worldspring bench or the Resistor Workbench.
  • Robot NPCs are now healed while standing in plasma.
  • Those blocks you found while lasermancing in Luminopolis are totally intended. You'd best keep it a secret.

Rampages
These bosses are designed to be more along the lines of "large aggressive pinatas" and less along the lines of "#1 WORLD FIRST BEST TROVE 2018." We're aware they will be bullied, trapped, and poked fun at but so are they. It's intended that their HP system will make some classes more competitive than they are in the existing meta.
  • A new challenge appears!
  • Find and fight the invading Gigastormers in Luminopolis – whether it’s a Titanic Tentakiller, a Trojan Propagator, or a proxy of C455-Andra herself.
  • Gain a Sentience Shard daily for participating in a Rampage.
  • Rampages have 3 stages, each of which grant a Lesser Neon Cache.
  • Lesser Neon Caches contain Flux, Plasmium, Charged Circuits, Logic Loops, Memory Matrixes, and rarely fragments for Rhom-10 or Hoshizora.
  • Several Badges have been added for completing Rampages.
  • Rampage Challenges Completed has been added to /stats.

Beacons
  • Beacons are a new craftable item that allows players to summon Gigastormers to their club worlds for a bloc beatdown.
  • Each Beacon summons a specific Gigastormer and can be crafted on the Resistor workbenches in Luminopolis.
  • Beacons are not tradable, and can only be thrown in a club world by the club’s members.
  • The player who throws a Beacon always receives a Sentient Shard when the Beacon is thrown. When the Gigastormer is defeated, the thrower and up to 7 other players will receive 1-3 Neon City Scrap Cases.

Beacon of Heroes Fixture
  • A new Utility Fixture has been added – the Beacon of Heroes.
  • The Beacon of Heroes requires a level 4 Club. and has several benefits:
    • Allows Yoshimi to spawn at the Rally of Heroes
    • Increases Glide, which allows for longer flights but does not increase speed
    • Increases Plasmium drops from Neon City NPCs
    • A Spotlight Selector, allowing clubs to choose between several spotlight beams
  • Yoshimi is a new RARE Adventure NPC (Hero) who:
    • Visits for 24 hours and costs 250 Clubits to remove
    • Sleeps for 1 hour every 6 hours and costs 25 Clubits to remove
    • Grants Luminopolis adventures
    • Partially replaces Neologus the Robot Overlord’s chance to spawn
  • Level 1 of the Beacon of Heroes costs 900 Clubits, requires 135 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 105
    • Provides an additional 5% chance for Plasmium drops
    • Has 4 options for spotlight beams
  • Level 2 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi and Neologus the Robot Overlord have an equal chance to spawn with the Beacon of Heroes, each having 50% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed)
    • Increases Glide to 110
    • Provides an additional 10% chance for Plasmium drops
    • Has 8 options for spotlight beams
  • Level 3 of the Beacon of Heroes costs 1540 Clubits, requires 180 Clubits in rent, and:
    • Allows Yoshimi to spawn at the Rally of Heroes (Yoshimi now has 75% of Neologus the Robot Overlord’s chance to spawn with the Repose of Heroes placed, while Neologus has 25%)
    • Increases Glide to 120
    • Provides an additional 15% chance for Plasmium drops
    • Has 12 options for spotlight beams

Welcome Screen
  • A new welcome screen has been introduced. This new version will appear on login and is still accessible through the Navigation Menu and existing hotkeys.
  • This new version still displays all the relevant daily information, but in a smaller form and featuring animated models for the Chaos Chest and Radiant Dayspring rewards.
  • The new Welcome Screen only shows the current Daily Bonus, with a preview for the next day’s Daily Bonus. Access the new Daily Bonus rotation by selecting Learn More on the Daily Bonus section.

Daily Bonus Changes
  • The existing Daily Bonuses have been replaced by entirely new daily bonuses.
  • Monday is now Shadow Day – this elevator isn’t stopping until it gets to the top floor. (Although a few extra rounds of Shadow Hydrakken never hurt anybody.)
    • Non-Patrons receive:
      • Double key fragments
      • Double shadow shards
      • Double Titan Souls
      • Double Lunar Souls
    • Patrons receive:
      • Triple key fragments
      • Triple shadow shards
      • Triple Titan Souls
      • Triple Lunar Souls
  • Find a tractor, equip a mining hat, and bait a hook, because Tuesday is Gathering Day.
    • Non-Patrons receive:
      • Double Radiant Shards
      • Double gardening materials gained on harvest
      • Double ore drops
      • Double fishing speed
    • Patrons receive:
      • Triple Radiant Shards
      • Triple gardening materials gained on harvest
      • Triple ore drops
      • Triple fishing speed
  • Wednesday just got a whole lot shinier as Gem Day.
    • Non-Patrons receive:
      • Double Gem Box drops
      • Dust costs for gem upgrades are reduced by 10%
      • Up to 3 Lustrous Gem Boxes can drop from dungeons – this new box has a chance to drop gem dust of any color, a Gem Focus, or a Contained Chaos Spark
    • Patrons receive:
      • Triple Gem Box drops
      • Dust costs for gem upgrades are reduced by 20%
      • Up to 6 Lustrous Gem Boxes can drop from dungeons
  • Call out the menagerie of mounts and stay on the move, because Thursday is Adventure Day.
    • Non-Patrons receive:
      • 50% more Adventurine
      • Double the chance of finding Adventure Boxes
      • Double the chance of finding Talismans
    • Patrons receive:
      • 100% more Adventurine
      • Triple the chance of finding Adventure Boxes
      • Triple the chance of finding Talismans
  • Friday certainly won’t drag on, since it’s now Dragon Day!
    • Non-Patrons receive:
      • Double the Dragon Coins from Challenges
      • Double the Lesser Dragon Caches from Challenges
      • Double the chance of finding Dragon Fragments
    • Patrons receive:
      • Triple the Dragon Coins from Challenges
      • Triple the Lesser Dragon Caches from Challenges
      • Triple the chance of finding Dragon Fragments
  • Keep a level head on Saturday, which is still XP Day with a few new additions.
    • Non-Patrons receive:
      • 50% more Adventure Experience
      • 50% more Club Experience
      • 50% more Arena Win Experience
    • Patrons receive:
      • 100% more Adventure Experience
      • 100% more Club Experience
      • 100% more Arena Win Experience
  • When it’s raining flux on Sunday, let it rain because it’s Loot Day.
    • Non-Patrons receive:
      • +100 Magic Find
      • Double the chance to find Flux Artifacts
      • Increased Chaos Chest drops
    • Patrons receive:
      • +200 Magic Find
      • Triple the chance to find Flux Artifacts
      • Increased Chaos Chest drops

Store Updates
  • New additions to the Store:
    • The Vanguardian Pack and Vanguardian Super Pack have landed!
      • The Vanguardian Pack contains the Vanguardian class, the Windtunnel flying effect, a Vanguardian costume, 2 Terraformers, and 10 Sentience Shards
      • The Vanguardian Super Pack contains everything in the Vanguardian Pack, plus another Vanguardian costumes, 18 more Terraformers, the legendary Amperium A.I. tome, and a whopping 10101 credits.
      • An upgrade pack will be available for players who have purchased the Vanguardian Pack and wish to upgrade to the Vanguardian Super Pack.
    • The Amperium Dragon Pack has arrived to amp up Luminopolis adventures! Contains a tradable dragon egg for Rhom-10, Dissent’s Roar along with 10 Greater Neon Caches, 3 Beacons, the Wattaro Complex recipe and framework, and a 50% Adventurine Potion.
    • The Resistor Dragon Pack has appeared to increase the capacity for resistance! Contains a tradable dragon egg for Hoshizora, Luminary of Hope along with 10 Greater Neon Caches, 3 Beacons, the Blockatomi Tower recipe and framework, and a 50% Adventurine Potion.
    • Greater Neon Caches are now available in the store on the More tab! Get valuable Neon City crafting materials, Beacons to summon gigantic Gigastormers, or (rarely) tradeable allies, mounts, and costumes. Buy 33 and earn a Flashing Neon Cache, which always contains a rare result from the Greater Neon Caches!
    • A club name changer item is now available on the More tab in the store, allowing Club Presidents to rename their club.
  • Disaeon the Immortal
    • Disaeon the Immortal is now available for FREE to all players who have purchased any real world currency pack!
    • Disaeon has been moved from Legendary Dragons to Ancestral Dragons.
    • Disaeon has been removed from the Dragon Effigy.
    • A new Dragon Effigy will be sent out after Heroes is live to all players who previously used a Dragon Effigy to unlock Disaeon the Immortal.

