Crystalizing Ashen Longbow

[Bow] [Permafrost]

Draft
8 months ago

by Doriman Home Files

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Created 2 years ago

Updated 8 months ago

Draft Creation

This Creation does not take up a Creation Slot, set it as Active if you have a free slot and wish to work on it again.

Activity

Crystalizing Ashen Longbow status has been set to Draft

Doriman 8 months ago

Crystalizing Ashen Longbow status has been set to Active

Ylva 2 years ago

Crystalizing Ashen Longbow status has been set to Needs Review

Doriman 2 years ago

Ashen Longbow status has been set to Active

_FutureHero_ 2 years ago

Ashen Longbow status has been set to Needs Review

Doriman 2 years ago

Comments and Likes Comments 9

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Crystalizing Ashen Longbow status has been set to Draft

@[user=212459]

You need to export the main QB + map OBs as separate files and drag main QB onto the devtool_dungeon_QB_to_blueprint.bat located in your Trove/Live folder.
If files were named properly that will create one blueprint that contains all of them.

On an example image below we have a main model (just color) sword_001.qb  and a Specular (_s) material map for it - sword_001_s.qb .
We drag the sword_001.qb   onto the devtool_dungeon_QB_to_blueprint.bat and it creates sword_001.blueprint that contains color+specular map.



Somewhat more detailed explanation can be found in our How to Get Started guide :) https://trovesaurus.com/page=3749/how-to-get-started-with-trove-creations#step-4-convert-to-blueprint 

Hope it helps!

@Ylva

So i checked out the guide on map making and i did all of the steps but i dont know how to combine them all to form one weapon and the guide does not show it 

 

Crystalizing Ashen Longbow status has been set to Active

Hello!

Ah, the bow looking much more interesting compared to version one. Are you still aiming for the Dragonfire Peaks biome? With that light blue color it could probably fit better in Cursed or Permafost. You should be able to update the Biome if you Edit your creation.

I dont think we have something quite like the current design available in game, but it would be good to spice it up just a tiny bit more. You know, to give some 'wow' effect. Material maps can be really helpful with that. They are used to make voxels in Trove glow, shine like metal or be transparent like glass. You can find a guide to them over here > https://trove.fandom.com/wiki/Material_Map_Guide .

Please keep in mind that maps can not overlap, meaning if you map one voxel as Glowing on Type map - it can only use Default (rough) color on Specular map as the game does not render things like Glowing Metal and such.

It could also be good to bring those blue and grey colors together in some way. Smoother transaction between the colors in some places could really give the bow a finished look.

Im going to change status of your creation to Active for now, set it back to Needs Review once you upload an updated model. If you would rather create something completely different - you could change the status of this one to Draft. That will hide it from the public list and will free up a slot for another creation.

In any case, good luck!

Crystalizing Ashen Longbow status has been set to Needs Review

Ashen Longbow status has been set to Active

Welcome to creations! 

While this is a well crafted bow it might be a bit similar to some designs already in-game,
https://trovesaurus.com/style/equipment_weapon_bow_064
https://trovesaurus.com/style/equipment_weapon_bow_113
https://trovesaurus.com/style/equipment_weapon_bow_071

To make your bow stand out amongst them I suggest leaning in more to the lava/dragon theme of the fire peaks or changing it into a different theme, though you could do whatever you feel is best for your weapon.

Thank you for submitting and sending this back to active for now! ^^

Ashen Longbow status has been set to Needs Review