Rise of the Shadow Tower Update - Patch Notes

September 15, 2015 by Trove Forums

The Rise of the Shadow Tower Update introduces the Lunar Lancer and Shadow Tower.

Source: http://forums.trovegame.com/showthread.php?63828 


 

Lunar Lancer is now live!

  • This fast and foxy fighter can throw spears and grapple to them, support their allies by dropping an area effect buff, and (while fighting) can transform into lunatic mode – dishing out more damage and taking much less.
  • An all-new weapon, the spear is now live and available for the Lunar Lancer

Lunacy Pack is now live!

  • Pick up the Lunar Lancer, both costumes, two new mounts, and two store-bought legendary tomes at a deeply discounted price!

Shadow Tower is now live!

  • Use the Adventurer’s Crafting Bench to craft a Shadow Tower portal that can be placed in your Club World.
  • Unlock normal mode using a Shadow Key, and unlock hard mode using the new Moon Key.
  • Each Shadow Tower floor is made up of 4 Shadow Arenas, or Dungeons, followed by a Shadow Titan boss fight. Defeat each floor once a week for unique rewards in the form of Titan Souls and Lunar Souls (spent at the Shadowy Market at the end of each floor).
  • Hard mode floors grant a 50% bonus to damage to any class that is the only one of its kind. This is reduced to 25% for two of the class and 0% if there are three, or more.
  • Eyes of Q’Bthulhu earned from Shadow Caches increased slightly.
  • The Shadow Tower has replaced standalone Shadow Arenas, thus Shadow Dungeons and the Shadow Lair no longer spawn.

Legendary Tomes

  • Legendary Tomes are now live. These tomes are worth 100 Mastery Points and can be triggered once a week for a large number of resources.
  • Eye and Tentacle of Q’Bthulhu Legendary Tomes can be purchased with Lunar Souls
  • Chaos Chest and Dragon Coin Legendary Tomes are available in the Trove Store.

Deals Update

  • Rotating deals now refresh hourly instead of daily
  • There is no longer a $5 rotating deal and instead there are two $20 rotating deals
  • There are new, rare rotating deals, including a class coin, inventory space, Golden Chaos Chests, and more!

Challenge and Dragon Cache Update

  • There is a new Ancient Dragon Cache which is now earned through challenges and on the Trove Store. This has 3 times as many Dragon Souls, 2.5 times as many Dragon Coins, no eyes of Q'Bthulhu and 35% less Flux. It no longer grants penta-souls as a rare result, but rarely does reward 5 coins or 10 dragon souls.
  • Previous Ancient Dragon Caches will now be called ‘Flux Filled Ancient Dragon Caches’ and remain unchanged.
  • Challenges now only go up to rank 3 and completing this rank grants a full non-tradable Dragon Soul. Uber 6 now grants a 4X multiplier instead of 9X.

Baldness

  • Added a bald hairstyle to the barbershop! Go take off all that nasty hair! Designed by Mr. E.

Additional Updates and Fixes

  • Origin portals can no longer be opened in the Shadow Tower
  • There is now a new set of Neophyte's Wings earned at Mastery rank 10 that are slower than other wings in the game. The previous Neophyte's wings are now Adept’s Wings and are earned at mastery rank 40.
  • The Mega-Skater is no longer available through mastery and will show up again later. The Mastery recliner mount is now earned at mastery rank 30.
  • Golden Thread final objective is now to hit mastery rank 20 and challenges now unlock at mastery rank 20.
  • Fixed a bug where inventory items could appear upside down, especially for Mac users.
  • Reduced the count of consecutive days logged in needed in half for the consecutive days logged in badge. Some people have worked hard to max this, but the barrier was just too high if it got reset. This should make it more reasonable to try again if you can’t log in a day.
  • Fixed extremely rare crash when merchant NPCs are attacked.
  • Custom keybindings for Flask, and adventure item slots have been reset.
  • Untradable Dragon Souls and other untradable items can now be deconstructed for 100 glim.
  • Crafting music blocks now gives 3 instead of 1. Sorry MajorTom.
  • You can now rebind controllers through the Settings dialog and set two bindings per Action.
  • Added new mappable hotkey for build mode call NextSlot for use with Controllers that selects the next non-empty hotbar slot.
  • Hotkey binding has moved to the new Settings category "Hotkeys" and additional options for Controllers including "Thumbstick Sensitivity" have been added to the Controls category.
  • You can now connect a controller after starting the client.
  • Fixed errant cooldown sounds that triggered when changing classes multiple times.
  • Setting the "appear offline" option no longer shows your current location or mastery rank on other's friends list, like if you are actually offline.
  • You can now view your current Chaos Factor in your Character Sheet
  • Added option to Settings to enable client audio even when the client window is in the background.