Urmhalit the Unforgiven
  • Players who are opted-in to receive emails will now attract a new and fantastic friend: Urmhalit, the Unforgiven.
  • This stats-granting mastery-less dragon will fly in to Collections as long as opted-in status is maintained.
  • For console players, this involves associating an email address to your Microsoft or Sony account.
  • For further information, https://support.trionworlds.com/hc/e...orlds-Account-

Dracolyte Updates
  • Basic Attack/Flamethrower
    • The diameter of the Flamethrower basic attack has been increased in size by 100% which is half of one block.
    • The length of the Flamethrower basic attack has been increased in size by 18% which is one whole block.
    • Flamethrower basic attack will now convert slippery ice blocks into "charred" blocks for a short time, removing their slippery nature.
  • Spit Fire
    • Dracolyte familiar now charges twice as fast.
    • Spit Fire projectile speed has been doubled.
  • Burnt Offering
    • Dragon Idols now detonate after 6s (versus simply despawning).
    • Dragon Idols now detonate after two hits (versus four, previously).
    • The throwing distance for Dragon Idols has been increased slightly.
  • Avatar of Flame
    • Flamethrower attack while in Dragon form now does 100% more damage.
    • Magic Damage is increased by 50% while in Dragon form.
    • Health regen is increased by 300% while in Dragon form.
  • Burning Ward changes:
    • Dragon Idols now spawn a Dracolyte minion 100% of the time.
    • Without heals, Dracolyte minions live for 13s.

VFX Culling
  • VFX that are less important will now be hidden when there are a lot of particles in the camera’s view.
  • General priorities go as follows:
    • High – VFX associated with the character or with enemies (for example, abilities)
    • Medium – VFX associated with the environment (for example, torches)
    • Low – VFX associated with other players (except in Battle Arenas, where this is High)

Expertise Threads
  • Anyone who reaches character level 10 will trigger the Shadow Escalation thread, which teaches about the Shadow Tower and rewards great prizes including the Giant Shadow Panda! Players who have already completed this when it was an Event will not see this new Expertise series.
  • Acquiring a Tome (as an Item), will start a short series of Adventures that explain Tomes. The culmination of this adventure is the Corn Rollio mount. Of course!

LED Blocks
  • 10 new color combinations that swap between 2 colors have been added to the LED Blocks.
  • These preserve the existing LED Block transition behavior. For example, interacting with a color changing Persistent LED Block will transition it to Off, not swap the colors.

Streamer Dream Allies
  • 33 new allies have been added in 2 new Streamer Dream boxes, the Streamer Dream 2 and the Streamer Dream 3.
  • Each of these unlocks allies in their respective Collection category.

New Dungeons
  • New Frontier Dungeon from Frokly!
  • New Treasure Isles Dungeon from BlueMango10!
  • New Fae Dungeon from stedms!
  • New Forbidden Spires Lair from RiftPhoenix!
  • New Forbidden Spires Dungeon from Pennry!
  • New Forbidden Spires Dungeon from Screamheart!

New Battle Arena Maps
  • 5 new maps from Xandllu!
  • 2 new maps from EMPI!
  • 2 new maps from Nuxus1!
  • A new map from MissPixel, DrNinja, and Tralaxx!

Additional Updates
  • Level 30 costumes have been added for all classes. Players that have previously reached level 30 will have these costumes unlock automatically when they next log in after the update.
  • Reduced the size of the game download.
  • Fixed some issues that could decrease server stability over time.
  • Improved some server performance and made several client side optimizations.
  • Fixed a crash that could be caused when changing worlds.
  • Flux costs have been reduced for Crafting a Builder's Focus to perfect your gems (Rough, Superior, and Precise).
  • Adventurine will now display what amount is being granted as a bonus.
  • Adventures that require kills no longer give additional credit for killing any clones spawned by the target NPC.
  • The Pirrot Revenge Club Adventure now has a 100 kill count (was 30).
  • The Adventure NPC Dracantes now correctly sends players to Treasure Isles OR Lost Isles to complete his adventures.
  • A Dragon Crucible has been added above ground in the Hub.
  • Turtle-riders rejoice! The Turtle Tank and Topiary Terrapin now are correctly affected by the Knight's Move Speed enhancing subclass ability.
  • If a Coin Collection or Race challenge time period ends while you are in the middle of the minigame you can now still get the proper rewards.
  • (PS4 Only) You can now invite players with a dash in their profile name to your club via the Club UI menu.
  • (PS4 Only) Fixed a crash that could occur when entering to much text into the virtual keyboards.
  • Gather 3 Trovian dungeons now show up as separate icons on the map.
  • Club fixtures now show up on the map.
  • Shores of Everdark biomes now have their own icon on the map.
  • The VFX for air blocks and rally blade towers have been optimized and are noticeably different.
  • Audio cue for Gunslinger's subclass "Rain Destruction" should no longer spam when going up steps.
  • Fixed an issue that could cause the XP Earned This Week contest to reset particularly high scoring progress.
  • Fixed a bug where Knight took way too much redirected damage with Iron Will.
  • Fixed a bug where the client could crash while donating clubits to a Club Vault.
  • Fixed a bug where fixtures get cut off when placed near the top of the world.
  • The Moonwing badges will no longer claim to grant Lunar New Year Dragon Spirit as a reward.
  • Fortras and Albairn now grant 30 power rank.
  • Potentially fixed the rare Double Experience Potion ending too early issue.
  • The Double Experience Potion icon should now continue to update without requiring changing worlds.
  • The UI for Shadow Towers will now default to the current difficulty when opening in the Shadow Tower.
  • The Very Fishy Wall Trophy now has now returned from his sabbatical, and can be very rarely found as a world drop.
  • Fixed an issue where attempting to purchase inventory slots could cause a crash.
  • Fixed an issue where Shadow Tower portals appear on the ground after being destroyed despite returning straight to the inventory.
  • Fixed an exploit that allowed enemy clones to drop loot.
  • (Xbox and PS4) Added the Display Club Name checkbox to the Settings > Social menu.
  • Clubs can now specify what ranks are allowed to speak and listen in the club chat channel.
  • Re-ordered the club permissions list to have similar permissions next to each other.
  • Added explanation dialog when low rank club members try and fail to pay rent.
  • Drops of Chaos Chests now activate a VFX.
  • Fixed camera jitter that appeared while using some mounts, including the Frolicksome Fox Spirit.
  • Modifed the Stay Classy Badge Tooltip text to better explain the requirements.
  • Fixed a bug causing the Stay Classy Badge to not properly unlock.
  • Terraformers can now stack.
  • The Old Boot is now stackable. A new item can now be fished up, the Ancient Boot, which is completely useless, as the Old Boot was once intended to be.
  • Fixed an issue that could cause the selection highlight to disappear in the Gem Forge.
  • The Neon Throne item that comes from Chaos Chests and the Chaos Core Crafter now acknowledges its post theft identity, and now correctly describes itself as a Purloined Powerseat.
  • Unused Tether hotkey removed from Settings.
  • The View button now works in the Settings > Miscellaneous menu.

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PostCard wrote:

Additional Updates
  • More server stability fixes for clubs.
  • The Clubit Minting Machine on the Trovian Clubit Union Fixture is now located next to the Clubit donation box.
  • Fixture descriptions should no longer be cut off in Clubs with all Tier 3 fixtures.
  • The rainbow has been returned to Resplendent gear. (Don't try to taste it.)
  • All Mastery rewards should appear in collections now.
  • The Golden Glitterbug stats have been corrected.
  • Name colors should now appear in chat.
  • The Stay Subclassy Badge now requires acquiring PR for each class rather than any class.
  • Placement preview for frameworks are now more accurate.
  • All the Cupcake tethers no longer call themselves Blue regardless of actual color.
  • LED Blocks now appear in their correct categories on the Cube Converter.

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Fasti wrote:


Trove Eclipse brings new tools to light in the fight against the looming shadow. Customize your Trovian to suit your needs while adding new passive skills and powerful perks!

What are Subclasses?
When your character reaches level 10 you’ll automatically unlock the ability to select a Subclass from the Character menu. Each Subclass is based on the 15 Trove classes and grants a passive skill as well as a stat boost. The stat boost increases as you raise the level of your Subclass.


The effectiveness of the passive skill is based on the active Power Rank of the associated class. For example, if you select the Candy Barbarian Subclass and your Candy Barbarian is Power Rank is 2,000 that will determine how much of an attack & movement speed boost you get.

