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Creating and Applying Mods with [Video] Guides! Guides

Posted August 15, 2015 by BigBlackRayquaza (PC) and viewed 2,643 times.

Tags: Modding

This guide will teach you the basics on how to create and or apply mods!

In this wonderful guide I'm gonna be teaching you the basics of creating and applying mods for your game!



You might need:

Trove Toolbox (So you can install some mods) [Optional]

Voxel Editors (Zoxel, MagicaVoxel, Qubicle)



I made a short video about it:


Creating Mods (Blueprints):

Okay, You've got Trove installed and want to start making mods?

but before you're going to edit all the needed blueprints you first need to extract the needed files!


1. Locate the folder where you have Trove installed

Mine is "C:\Program Files (x86)\Glyph\Games\Trove\Live"

Now that you have located the folder.


2. Press Shift + Right Click on an empty space in the folder and click on "Open Command Window Here"


3. When CMD is open type this "Trove.exe -tool extractarchive blueprints extracted\blueprints"

Give it a few moments and all the blueprint files will be extracted in the folder "extracted"


4. You are now going to need the files that you want to be modded.

Example: I want to mod the Dance Pad so I find all the files that are related to the dance pad which is "c_mt_magrail_dance_01.blueprint".

Place all the blueprints you have chosen to be modded into a different location if needed.


5. Now that you've got your blueprints you now need to convert the .blueprint files into .qb

First of all create a folder named qbexport in this file location C:\Program Files (x86)\Glyph\Games\Trove\Live (This is the default Glyph version)

Drag all your selected blueprint files into the batch file "devtool_dungeon_blueprint_to_QB" (located in "C:\Program Files (x86)\Glyph\Games\Trove\Live")

CMD will then pop up and start to convert your files.

All the QB Files will be located in the folder qbexport


6. Move your QBs in a different location if needed


7. Open your voxel editor of choice and start editing those QB files! dont forget to add material maps!


8. Once you've finished editing all the files you now need to convert them into blueprint files!

Go back to your Trove Folder location and find the batch file "devtool_convert_to_blueprint" 


9. Now drag all your parent QB files (The ones without _a,_s,_t in the file names) to the batch file "devtool_convert_to_blueprint"

CMD will pop up and proceed to convert your QB files to Blueprint files!



Now that you've completed the process of creating mods you now need to Apply them!

For this part of the guide I will be teaching manual way of applying mods


1. Get all the finished blueprint files you have and go to the folder location "C:\Program Files (x86)\Glyph\Games\Trove\Live\blueprints\override"


2. Paste all the modded blueprint files in to that location and run your game!

Installing a mod manually (Video by Dusty_Mustard):


Installing a Mod with Trove Toolbox (Video by Dusty_Mustard):




Related Pages


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