Community Creations

  • New items have been added to the Shadowy Merchant: Chaotic Sail Shadow Ray mount, designed by FriedSushi
  • New Shadow Dungeon from Stedms.
  • New Shadow Dungeon from Joshato.
  • New Shadow Dungeon from Evilagician.
  • New Shadow Dungeon from Stedms.
  • New Shadow dungeon from Esytwin.
  • New Shadow Dungeon from Guape.
  • New Shadow Dungeon from Syn1x.
  • New Shadow Dungeon from Kaasislvs.
  • New Spear styles by Rivale, Balthier, Zukusu, CreepnChristian, Anzy, BurningPhoenix, Byoo, Afalach, Erudito, fatherGIGA, Mrfondle, Uberzolik, Zirk, Cman0147, Swashbuckler, Acculluz, Razkharn, Cretoriani, and Martik have been added to the game!
Comments and Likes Comments 5

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Zombie_WeeD posted:

 

 

-snip-

 seems like it, my bad then. So they are going to experience the freedom of moving around with wings earlier than others which is cool, even if the mastery 10 wings are slower than the rest.

The pay to win i regarded on my post was within the scenario where 'other than the free mastery wing that i thought would be only at mastery 40, you would only have access to wings on two situations: 1. by purchasing Neon from other players which would cost around 20k flux; and 2. the store ones'.

Inside the said scenario, where I didn't register the mastery 10 part you so kindly pointed out, those two methods of acquisition of such coveted items while at lower mastery ranks would, more than likely, mean that anyone that wanted to get them earlier than said mastery would go around by paying hard cash and selling store items for flux, just getting the wings themselves off the store itself as the fastest way out, or the grindy route that would mean that they would focus on getting the materials and looking for the crafting tables, none that are that interesting for newer players. I would discard the first two acquisition methods for newer players as anyone smart enough to earn their own cash wouldn't just dump it around that early on for something that they don't know if they are going to play for long nor enjoy at all.

I believe that for many players that go around Trove experiment a boom on flux acquisition once they start doing Challenges, but not before that unless they are very lucky with their drops, gambling and end up selling goodies, sell store items or have a sugar daddy to sponsor their way around the game for them. However, for anyone else that won't fall under the generalized labels mentioned above, the price requested for certain items ingame, even if they are in flux, are a tad too high early on. Also, while being new to the Trove universe, they are also vulnerable for the despicable practice of overcharging and even scamming, which doesn't help with my argument but is still something I worry about everytime content changes hit the live servers.

[Deleted User]

AmanoCherry posted:

In regards of the items acquired through mastery: players like myself that already had those are also going to have them removed (bet it will be a bummer to people that just recently acquired their Neophyte's and then boom! get online after maintenance and its gone)? Same with the login badges, will people that have not attained the last badge yet will have theirs updated with the new required amount and thus get the rewards upon signing ingame after the implementation of the update?

Won't increasing the grind wall for the first free wing make things a tad more bothersome (and boring, quite a few of people that joined earlier on a month ago said that their view of the game changed quite a bit after they gained the wing's mobility) for new players and end up 'forcing them' into crafting neon's (which, for anyone that is not already pretty well done ingame, that could take a very long time and end up being a huge grindwall that most casuals won't really bother with until later on like me) or seeing the game as p2w because if they want to experiment that kind of movement then they will be forced to pay over 20k flux for the neon (which is not an amount that people early on have easily) or cash up and get it from the Store (with its limited options of payment can be a bit disencouraging in itself for people used to microtransactions in some countries)?

 

to amanocherry you didnt read verry well they moved the first wings to mastery 40 yes but they added new wings that pop up at mastery 10 so they didnt increase the grind they cut it in half.  Also pay to win or p2w as you put it means pay REAL money not in game curancy so paying 20k flux is not a p2w style thats a Play 2 win style because you get flux by playing.

 

also id like to know what about thouse of us that are allready way past the new stuff you added to mastery, do we still get the mastery items we are way past earning.

 

Final the untradable dragon soul worth only 100 flux is a joke we have been trading thouse for 2k flux minimum now and you guys cut our flux production by over 1/3 then remove our ability to trade the flux we do have for the items we do want is bull.

 

In regards of the items acquired through mastery: players like myself that already had those are also going to have them removed (bet it will be a bummer to people that just recently acquired their Neophyte's and then boom! get online after maintenance and its gone)? Same with the login badges, will people that have not attained the last badge yet will have theirs updated with the new required amount and thus get the rewards upon signing ingame after the implementation of the update?

Won't increasing the grind wall for the first free wing make things a tad more bothersome (and boring, quite a few of people that joined earlier on a month ago said that their view of the game changed quite a bit after they gained the wing's mobility) for new players and end up 'forcing them' into crafting neon's (which, for anyone that is not already pretty well done ingame, that could take a very long time and end up being a huge grindwall that most casuals won't really bother with until later on like me) or seeing the game as p2w because if they want to experiment that kind of movement then they will be forced to pay over 20k flux for the neon (which is not an amount that people early on have easily) or cash up and get it from the Store (with its limited options of payment can be a bit disencouraging in itself for people used to microtransactions in some countries)?

[Deleted User]

Please rework on the Trimach the ancient's tail.It's the same with adult and fledlings,but neon and azulian dragons tails are different when you achieve legendary dragons of them.

Will the consecutively logged in days stay the same? I don't want to lose my 55 days