Check out the full list of available Subclasses:
  • Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
  • Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
  • Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
  • Lunar Lancer: Provides extra Attack Speed. During combat you'll have a chance to briefly transform into a Lunar Lancer and receive some of its power.
  • Ice Sage: Provides extra Magic Damage and activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
  • Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
  • Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
  • Pirate Captain: Provides extra Magic Find and has a chance to drop a cannon ball from the sky when damaging enemies.
  • Chloromancer: Boosts Maximum Health and damaging enemies grants a chance to activate thistles that reflect incoming damage.
  • Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
  • Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
  • Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
  • Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
  • Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
  • Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if you fall to low health.


To select a Subclass simply open your Character menu and select the yellow exclamation point next to your normal class skills. Look through the list of available Subclasses and select the one that works best for you.

Once a Subclass is selected it will show as “Active” in the Subclass menu. Your active Subclass will automatically move to the top of the Subclass menu. You can swap between Subclasses whenever you choose without any in game cost.


This new system gives you new ways to power up your Trovian while also giving all new levels of customization. Choose increased survivability or extra damage based on the situation at hand and take the fight to the forces of shadow!

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Fasti wrote:

Patch Notes

Gem Stat Augment and Reroll System
  • Improve or change a stat on a gem using the new Gem Forge!
  • The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
  • New crafting materials to support this system have also been added:
    • Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
    • Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
  • Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
    • Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
    • Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
    • Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
    • Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
  • The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
Gem Booster Boxes have been rebalanced:
  • Binding Darkness has been added to the drop table.
  • Gem dust has returned to the drop table.
  • The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
  • These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
  • Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
    • There are 12 boons in total, one for each month of the year.
    • They now have a very rare chance to drop the 18-token monthly reward.
    • Bound Brilliance has been added to the common drop table.
    • The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
    • The number of Jade Clovers that drop from one roll has been decreased.
    • These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
  • The Book of Bound Brilliance is now available to craft at the Adventurer’s Crafting Bench! This Legendary Tome will grant 5 Bound Brilliance once a week.
  • Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.

Subclasses
  • The new subclass system is unlocked ~automagically~ at level 10!
  • Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
  • Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
  • An active class may not be designated as its own subclass.
  • Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
  • Each class gives the following bonuses when selected as a subclass:
    • Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
    • Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
    • Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
    • Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Lancer and receive some of its power.
    • Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
    • Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
    • Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
    • Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
    • Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
    • Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
    • Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
    • Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
    • Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
    • Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
    • Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
  • Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Tower Foyer
  • Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
    • The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
    • Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
    • Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Shadow Hydrakken
  • The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
  • Watch out for parasites!
  • Hisssssssssssss. Don't heck with him. 5x Wall Snek.
Darknik Dreadnought
  • The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
  • You won't like him when he's angry.
  • Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.

Additional Shadow Tower Updates
  • Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
  • Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
  • Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
  • Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
  • Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
  • The amount of Flux dropped from Titan's Treasures has been significantly reduced.
  • The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
    • Spikewalker Normal/Hard/Ultra: 1/2/3
    • Weeping Prophet Normal/Hard/Ultra: 1/2/3
    • Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
    • Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
    • Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
  • Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
  • Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
  • An assortment of new enemies have migrated to the Shadow Tower.
  • Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
  • Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. These all have a chance to drop from clearing 1-star and 3-star dungeons, similar to how gem boxes currently drop in Prime Worlds. Patron status gives two such chances (which may result on any given chest as 0, or 1, or 2 of the drops that a Prime World chest of the same Uber level would drop.)
  • Prime Worlds now drop more Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. 1-star Dungeons will see their drops increased by approximately 50%, while 3-star dungeons will see their drops increased by variable amounts. Patron status doubles such drops.

New Dragons
  • Seven new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
    • Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
    • Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
    • Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
    • Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
    • Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
    • Kami Dragon Egg Fragments for Crisopeia, The Crucible of Souls, can be found as a rare drop from robots in the Neon City biome or from Shadow Vaults.
  • A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.

Trovian Atlas
  • The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
  • The Sun Goddess Statue is surrounded by:
    • A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
    • A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
    • Three copies of the new Trovian Atlas (details below)!
  • The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
  • Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
  • All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.

Fae Trickster Updates
  • The duration of Faerie Dance staves has been increased to 15s from 10s.
  • Faerie Dance staves now use player health and take 75% less damage.
  • The attack speed of Faerie Dance staves now shoot 20% faster.
  • Ego Blast now deals 20% more damage.
  • Glitterbomb now has a 0.5s stun and deals 33% more damage.
  • Glitterbomb no longer knocks back enemies.
  • The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
  • The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
  • A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!

Store
  • The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
  • The Eclipse Pack is here! Sun? Moon? Darkness? Why not all three at once thanks to this new pack that's stuffed with Radiant, Lunar, and Shadow goodies! Contains 3 awesome allies, 6 magnificent mounts, and 18 slick styles.

Additional Updates
  • Legendary and Primordial Dragons now unlock directly into Collections when crafted.
  • Diamond Dragon Eggs can now be loot collected in to 250 diamond dragonite.
  • The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
  • Fixed an exploit with the Loot Collected leaderboard.
  • The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
  • The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
  • Added a message letting players know they cannot fish without a lure.
  • Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
  • They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
  • The rewards for completing the Golden Thread have been revamped for new players.
  • Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
  • New spear styles by Zayth and Rosain have been added to the game!
  • ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
  • The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
  • Fixed the "Any" category in the Marketplace.
  • Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
  • Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
  • The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
  • Fixed the gem border for an ability in adventure mode sticking around in build mode.
  • The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
  • Fixed a bug that occurred when quitting the client after loading the game for the first time.
  • New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
  • Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
  • Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
  • Removed a duplicate item from the Medieval Highlands recipes.
  • Fixed inconsistencies with the item and collection names of the following, per community feedback:
    • Shuffling Shrimp Nigiri
    • Cygnus_01 Speedcycle
    • Snowfest Log
    • Trovian Tumbler
    • Personal Pop Parade
    • Pink Gummy Barbearian
    • Blue Gummy Barbearian
    • Pink & Blue Gummy Barbearian
  • Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
  • Wings can now be opened with 0 jumps remaining during minigames.
  • Improved the report spam feature.
  • Fixed Chloromancer heal VFX for seedlings when using a skin.
  • Minigame elements no longer appear in PvP maps or incompatible minigame maps.
  • Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
  • The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
  • To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
  • Scaled down all dragon allies to prevent them from appearing larger than some player characters.
  • Dino Tamer minions now show combat numbers.
  • The issue with the Knight rapidly swinging the primary attack after a charge has been fixed.
  • The Floral Fantasy aura will now correctly unlock when crafted in the Chaos Crafter.
  • When Cursed Skulls are active, they are now transparent and no longer block projectiles.
  • The Vial of Unleashed Power now has a 10 second cooldown.
  • The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
  • Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
  • Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
  • Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
  • The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
  • Fixed the duration of the Reboot Ult VFX to match the duration of the power.
  • Various optimizations and client crash fixes

Read Thread

PostCard wrote:

Trovian Atlas
  • The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
  • The Sun Goddess Statue is surrounded by:
    • A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
    • A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
    • Three copies of the new Trovian Atlas (details below)!
  • The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
  • Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
  • All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.

Gem Stat Augment and Reroll System
  • Improve or change a stat on a gem using the new Gem Forge!
  • The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
  • New crafting materials to support this system have also been added:
    • Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
    • Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
  • Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
    • Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
    • Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brillance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
    • Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
    • Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
  • The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
  • Gem Booster Boxes have been rebalanced:
    • Binding Darkness has been added to the drop table.
    • Gem dust has returned to the drop table.
    • The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
    • These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
  • Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
    • There are 12 boons in total, one for each month of the year.
    • They now have a very rare chance to drop the 18-token monthly reward.
    • Bound Brilliance has been added to the common drop table.
    • The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
    • The number of Jade Clovers that drop from one roll has been decreased.
    • These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
  • Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.

Subclasses
  • The new subclass system is unlocked ~automagically~ at level 10!
  • Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
  • Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
  • An active class may not be designated as its own subclass.
  • Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
  • The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
  • Each class gives the following bonuses when selected as a subclass:
    • Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
    • Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
    • Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
    • Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Luncer and receive some of its power.
    • Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
    • Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
    • Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
    • Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
    • Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
    • Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
    • Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
    • Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
    • Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
    • Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
    • Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
  • Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.

Shadow Tower Foyer
  • Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
    • The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
    • Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
  • Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.

Shadow Hydrakken
  • The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
  • Watch out for parasites!
  • Hisssssssssssss. Don't heck with him. 5x Wall Snek.

Darknik Dreadnought
  • The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
  • You won't like him when he's angry.
  • Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.

