Cr0nicl3's Boss Radar Advanced Version Not Submitted

Mod Description
Makes a trail going from your camera to:
Bosses
Cursed Skulls
Chests
5-Star activators

As extras it includes:
-Distance-to-marked indicator
-Cross that when needed shows to locate the boss better
-On those objectives that needs it, an aim helper

Disclaimer: this mod uses a technology that has been introduced on Trove Sunrise update and hence is still in a bit of a work in progress, making the effect to flicker/delay. This may change some time in the future but it will have to be on the game's end, else there's no way to prevent it, I've tried my best to but to no avail. I ask for patience as the developer in charge of this is doing it by will

I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that

Just to clarify: this mod has been made to have virtually 0 effect on the game's performance, it might feel like it due to the in-game technology being still in the process of being adjusted

FaQ

Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars

The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 7 particles for each instance and couldn't be more optimized

Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances

The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable

Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service

Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside

Versions Different versions of files for this mod.
made the cross much smaller and to appear on a bigger radius


1.7 MB


1.7 MB

Comments and Likes Comments 12

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is it possible to add a line to those lucky coin boxes from the st qubeslick event that's active rn? with shadowhunter going in the dungeon is a waste of time

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Is it possible to do a version of this for loot drops? Particularly crystals. Your take on this mod, https://trovesaurus.com/mod=2417

@Sir_Nyanto

funny enough, I'm working on something for that already, it won't be like this but will fit better
liked this!

@Cr0nicl3D3str0y3r

I look forward to seeing it! <3
can you upload version without lines ?
Is it possible to add a button to turn it on/off at will? Like for screenshots or something like that.

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23mo
Can you add custom color to the setting mod? red makes me very uncomfortable...

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Is there a way to change the colors?

@OneLastKiss

only through entering on the mod files themselves and modifying them, there's no such thing as custom settings for VFX

@Cr0nicl3D3str0y3r

So, can you give an example of where I should change in the mod file?

@OneLastKiss

colors are set on the spawner script of each layer inside each .pkfx, some has only Color and others Color2, those are equal to float4(Red,Green,Blue,Alpha) each going from 0 to 1, I can't be more specific

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Quick TMOD

TMOD MetadataShow

Author: Cr0nicl3D3str0y3r

Notes: Makes a trail going from your camera to bosses, cursed skulls, chests and 5-star activators. As extras it includes a distance-to-mark

Mod FilesShow

  • pkfx 35+
    • character_mount_dragon_deepsea_headglow_02
    • character_npc_affix_aoeheal_ambient_01
    • character_npc_affix_beam_ambient_01
    • character_npc_affix_beam_magic_ambient_01
    • character_npc_affix_bee_01
    • character_npc_affix_clone_01
    • character_npc_affix_clone_01-gold
    • character_npc_affix_gravitypylon_ambient_01
    • character_npc_affix_gravitywell_01
    • character_npc_affix_iceaura_01
    • character_npc_affix_iceaura_ambient_01
    • character_npc_affix_icebomb_ambient_01
    • character_npc_affix_meteor_ambient_01
    • character_npc_affix_meteor_ice_ambient_01
    • character_npc_affix_mirrorimage_ambient_01
    • character_npc_affix_mushrooms_ambient_01
    • character_npc_affix_nova_ambient_01
    • character_npc_affix_sawblade_ambient_01
    • character_npc_affix_shadowchick_01
    • character_npc_affix_shadowchick_ambient_01
    • character_npc_affix_shadrone_01
    • character_npc_affix_spiders_01
    • character_npc_affix_spikes_ambient_01
    • character_npc_affix_stinky_01
    • character_npc_affix_teleport_01
    • character_npc_affix_teleport_summon_ambient_01
    • character_npc_affix_turret_ambient_01
    • character_npc_affix_turret_flamethrower_ambient_01
    • character_npc_affix_vortex_ambient_01
    • character_npc_dragon_egg_keeper_pirate_breath_01
    • environment_ominous_totem_active_01
    • environment_ominous_totem_idle_01
    • item_atlas_light_01
    • item_treasurechest_aura_02
    • item_treasurechest_aura_shadow
  • png 1+
    • radaradvanced
Replaces
Boss' buffs VFX, cursed skulls VFX, chests' VFX and atlas VFX
Info Extra information for this mod.

Created: July 10, 2022

Updated: July 11, 2022

Type: TMOD

Originality: Original Work

Trovesaurus Views: 20,288

Steam Workshop Views: 14,735

Downloads: 7,030

Visible on TroveTools