Hey, all, we're working on some new rules for dungeons. As part of the process we're going to evaluate the rewards and also open up the same rewards to anyone who reworks their dungeon. All game dev goes through a process of discovery and we learned that we really should have put lairs in first as a way to learn about what makes a Trove dungeon Trovey, but now that we have a much better grasp we want to improve the dungeon requirements.

These are the first draft at those requirements:

  • Dungeons must fit inside a 125 by 125 space with the red plug at the center.
  • Dungeons are made up of 2 lair quests and a boss quest.
  • It must be as obvious as possible how to reach the boss quest area.
  • Boss quest rooms must be 29x29 or bigger.
  • Lair quest rooms must be 21x21 or bigger
  • Gameplay areas are rooms or corridors which feature monsters and/or traps which must be navigated to progress.
  • Each lair quest room should have 1-2 gameplay areas before the room.
  • Lair quest rooms and boss quest rooms should not have monster spawners.
  • Each room can have no more than 10 active traps.
  • Dungeons will spawn up to 25 monsters.
  • Boss quest rooms must have 2-3 gameplay areas before the room.
  • We will be adding small mini-treasures to find in the future. Think about adding 2-4 extra little areas or rooms for these to spawn.
  • Dungeons must follow the same rules as lairs for playable space, and it's suggested that in general the extra space dungeons provide is used to make them seem grander and more epic than your average lair, rather than providing more total rooms than is necessary for the play experience.

Let us know what you think as both players and creators and we'll put this in motion as soon as we're happy with it!

submitted by AvaremTheDev to TroveCreations
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