Additional Shadow Tower Updates
  • Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
  • Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
  • Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
  • Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
  • Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
  • The amount of Flux dropped from Titan's Treasures has been significantly reduced.
  • The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
    • Spikewalker Normal/Hard/Ultra: 1/2/3
    • Weeping Prophet Normal/Hard/Ultra: 1/2/3
    • Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
    • Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
    • Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
  • Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
  • Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
  • An assortment of new enemies have migrated to the Shadow Tower.
  • Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.

Fae Trickster Updates
  • The duration of Faerie Dance staves has been increased to 15s from 10s.
  • Faerie Dance staves now use player health and take 75% less damage.
  • The attack speed of Faerie Dance staves has been reduced to 1.0 from 1.25.
  • Ego Blast now deals 20% more damage.
  • An Ego Blast crit is now 51% of base damage.
  • Glitterbomb now has a 0.5s stun and deals 33% more damage.
  • Glitterbomb no longer knocks back enemies.
  • The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
  • The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
  • A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!

Store
  • The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.

New Dragons
  • Five new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
    • Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
    • Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
    • Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
    • Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
    • Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
  • A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.

PTS only
  • A special login event just for PTS has begun! Each daily login for the next four days will grant:
    • 1 Gem Forge
    • 500 Bound Brilliance
    • 500 Binding Darkness
    • 15 Level 25 XP coins
    • 15 Level 20 XP coins
    • 1,000,000 Flux
    • 9999 Eyes of Q’bthulhu
    • 500 Hearts of Darkness
    • 500 Diamond Dragonite
    • 100 Titan Souls
    • 100 Lunar Souls
    • 25 Stellar Empowered Gem Boxes
    • 100 each of yellow/red/blue Shadow Gem Boxes
    • 1,000,000 each of yellow/red/blue gem dust
    • 500 Ninth Lives
    • 5 Builder's Rough Focus
    • 5 Builder's Precise Focus
    • 5 Builder's Superior Focus
    • 5 Contained Chaos Spark

Additional Updates
  • Legendary and Primordial Dragons now unlock directly into Collections when crafted.
  • Fixed an exploit with the Loot Collected leaderboard.
  • The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
  • The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
  • Added a message letting players know they cannot fish without a lure.
  • Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
  • They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
  • The rewards for completing the Golden Thread have been revamped for new players.
  • Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
  • New spear styles by Zayth and Rosain have been added to the game!
  • ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
  • The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
  • Fixed the "Any" category in the Marketplace.
  • Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
  • Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
  • The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
  • Fixed the gem border for an ability in adventure mode sticking around in build mode.
  • The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
  • Fixed a bug that occurred when quitting the client after loading the game for the first time.
  • New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
  • Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
  • Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
  • Removed a duplicate item from the Medieval Highlands recipes.
  • Fixed inconsistencies with the item and collection names of the following, per community feedback:
    • Shuffling Shrimp Nigiri
    • Cygnus_01 Speedcycle
    • Snowfest Log
    • Trovian Tumbler
    • Personal Pop Parade
    • Pink Gummy Barbearian
    • Blue Gummy Barbearian
    • Pink & Blue Gummy Barbearian
  • Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
  • Wings can now be opened with 0 jumps remaining during minigames.
  • Improved the report spam feature.
  • Fixed Chloromancer heal VFX for seedlings when using a skin.
  • Minigame elements no longer appear in PvP maps or incompatible minigame maps.
  • Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
  • The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
  • To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
  • Scaled down all dragon allies to prevent them from appearing larger than some player characters.
  • Dino Tamer minions now show combat numbers.
  • When Cursed Skulls are active, they are now transparent and no longer block projectiles.
  • The Vial of Unleashed Power now has a 10 second cooldown.
  • The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
  • Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
  • Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
  • Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
  • The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
  • Fixed the duration of the Reboot Ult VFX to match the duration of the power.

Read Thread

Fasti wrote:

Clubs
  • Zone Restrictions now applied to existing zones when terraforming.
  • Fix for higher-ranks not being able to modify zones whose permissions had allowed lower ranking club members to modify the zone.
  • Restricted ranks that can terraform a club world to Officer and Leader.

UI
  • You can now interact with objects without directly targeting them. When you get near an interactable object, its tooltip appears and you can press the action button to interact with it. Don't worry - you can still target objects directly, too.
  • Players and NPCs no longer block your interactions when they are standing between you and the object you are trying to interact with.
  • Tooltips for interactable objects no longer appear when you are outside of interaction range.
  • Updated a lot of the UI to better accommodate longer, localized strings.
  • The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
  • The Loot Collector no longer accepts additional loot once the "Components Collected" section is full.
  • All categories in the Settings menu now prompt you to save unsaved changes when switching to new categories.
  • Added a "Collapse All"/"Expand All" button to the collections UI.
  • Expanded space in the Marketplace for a second line for the item name.
  • Challenges and Objectives now show the name of the reward being earned.
  • The welcome screen no longer displays your chaos factor. Check your character stats if you need to know!
  • World tooltips now appear more quickly.
  • Renamed the style vault categories: Hat Style Vault, Mask Style Vault, etc to simply "Vault". These strings are only used in Collections (when you have already selected Hats, Faces, etc) and in the redesigned Loot Collector.
  • Contest rewards in the claims window now show when they expire.
  • Town portal tooltips now have complete names.
  • Crafting item name text field extended to prevent cut off.
  • If one person cancels out of the name change prompt, other players also contemplating a name change will no longer have their prompts disappear.
  • Consuming Dragon Souls will now properly refer to the type of soul consumed.
  • Client no longer gets stuck trying to find the next item in the action bar after removing the active item from action bar within build mode.
  • Better auto-selection of the first available recipe for the workbench.
  • Handle near simultaneous equipping and trashing of an inventory slot.
  • Aligned Gem Power Rank numbers between the Gem tooltip and the Gem interface.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Removed a warning message when changing auras on stellar weapons.
  • The scroll speed for chat has been normalized.
  • Navigation menu can be opened regardless of whether the inventory is also open.
  • The Runecrafting bench description in the Adventurer's Crafting Bench has been corrected.
  • In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
  • In Collections: Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week. This will make it easier to see which Tomes are still available at a glance.
  • Updated descriptions for the following crafting materials to be more specific: Blank Scroll, Diamond, Shadow Diamond, and Ancient Scale.
  • The Trading Post UI window now automatically closes if the other player cancels the trade (it already automatically closed on completion of a successful trade).

Other Improvements
  • Trophies have been added to Trove! If you’ve already met a trophies’ requirements the trophy will unlock on patch day. You may need to change worlds (go through a portal) to cause trophies to unlock.
  • Shadow Towers will now be spawned in their owner's region (EU or NA).
  • The Omni Recipe item now unlocks the White Die and Black Die recipes.
  • The clock tower in the City of Bones shadow dungeon has been updated to make travel and NPC spawning less of a pain.
  • Rally Blade is now more likely to match you with adventuring players (and ignoring AFK ones).
  • Pegasus Wings are now less transparent.
  • Non-tradable Patron Coins and Daily Reward Chests are no longer loot collectable.
  • Radiant Auras no longer disappear when viewed from any angle.
  • The Rascal Raptor, Eggnog, and Baby Punchbot are now in the 'Promo' tab in collections.
  • Removed exploit tied to a combat effect that is granted with the Candy Barbarian class Gem.
  • The Skyfire Crown has moved to the Stash Exclusive category and can now be unlocked using Super Style Stashes.
  • Updated the criteria for the featured club world portals in the hub so that none should ever be empty.
  • 2 new Battle Arena maps have been added to the rotation.
  • Reduced terraforming countdown from 25 to 10 seconds.
  • Kills from spawned allies (Tombraiser's minions, Pirate Captain's "First Mate", Dracolyte’s Burnt Offerings) will now start counting towards the Defeat Enemies stat tracking.
  • The Tech Table Segment recipe is no longer called the Tech Table Corner recipe.
  • Added an internal cooldown to reduce /joinme spamming. This cooldown will prevent players from focused spamming invites at a specific player but won't prevent someone from inviting several friends to join them at once.
  • Due to the number of legendary tomes we've cut the experience required to fill them in half!
  • Since the value of these items are decreasing we have removed non-tradable Class Coin and inventory expander from rare table of daily lockboxes.
  • Revenant Costume - Super Magical now indicates creator in item description.
  • Fixed bug where using Neon Ninja ultimate and basic attack at the same time could crash the client.
  • Fixed bug where Ice Sage's Frozen Ward absorbed damage and was removed for all attacks.
  • Carpet mounts can now glide and it’s a whole new world!
  • Spring plants can now grow! Winter plants no longer grow.
  • Pinatas now correctly drop loot in the Shores of the Everdark
  • Cooldown behavior for abilities when switching worlds will no longer reset to max cooldown time.
  • SFX have returned for invasions and bombs.
  • VFX tied to Gem abilities are cleaned up when switching classes.
  • Experience Boost stat is now called Experience Gain and has a base value of 100 instead of 0. This is for the new Double Experience Potions, so it has a value to double.
  • New Streamer dream allies have been added to Streamer Dream boxes! These are given out by Trion Creators and grant a random reward to whoever claims it.
  • Fixed an issue where the ignore list would sometimes show the wrong name for players.
  • Daughter of the Moon geysers now clean-up after twenty four seconds and no longer persist the entire duration of the fight.
  • Deconstructing Rare, Epic, Relic, and Resplendent Rings now rewards appropriate amounts of Flux based on rarity.
  • Number of charges now stays constant when using an ultimate ability with the Vial of Unleashed Power equipped.
  • Flasks and Emblems now have a brief cooldown when swapped.
  • Improved projectile collision.
  • Panatea the Partifier no longer requires a Party Animal (pinata) to craft.
  • Changing Auras on Stellar gear will now cause it to be non-tradable.

