Tracking developer posts from twitter, reddit and forums.
We've just rolled out a client update (no downtime required, but you'll need to restart the game for it to take effect).
- Multithreading is now enabled in Trove by default. If you run into performance issues with multithreading enabled it can be easily disabled via the Settings menu.
Just uncheck the box for multithreading.
It's a good idea, for sure. We'd like to get the backend system that feeds us Patron info to push data into the game client (either as a UI element or a slash command) but it's something that needs work. It'll actually take quite a bit of work, so we'd love to do it but it'll be a while, most likely.