*Kinda* fixed Large Gummy Worm Submitted

Mod Description

Main idea here was to make UI-pose's blueprints matching and not clipping with any of them
Meanwhile walking, running and idle look fine - attacking and attack stand look... kinda disembodied? I dunno, maybe that's how worms work xd

Gonna tell what was wrong on words: tail_02 was disembodied by 2 voxels away from tail_01 and head was clipping through body by 2 voxels tho. What i did is just moved APs so on UI-pose the whole model wouldn't have any clipping and gaps, there

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Mod FilesShow

  • blueprint 4+
    • c_m_caterpillar_gummy_l_body
    • c_m_caterpillar_gummy_l_head
    • c_m_caterpillar_gummy_l_tail_01
    • c_m_caterpillar_gummy_l_tail_02
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Info Extra information for this mod.

Created: July 7, 2021

Submitted: July 7, 2021

Type: ZIP

Originality: Original Work

Trovesaurus Views: 1,069

Downloads: 66

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