Bugs
  • Fixed a bug causing a “Timeout” error when linking accounts. You can once again link your console to a Trion Worlds account to receive a sweet reward!
  • Fixed bug where Scintilla, Spark of the Sky didn't provide movement buff to others.
  • Fixed bug where Marketplace comparisons didn't work when Flux was the selling currency.
  • Fix rare crash that occurs when disconnected while entering a different world.
  • Fixed bug where muzzle flash VFX didn't appear when firing mount cannons.
  • Fixed bug where some mount cannons didn't play sounds when firing.
  • Fixed a bug where zoning while mounted could crash you.
  • Fixed bug where Pirate Captain Turret disappeared (but continued to fire) after 10 seconds even if you picked up doubloons.
  • Fixed a disconnect issue related to trading.
  • Fixed a disconnect issue related to NPCs destroying plants grown from seeds.
  • Fixed a bug where the initial rotation of projectiles was slightly inaccurate.
  • Fixed an issue where boss icons in the Shadow Tower UI could disappear for non-English language players.
  • Fixed an issue where sometimes icons wouldn't show up in the Trade window.
  • Fixed an issue where particle collisions could create a feedback loop and travel relativistic speeds.
  • Fixed a bug regarding not all parts of the /whisper text being localized.
  • Fixed a few incorrect speed values on assorted sets of wings which were too slow.
  • Fixed an issue in VFX rendering that was causing some crashes.
  • Fixed a crash that could happen on the loading screen.
  • Fixed an issue where particle effects could lead to a client crash.
  • Fixed a bug where players could kick other users out of Club Worlds regardless of rank.
  • Fixes the missing category for Jurassic Jungle under Collections>Crafting>Biome Recipes.
  • Fixed a crash that would sometimes trigger when someone nearby was using the mining laser.
  • Fixed a common crash bug related to the particle system.
  • Fixed a crash triggered by going through portals when on the Dino Tamer ultimate.
  • Fix for a crash that could happen on start up.
  • Fixed a bug where Patron Bonuses could apply twice in some situations.
  • Fix bug in Character sheet where some abilities didn't display or it displayed a previous class's ability.
  • Fix World chat channel being assigned to wrong numbered slot after changing worlds.
  • Fixed a bug with the catalog generator.
  • Club and Officer Chests now show correct text when interacted with.
  • Fixed a bug with the currency display on the Marketplace.
  • Fixed the off-center icons in the Claims UI.
  • Kicking from club worlds should work correctly again, again.
  • A relatively common crash involving using the mining laser has been fixed.
  • Stellar Aura VFX now disappear when you die instead of floating around your tombstone.
  • Fixed projectile targeting in PVP.
  • The level up text for the Chloromancer when reaching level 3 has been fixed.
  • Fixed bug where you couldn't invite non-friends to join you in a world.
  • Fixed underflow bug in club UI.
  • Fixed bug where contest reward progress meter didn't show in Leaderboard UI.
  • Fixed a bug which could cause the intro video to play at the wrong resolution.
  • Fixed z-fighting issue with rendering transparent blocks underwater.
  • Fixed bug where progress could be made toward event objectives before they were active.
  • Fixed an issue with the Loot Collector Buyback Leaderboard.
  • Improved portal interaction when there is loot nearby (this is most especially apparent at the end of dungeons).
  • Fixed bug where the Revenant's Spirit Storm ability and the Candy Barbarian's Scoop n' Gloop Gem ability didn't draw in enemies.
  • Golden Gem Keys and the old Moon Gem and Shadow Gems are now visible in the crafting inventory.
  • Fixed an issue where items could go to the new Currency Inventory but be invisible. Such items will get moved back to your normal Adventure Inventory.
  • Clarified wording on Challenge objectives and some portals.
  • Fixed a client crash that could occur for players switching between classes.
  • Fixed uncommon server crash that could happen when moving Cornerstones.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency.
  • Added code to increase server stability in cases of extreme network instability for some regions.
  • Fixed bug where School of Fish trophies are stackable.
  • Fixed bug where Knight's ultimate VFX didn't appear.
  • Fixed bug where stats weren't set correctly in Battle Arenas without changing your class.
  • Many multi-threading crash and UI fixes.
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not.
  • Fixed bug where Shadow Hunter appeared to have two bows.
  • Fixed bug where Revenant's Spirit Storm could persist after death.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Fixed Gunslinger Charged Shot to apply decreased descent.
  • Fixed bug where boss abilities triggered too frequently.
  • Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and Gem boxes should appear in the Crafting Inventory.
  • Fixed bug where Neon Ninja class Gem shiruken would not deal damage when more than one hit in rapid succession.
  • Fixed bug where killing invaders didn't always reflect in the Killed Invaders stat.
  • Fixed bug where no respawn text was shown after dying in the tutorial.
  • Fixed bug where weapon is sometimes replaced with fishing pole.
  • Fixed inconsistencies in spacing and punctuation for Costume descriptions.
  • Fixed a camera shake that occurred during movement.
  • Fixed bug where some plant tooltips didn't show the season in which they grew.
  • Fixed bug where boss affixes and other abilities triggered too frequently
  • Fix bug where piercing projectiles stop after hitting a target.
  • Fixed improper messaging when the controller was disconnected.

Read Thread

Din Othar wrote:

Server Stability ETA. Stability, performance, and overall health of Trove is ongoing. With our next update, we have fixed a several critical issues. Will it fix all the issues, most likely not, but...

Read Thread

Din Othar wrote:

Hi Cerkaz, We have pushed a hotfix to the PS4 that fixes a number of issues. This is part of the fixes that need to be done for us to get Megalithic update out. Performance, stability and overall...

Read Thread

Fasti wrote:

Greetings all!

We're bringing the PS4 version of Trove offline on Monday, May 15, 2017 at 7AM PDT (2PM GMT) for a stability patch.

Downtime will be approximately 4 hours. It's possible that we'll be back online much sooner, but if we do come back on early, or need more time, we'll update this post.

Thanks very much!

Read Thread

Fasti wrote:

  • Fixed memory leak with air blocks, plants and several other objects that could lead to a crash after extended periods of play.
  • Fixed several multi-threading related issues with particles that could cause a frequent random crash.
  • Various optimizations to prevent out of memory crashes.
  • Fixed a crash that could occur when claiming a listing from the Marketplace.
  • Fixed a potential crash when rendering a mesh.
  • Server side fix to reduce the chance of widespread disconnections.

Read Thread

Fasti wrote:

Quote Originally Posted by EnzoBit View Post
I love how this did absolutely nothing. nothing has been fixed for me .
Quote Originally Posted by Uplinker View Post
Then why 1. Dungeon after loging in game i got a crashed game ? Weird, we got a new stability patch !
Hey there,

This patch was exclusively for the servers. Your game client may still crash because this update has no impact on the game client itself. Try crashing troubleshooting if you're crashing frequently. If you're crashing in one specific place or during one specific action, be sure to post it in the Tech Support forums.

What we addressed today was a major component of the unexpected downtimes we had over the last couple weeks. The fix looks like it worked well, but we have our team monitoring things to confirm.

Read Thread

Fasti wrote:

Hey folks,

We're restarting the PC version of Trove in about an hour to roll out a new server build to improve stability and reduce frequency of server crashes.

Downtime should last approximately 30 minutes but if we need more time, or come back online early, we'll update you here.

Thanks!

Read Thread

Fasti wrote:

Patch Notes
  • Stability and Crash fixes
  • Lunar souls are no longer tradable

Read Thread

Fasti wrote:



Greetings Trovians,With the launch patch coming on March 14th we wanted to get the patch notes out to everyone early so you can see what’s ahead for Trove.

