Hello there!  Welcome!

One of the unique features of Trove is that it is full of player-made content. In this guide i will introduce you to creating, previewing in game and uploading your Dungeons to Trovesaurus. We will also go over things that happen to uploaded and accepted creations.

Don’t let the long article scare you, creating with voxels is much easier than it might seem. If you are already familiar with some steps just skip to the next ones.

Step 1: Acquire Voxel EditorTop ^

First, you will need a Voxel editor, a program that allows you to create voxel models. There are lots of them, this guide is going to list most popular ones among Trove Community.

  • Qubicle  

http://www.minddesk.com/qubicle_constructor.php

https://store.steampowered.com/app/454550/Qubicle_Voxel_Editor/

Qubicle is not free, but this is the software Trove Developers use. Qubicle works for Windows and Mac. It has lots of useful functions and tools. It also supports big models and multiple models, very useful for creating dungeons and lairs.

  • MagicaVoxel

http://ephtracy.github.io

Free, works for Windows and Mac. It has excellent rendering options, supports multiple models in latest versions.

  • VoxelShop

https://blackflux.com/node/11

Free, works for Windows, Mac and Linux. Has unique feature of viewing your creation from all directions at once and layer-by-layer editing.

There are also Zoxel and Troxel, but they are not fit for big sized models that are used in Dungeon creating.

  • Zoxel

https://github.com/chrmoritz/zoxel/releases

Free, works on Windows and Linux. Zoxel is perfect for small models such as styles and decorations. It has just enough tools for creating, very easy to work with. Making dungeons with this one can be troublesome.

  • Troxel

https://troxel.js.org

Free. Works in any browser and supports in-built material maps. Troxel has essential minimum of editing tools. We will be using Troxel for previewing and checking Styles and Decorations.

 

Step 2: Create a DungeonTop ^

Each voxel editor has its own user interface, key bindings and shortcuts, but pretty much all of them are intuitive and easy to understand. Looking for specific tutorials on Google or Youtube usually is a good idea. And if you have any questions, ask in #trovecreations channel on Trovesaurus discord, we are happy to help!

Creating anything is fun but it is also a tricky process. Unlike Modding, here on Trove Creations we have set rules and guidelines, those were made to ensure that content that gets in game is of the best possible quality.

Here are links to guides for creating Dungeons and Lairs:

Extended Plugs and Sockets guide

To sum it up and highlight most important parts:

  • Each dungeon should fit in required dimensions, else it will not spawn in game
  • Each dungeon should consist of few Gameplay rooms aside from Boss rooms
  • Each room in dungeon should have at least Two variations, more variety is better but not required
  • Each dungeon should have npc spawns, some traps, Boss spawn and Exit portal(s)
  • Each dungeon should fit in a biome its made for and use colors from that biome

Step 3: Screenshots and DropboxTop ^


To preview your dungeon in game you need to launch it and go to Metaforge (/metaforge chat command). Inside the Metaforge F9 is a hotkey for flight, F10 is free camera. F12 for screenshots, path where those are saved will be displayed in game chat.

There is no need to screenshot every corner of a dungeon, but few screenshots are required (above ground part, boss room etc). You can upload both directly to the site or to Imgur

Next, you need to upload all your dungeon .blueprint files and .dungeon text file to Dropbox. No screenshots or other files aside from listed ones shouldnt be in there.

Step 4: Uploading to TrovesaurusTop ^

 

To upload your creation you need to go to https://trovesaurus.com/creations/mine and select a Type. // Note that Style and Decoration submissions are currently disabled. Lairs are refered to as 1-Star Dungeons now. //

First you select a Trove Biome in which your creation belongs.

Next we name it.  Naming your Dungeon might help us understand better what you intended it to be so its generally good to put some thought in naming your creation.

After that you need to copy post a Dropbox link.

Next we upload a screenshot. Don’t worry, you can add more screenshots after initial upload is done.

Last step – description. This is completely optional, but it can be helpful if you share what you intended a creation to be or how a dungeon is meant to be walked through.

Hit Submit button and your creation will be added to the list of Active creations.

To avoid spam of creations there are limits of one Active 1-Star Dungeon and one Active 3-Star Dungeon per person. Once creation is Aproved by moderator it frees up a space for a new one in personal queue.

Step 5: EditingTop ^

 

Once you are done with initial upload of your creation you can Edit it. You can switch to Edit mode by clicking a button in the header of your page. 

Editing Dungeons allows you to rename creation, change its biome, description, upload more images and update Dropbox link. 

You can also set a Feature Image for Dungeons and Lairs using special button.

Once you are done editing, make sure to hit Submit button to save changes you made! 

 

Step 6: Review ProcessTop ^

 

There are few stages a creation needs to pass from initial upload to being Accepted for the game.

In brief, users post creations, mark their Active creations for Needs Review, moderators review those and either advance to Approved or set back to Active if creation needs more work. Developers check Approved creations, Accept them for the game and distribute rewards. Whole acceptance process can take up some time, please have patience.

And so, a creation can have following conditions:

Draft - used for discarded creations. Drafts are not seen on main Trove Creation page, only you can see your own Drafts. Users can advance their Drafts to Active if they have an open slot of appropriate type. If you wish to remove your Creation entirely, please contact a Moderator.

Active - used for all freshly made creations. Active indicates a creation is being worked on. Users can advance their creations to Needs Review or discard them as Drafts. 

Needs Review - used by Users to mark their creations ready to be reviewed by Moderators. Moderators check if creation is appropriate for the game, does not have duplicates among in-game items, fits in required dimensions and is needed according to Requested list.

Approved - used by Moderators, indicates that creation was reviewed and is good enough to be put in game. Approved creations can no longer be edited. If you want to make any changes to Approved creation, please contact a moderator. Once creation is Approved it becomes listed on https://trovesaurus.com/mods/submissions .

Accepted - is set by Developers. Developers review Approved creations and Accept ones they are going to put in game. Rewards are distributed at this point, please make sure that  your Trovesaurus username matches your in-game charater name and that you have set a Platfom you play on in your Profile.

Added - is set by Moderators according to patch notes when new creations are added to Trove.

 

Step 7: Yay it got Accepted!Top ^

Your creation was approved and now it is Accepted! Congratulations!

Developers download your files from a Dropbox link and send Rewards to account you used to post it. This works both for Consoles and PC accounts.

Please make sure you are familliar with Legal Terms.