For Xbox One players you’ll notice the additional stability updates that were already applied to the PS4 version of the game at the end of the patch notes.

Note: Some minor changes to the patch may occur before launch day and we will update the patch notes accordingly.

PATCH NOTES
Loot Collector
  • Opening the Loot Collector imports your entire inventory and allows several new options:
    • If an item you're collecting has a style you haven't already unlocked you'll see this in the menu
    • Lock items to prevent them from being accidentally loot collected
    • "Collect All" button for quickly collecting all unlocked loot
    • Buy back up to 150 items you've collected within the last 24 hours will be available to buy back
Crafting Inventory
  • The spectacular new Inventory update is live!
    • Open the third inventory tab (marked with a icon) to check out the new storage system.
    • Any crafting materials collected will go directly into this new tab and can stack up to ridiculously massive numbers.
    • Items in your standard, adventure inventory will be moved to the new inventory slot when selected. Have no fear, your items are not lost - they are just finding their new home! Locate them by going back to the new tab
Learn all about the new Crafting Inventory and Loot Collector.

Marketplace
  • You can now select and purchase items past the first page of the Marketplace
  • The create button will now highlight properly in the marketplace
  • Fixed a bug that could cause marketplace purchases to fail, but still deduct currency
  • Fixed the Item Type and Currency drops downs in the Marketplace always being highlighted
  • Fixed a visual only Marketplace bug that displayed "Sold" even if you didn't have enough currency to purchase the item
Clubs and Social
  • Club roster UI should now show up properly
  • Added confirmations for promoting, demoting or kicking other Club members
  • The Club button legend now shows the correct options available
  • Only online members are selected when navigating the Club member roster list with the gamepad when Show Offline Members is toggled off
  • Added an option to directly invite players to your current favorite Club via the chat contextual pop-out menu
  • Fixed a bug causing selected Club members to highlight incorrectly
  • Fix for incorrect behavior of the ignore option in the Social menu
  • Fixed a bug that could cause multiple friends to be highlighted in the Social menu
  • Fixed broken ignore/un-ignore functionality in Social menu
Vault Clubs
  • You can now create Vault Clubs! These are small Club Worlds that are used for storage rather than building
  • Craft a Vault Club Card at the Builder's Workbench using Flux
  • Vault Clubs have 15 more storage slots in both the normal and officer club chests, but do not have modifiable worlds
  • The Vault worlds have a rejuvenation station, trading post, loot collector, personal chest, club chest, and officer chest
  • Club Cards can no longer be traded
  • Materials needed for crafting Club Cards have increased
Crafting
  • Fixed a bug with Ringcrafting which could cause new categories to not be unlocked even if you had the required skill level
  • Fixed multiple issues with the Forge which could cause the highlighted button to not be highlighted
  • Fixed various Crafting Bench Tooltips containing hotkey icons that are too large
  • Fixed a bug causing the right states pane in the Forge to display incorrect colors for statistic increases/decreases
  • Fixed crafting tables having oversized text in some cases
  • Fixed the Dragon Crucible UI so that all items can be selected
  • Increased the speed by which the quantity increases in the crafting UI
Control
  • Many of the interactions in the world that previously required you to focus the cross-hair on them now work by being within close proximity. This makes changing worlds, for example, immensely easier with a controller
  • Added analog steering allowing for full range of movement rather than being locked to the cardinal and ordinal directions. This change applies to movement when: unmounted, mounted, boat, magrider, and winged
  • Improved dead zone detection for analog sticks
  • Improved response time to controller input
  • Reduced the button hold time from 1 second to 0.25 seconds for opening the Character Sheet, Class Select UIs and the radial menu for selecting a Mount
UI
  • The tool tip for the loot collector and chaos forge are no longer in ALL CAPS!
  • Removed cubits from the several UI's where they weren't needed to be displayed
  • Fixed the filter for the Class Select UI
  • Fixed a spelling mistake in the loot collector
  • Fixed bug causing the chat menu to be available at various incorrect times, for example after going AFK or loading screens
  • Fixed a bug that sometimes caused the inventory selector to display twice the first time you opened a chest
  • Fixed a bug causing the experience and mastery bar to show a gap at the end, even if they were completely filled up
  • Fixed a bug causing health bars to display incorrectly occasionally
  • Fixed incorrect button display for Terraforming
  • Fixed a bug causing you to be able to navigate inventory with the analog stick while opening chaos chests
  • Fixed a bug causing the D pad icon to overlap the up and down count of items when moving a stack
  • You can now use the virtual keyboard to add item quantities in various UI rather than only using the analog stick.
Misc
  • Fixed a rare visual only bug that could cause store items that have their credit and cubit prices reversed
  • Fixed the text "Return to Hub" being occasionally cut off when waiting for a Battle Grounds match to begin
  • Fixed a bug causing the hotbar to not be populated with the proper icons if your current character was in "Build Mode" when you entered an adventure world
  • Fixed a bug that could cause events to not always show up properly on the Welcome Screen
  • Fixed bug causing the featured Club Worlds in the Hub to always display Shaztopia. Shaztopia is gone, but it spirit lives on
  • Fixed a bug causing controls to be mapped incorrectly after repeated switching of mounts
  • Fixed a bug that could cause your personal chest to automatically close without input
  • Fixed a bug that could disable input when switching personal chest tabs
  • Fixed a big that could prevent you from navigating to certain parts of your personal chest
  • Fixed a bug that could cause the "Unlock Key" to disable further input
  • Fixed a bug that could cause statistics to be incorrect when switching from a Trial Character to a normal Character
  • Fixed a bug that would cause the player to become stuck in the throwing animation when selecting a throwable item
  • Fixed a bug that could cause gems to be lost when unsocketing
  • Fixed a bug preventing you from inviting players to a Shadow Tower
  • Fixed a bug causing store items to disappear when switching tabs
  • Fixed a bug that would cause you to continue moving after you respawned if you died while moving
  • Fixed a bug causing the Shadow Hunters Shadow Mark to work incorrectly
  • Fixed various audio issues
  • The Trove Store now has consistent mapping of buttons across Tabs
  • Added better messaging regarding which controller to use when swapping profiles
  • Added in a slight delay when opening chests if you just received a rare item
  • Added ability to scroll text chat to see previous messages
  • Updated the button legend for the Barber Shop
  • Updated the account linking screen, and fixed bug that could cause the selected option to show up incorrectly
  • Updated the location of the Currency Counter on the Personal Chest
  • Updated the "Screenshot" text in the Epic Pose menu
  • Quick chat settings now saving properly
Stability and Performance improvements already on PS4 but new for Xbox One
  • Fixed the most common crash from Beta, which occurred when multiple visual effects occurred in close proximity to the player
  • Fixed a potential crash when trying to equip an item in an empty slot
  • Fixed a bug that could cause you to not be able to reconnect after going AFK
  • Fixed a rare case that could cause players to get an error when attempting to connect to the Trove servers
  • Fixed a crash that could occur when changing worlds
  • Fixed a bug that could cause the Loading Screen to become stuck indefinitely
  • Fixed a bug that should reduce the number of times you encounter a case where the world doesn't properly stream in
  • Fixed a potential crash when that could occur when using the Lunar Lancers attack near a cornerstone
  • Fixed a rare crash that could occur as new parts of the world stream in
  • Fixed a potential marketplace crash
  • Fixed a crash that could occur if the Trove Store was left open for too long
  • Fixed a crash that could occur when spamming health flasks
  • Fixed a crash that could occur when rendering other players
  • Fixed one of the cases that could cause you to get the "Failed to Join Session" error
  • Fixed a server crash that could occur if a player disconnected while linking accounts
  • Fixed a server crash that could occur when you first enter the world
  • Increased performance in various UI screens
  • Improved performance when loading multiple visual effects
  • General rendering and multi-threading performance improvements
This is just the beginning for Trove. Launch is the start of something awesome but we have many more updates to come. Stay tuned and we’ll keep you up to date on the future of Trove for 2017 and beyond!

Read Thread

Fasti wrote:



Greetings Trovians,

With the launch patch coming on March 14th we wanted to get the patch notes out to everyone early so you can see what’s ahead for Trove.

For Xbox One players you’ll notice the additional stability updates that were already applied to the PS4 version of the game at the end of the patch notes.

PATCH NOTES

Loot Collector
  • Opening the Loot Collector imports your entire inventory and allows several new options:
    • If an item you're collecting has a style you haven't already unlocked you'll see this in the menu
    • Lock items to prevent them from being accidentally loot collected
    • "Collect All" button for quickly collecting all unlocked loot
    • Buy back up to 150 items you've collected within the last 24 hours will be available to buy back
Crafting Inventory
  • The spectacular new Inventory update is live!
    • Open the third inventory tab (marked with a icon) to check out the new storage system.
    • Any crafting materials collected will go directly into this new tab and can stack up to ridiculously massive numbers.
    • Items in your standard, adventure inventory will be moved to the new inventory slot when selected. Have no fear, your items are not lost - they are just finding their new home! Locate them by going back to the new tab

Learn all about the new Crafting Inventory and Loot Collector.

Marketplace
  • You can now select and purchase items past the first page of the Marketplace
  • The create button will now highlight properly in the marketplace
  • Fixed a bug that could cause marketplace purchases to fail, but still deduct currency
  • Fixed the Item Type and Currency drops downs in the Marketplace always being highlighted
  • Fixed a visual only Marketplace bug that displayed "Sold" even if you didn't have enough currency to purchase the item
Clubs and Social
  • Club roster UI should now show up properly
  • Added confirmations for promoting, demoting or kicking other Club members
  • The Club button legend now shows the correct options available
  • Only online members are selected when navigating the Club member roster list with the gamepad when Show Offline Members is toggled off
  • Added an option to directly invite players to your current favorite Club via the chat contextual pop-out menu
  • Fixed a bug causing selected Club members to highlight incorrectly
  • Fix for incorrect behavior of the ignore option in the Social menu
  • Fixed a bug that could cause multiple friends to be highlighted in the Social menu
  • Fixed broken ignore/un-ignore functionality in Social menu
Vault Clubs
  • You can now create Vault Clubs! These are small Club Worlds that are used for storage rather than building
  • Craft a Vault Club Card at the Builder's Workbench using Flux
  • Vault Clubs have 15 more storage slots in both the normal and officer club chests, but do not have modifiable worlds
  • The Vault worlds have a rejuvenation station, trading post, loot collector, personal chest, club chest, and officer chest
  • Club Cards can no longer be traded
  • Materials needed for crafting Club Cards have increased
Crafting
  • Fixed a bug with Ringcrafting which could cause new categories to not be unlocked even if you had the required skill level
  • Fixed multiple issues with the Forge which could cause the highlighted button to not be highlighted
  • Fixed various Crafting Bench Tooltips containing hotkey icons that are too large
  • Fixed a bug causing the right states pane in the Forge to display incorrect colors for statistic increases/decreases
  • Fixed crafting tables having oversized text in some cases
  • Fixed the Dragon Crucible UI so that all items can be selected
  • Increased the speed by which the quantity increases in the crafting UI
Control
  • Many of the interactions in the world that previously required you to focus the cross-hair on them now work by being within close proximity. This makes changing worlds, for example, immensely easier with a controller
  • Added analog steering allowing for full range of movement rather than being locked to the cardinal and ordinal directions. This change applies to movement when: unmounted, mounted, boat, magrider, and winged
  • Improved dead zone detection for analog sticks
  • Improved response time to controller input
  • Reduced the button hold time from 1 second to 0.25 seconds for opening the Character Sheet, Class Select UIs and the radial menu for selecting a Mount
UI
  • The tool tip for the loot collector and chaos forge are no longer in ALL CAPS!
  • Removed cubits from the several UI's where they weren't needed to be displayed
  • Fixed the filter for the Class Select UI
  • Fixed a spelling mistake in the loot collector
  • Fixed bug causing the chat menu to be available at various incorrect times, for example after going AFK or loading screens
  • Fixed a bug that sometimes caused the inventory selector to display twice the first time you opened a chest
  • Fixed a bug causing the experience and mastery bar to show a gap at the end, even if they were completely filled up
  • Fixed a bug causing health bars to display incorrectly occasionally
  • Fixed incorrect button display for Terraforming
  • Fixed a bug causing you to be able to navigate inventory with the analog stick while opening chaos chests
  • Fixed a bug causing the D pad icon to overlap the up and down count of items when moving a stack
  • You can now use the virtual keyboard to add item quantities in various UI rather than only using the analog stick.
Misc
  • Fixed a rare visual only bug that could cause store items that have their credit and cubit prices reversed
  • Fixed the text "Return to Hub" being occasionally cut off when waiting for a Battle Grounds match to begin
  • Fixed a bug causing the hotbar to not be populated with the proper icons if your current character was in "Build Mode" when you entered an adventure world
  • Fixed a bug that could cause events to not always show up properly on the Welcome Screen
  • Fixed bug causing the featured Club Worlds in the Hub to always display Shaztopia. Shaztopia is gone, but it spirit lives on
  • Fixed a bug causing controls to be mapped incorrectly after repeated switching of mounts
  • Fixed a bug that could cause your personal chest to automatically close without input
  • Fixed a bug that could disable input when switching personal chest tabs
  • Fixed a big that could prevent you from navigating to certain parts of your personal chest
  • Fixed a bug that could cause the "Unlock Key" to disable further input
  • Fixed a bug that could cause statistics to be incorrect when switching from a Trial Character to a normal Character
  • Fixed a bug that would cause the player to become stuck in the throwing animation when selecting a throwable item
  • Fixed a bug that could cause gems to be lost when unsocketing
  • Fixed a bug preventing you from inviting players to a Shadow Tower
  • Fixed a bug causing store items to disappear when switching tabs
  • Fixed a bug that would cause you to continue moving after you respawned if you died while moving
  • Fixed a bug causing the Shadow Hunters Shadow Mark to work incorrectly
  • Fixed various audio issues
  • The Trove Store now has consistent mapping of buttons across Tabs
  • Added better messaging regarding which controller to use when swapping profiles
  • Added in a slight delay when opening chests if you just received a rare item
  • Added ability to scroll text chat to see previous messages
  • Updated the button legend for the Barber Shop
  • Updated the account linking screen, and fixed bug that could cause the selected option to show up incorrectly
  • Updated the location of the Currency Counter on the Personal Chest
  • Updated the "Screenshot" text in the Epic Pose menu
  • Quick chat settings now saving properly
Stability and Performance improvements already on PS4 but new for Xbox One
  • Fixed the most common crash from Beta, which occurred when multiple visual effects occurred in close proximity to the player
  • Fixed a potential crash when trying to equip an item in an empty slot
  • Fixed a bug that could cause you to not be able to reconnect after going AFK
  • Fixed a rare case that could cause players to get an error when attempting to connect to the Trove servers
  • Fixed a crash that could occur when changing worlds
  • Fixed a bug that could cause the Loading Screen to become stuck indefinitely
  • Fixed a bug that should reduce the number of times you encounter a case where the world doesn't properly stream in
  • Fixed a potential crash when that could occur when using the Lunar Lancers attack near a cornerstone
  • Fixed a rare crash that could occur as new parts of the world stream in
  • Fixed a potential marketplace crash
  • Fixed a crash that could occur if the Trove Store was left open for too long
  • Fixed a crash that could occur when spamming health flasks
  • Fixed a crash that could occur when rendering other players
  • Fixed one of the cases that could cause you to get the "Failed to Join Session" error
  • Fixed a server crash that could occur if a player disconnected while linking accounts
  • Fixed a server crash that could occur when you first enter the world
  • Increased performance in various UI screens
  • Improved performance when loading multiple visual effects
  • General rendering and multi-threading performance improvements

Read Thread

Fasti wrote:

Quote Originally Posted by Description View Post
Title says it all.
I'm not sure that it does. Hook me up with some specific requests. What are you looking for, in detail?

We've added tech to help us make a variety of improvements to client stability and have people investigating/working on improvements to reduce rubber-banding and general latency related issues. There's work being done, but without a very specific question it's hard to give a very specific answer.

Read Thread

PostCard wrote:

Valentine's Day
  • An all-new objective chain that results in the fantastic new Amorous Archer costume for the Shadow Hunter, plus Diamond Dragonite and much more.
  • Get great rewards just by Logging in, including Chaos Chests, Dragon Coins, Patron Passes, a Ninth Life booster, and more! (some items require a mastery level of 20 or higher)
    • Tuesday, 2/14: 1 Day Patron Pass
    • Wednesday, 2/15: Minor Experience Coin
    • Thursday, 2/16: 1 Day Patron Pass
    • Friday, 2/17: 20 Chaos Chests
    • Saturday, 2/18: 1 Day Patron Pass
    • Sunday, 2/19: 5 Gem Booster Boxes
    • Monday, 2/20: 1 Day Patron Pass
    • Tuesday, 2/21: 10 Dragon Coins
    • Wednesday, 2/22: 1 Day Patron Pass
    • Thursday, 2/23: 10 Glittering Horseshoes
    • Friday, 2/24: 1 Day Patron Pass
    • Saturday, 2/25: Minor Experience Coin
    • Sunday, 2/26: 1 Day Patron Pass
    • Monday, 2/27: Ninth Life
  • The Heart Eater (Tomb Raiser) and Rosy Ravisher (Chloromancer) are now available for crafting in the Chaos Crafter.

New Dungeons
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Jurassic Jungle Lair from Ylva!
  • New Undead Dungeon from Evilagician!
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!

Store
  • The store visuals have gotten a makeover.
  • Crate O’ 150 Gears have been removed.

Portuguese
  • Portuguese is now in Beta! Players who select Portuguese as their language can now enable this translation plus have their own global chat.

Additional Updates
  • Carpet mounts can now glide.
  • Spring plants can now grow! Winter plants no longer grow. - Feb 14, 2017 - Corrected info on which plants are now available.
  • Changing your language through Settings now requires the client to restart.
  • Aligned gem power rank numbers between the gem tooltip and the Gem interface.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • When using a controller, you now have full range of movement rather than being locked to cardinal and ordinal directions.
  • Improved feel of controller analog sticks by switching from an axial dead zone to a radial dead zone
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency
  • Fix a bug where pressing Tab while typing into Chat would sometimes switch between Adventure and Build mode.
  • Added code to increase server stability in cases of extreme network instability for some regions
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not
  • Fixed bug where Shadow Hunter appeared to have two bows
  • Fixed bug where Revenant's Spirit Storm could persist after death
  • Update to the Ice Cathedral dungeon in the Permafrost Biome.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Windows: Reduced the size of the shadercache under %APPDATA%
  • Carnaval Coaster and Tailwind Talisman have had their mastery removed since they are currently promo collections.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Pinatas now correctly drop loot in the Shores of the Everdark

Read Thread

Fasti wrote:


Hi folks,

Thanks again for all your help in testing out Trove as we move closer to our official launch! We wanted to give all of our Xbox One players an update on the beta and beyond.
  • We originally planned to have a small update on Xbox One to address some stability issues and bugs as we move through beta. We rolled out the patch on PlayStation 4, along with some additional fixes for stability issues that were much more prevalent on the PS4 version.
  • While there’s more work to do, the patch brought the PS4 version of Trove more in line with the Xbox One versions stability. Unfortunately, we also discovered a couple new bugs, including one that caused Emblems to stop working properly. We were able to find the root cause of these bugs and get them fixed fairly quickly.
  • Rather than certifying this smaller, updated stability patch on Xbox One (and risking delaying launch) we’re going to create one patch that contains the stability updates, many bug fixes, and improvements such as the improved Loot Collector and Crafting Inventory, and get the submission for launch underway – which means we’re not that far out from official launch.

Once we’ve announced the official launch date and locked in the final launch build with Microsoft we’ll post a full list of updates and fixes coming with launch so everyone can see just how many fantastic improvements are on the way.

We’re incredibly grateful to all of you for your support and feedback during beta and can’t wait until you see what’s next!

The Trove Team

Read Thread

PostCard wrote:

You can access a sneak peek of the new tutorial by using /tutorial. (Be warned: you will not be able to go back to the hub until you finish it!) It has received multiple bug fixes since yesterday.

Store
  • The Store is now very blue. You should check it out!
  • Crate O’ 150 Gears have been removed.

Valentine's Day
  • An all-new quest chain that results in the fantastic new Amorous Archer costume for the Shadow Hunter in you, plus Diamond Dragonite and much more.
  • Get great rewards just by Logging in, including Chaos Chests, Dragon Coins, Patron Passes, a Ninth Life booster, and more! (some items require a mastery level of 20 or higher)
    Tuesday, 2/14: 1 Day Patron Pass
    Wednesday, 2/15: Minor Experience Coin
    Thursday, 2/16: 1 Day Patron Pass
    Friday, 2/17: 20 Chaos Chests
    Saturday, 2/18: 1 Day Patron Pass
    Sunday, 2/19: 5 Gem Booster Boxes
    Monday, 2/20: 1 Day Patron Pass
    Tuesday, 2/21: 10 Dragon Coins
    Wednesday, 2/22: 1 Day Patron Pass
    Thursday, 2/23: 10 Glittering Horseshoes
    Friday, 2/24: 1 Day Patron Pass
    Saturday, 2/25: Minor Experience Coin
    Sunday, 2/26: 1 Day Patron Pass
    Monday, 2/27: Ninth Life
  • The Heart Eater (Tomb Raiser) and Rosy Ravisher (Chloromancer)--all new costumes are now available for crafting in the Chaos Crafter.

New Dungeons
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Jurassic Jungle Lair from Ylva!
  • New Undead Dungeon from Evilagician!
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!

Portuguese
  • Portuguese is now in Beta! Players who select Portuguese as their language will now have their own global chat.

Additional Updates
  • Carpet mounts can now glide.
  • Winter plants can now grow! Spring plants are now napping.
  • Changing your language through Settings now requires the client to restart.
  • Aligned gem power rank numbers between the gem tooltip and the Gem interface.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • When using a controller, you now have full range of movement rather than being locked to cardinal and ordinal directions.
  • Improved feel of controller analog sticks by switching from an axial dead zone to a radial dead zone
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency
  • Fix a bug where pressing Tab while typing into Chat would sometimes switch between Adventure and Build mode.
  • Added code to increase server stability in cases of extreme network instability for some regions
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not
  • Text changed to "Pick your starting class! You will have the opportunity to unlock other classes later. " so that user does not feel confined to one class
  • Fixed bug where Shadow Hunter appeared to have two bows
  • Fixed bug where Revenant's Spirit Storm could persist after death
  • Update to the Ice Cathedral dungeon in the Permafrost Biome.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Windows: Reduced the size of the shadercache under %APPDATA%
  • Carnaval Coaster and Tailwind Talisman have had their mastery removed.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Pinatas now correctly drop loot in the Shores of the Everdark

Read Thread

Fasti wrote:

Ah could be that issue. The stability patch is coming to Xbox One soon, but the Marketplace fix is in the release patch that comes later.

Read Thread

Fasti wrote:


Update 1 - 11:45 AM PST (7:45 PM GMT) - We're online and ready to play! If you continue to experience issues discussed in our patch notes please let us know.

Greetings PlayStation 4 beta testers!

With the stability patch approved by Sony we're rolling it out on Tuesday, January 31st at 9AM PST (5PM GMT). Here are the patch notes.

In addition to this patch we're also doing maintenance and Windows updates on server hardware so the scheduled downtime is approximately 4.5 hours.

Thanks so much!

Read Thread

Fasti wrote:

I was watching the forums. We never posted that the stability patch had been certified. We posted the blog to let people know what is coming, but stated there that the process takes time. I can't say...

Read Thread

Fasti wrote:

Quote Originally Posted by Knowpain View Post
Maybe the community can help me or the devs.
I am looking for dates, actual times on when things or items are coming out, not just "it's coming".

1. Mastery rank 400, is there a date or has it already passed?
2. What is the chance for opening a tradible or non-tradible chaos coin? Point in fact, I opened my ganda before I got a chaos coin from a chaos chest or a golden chaos chest.
3. Big updates are coming, Trion is extremely bad at actually setting dates on when something will happen. Don't say "it's coming or will happen" but give a date.

R, Knowpain
Hi!

Let's have a little chat here. I'm going to let you in on some secrets, but don't tell anyone.

We'd love to give you dates for when things are coming. Dates are awesome. As the Community Manager I'm going to be the source for most of this kind of info. The issue is that it's a complex world and game systems are even more complex.

Changing one small thing can impact things you'd never expect. We want to bring a bunch of content all at once but we need to make sure all of it works together without causing too many headaches. As it stands we'll always have some bugs - that's just a reality of building an ever-changing MMO.

We don't want to even ballpark a date for something that isn't already complete because when we do that we are told that we "promised" a date that has slipped.

You'll always get answers from me that I believe to be true. Sometimes I'm wrong. I'm 42% human (58% Bulldog) so I can screw up sometimes. I try not to, and when I do, I learn from it - always.
  • Mastery rank update is going to be above 400. We're not going to give you a date on it.
  • Chaos Chests drop Chaos Coins very rarely. It's in the neighborhood of Ganda rarity.
  • This Tuesday, January 31st, PS4 beta testers are getting the stability patch (which is a massive quality of life improvement). I just dropped some date knowledge on you.

Have a great night!

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