The falling Heros Of Long ago
[Dungeon (1 Star)] [Geode Topside]
4 Greate warrior Boulders from long ago That fell In the making Of their last bastion on the chisel At that left is 4 Piller of hope to any who may see them as the watch over geode
Know as The 5 Heros
Masher with his double masses & his Love of plants let them grow as strong as he was
Slinger With her magic & love of books
Spark well he like blowing up stuff a "Quote saying if you can dodge a bomb you can You can Dodge a Plant". We made Bomber Royale in his honor
def he all ways had our pack and keep them at bay so we could get the shield on in time.
And I did say 5 you know him and he's still here
Rowan The sun seeker There Best mate and leader
When I made builds for minecraft in pass help have some kind back story / lore for it to make fell more real and give it life so I want to do that with this dungon.
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by octarock February 29, 2020
by Ylva February 13, 2020
You can edit your posts instead of making new ones if you are posting same dungeon anyway. That approach at least keeps the comments.
Short feedback room by room:
Fall_Hero_entrance - has vfx and DNT decorations
Fall_Hero2_entrance - ok
Fall_Hero3_entrance - has no monsters
Fall_Hero4_entrance - ok
Fall_Hero_Gameplay_Room - no monsters
Fall_Hero2_Gameplay_Room - good room layout, but a bit too many spikes and no monsters
Fall_Hero3_Gameplay_room - looks very royal! may be a bit too much lava
Fall_Hero4_Gameplay_Room - has vfx, passages might be too tight
Fall_Hero_Boss_Room - has vfx, last time when you shown this i said one vfx block could be alright because it fits so nicely. 3 is too much
Fall_Hero2_Boss_Room - ok
Fall_Hero3_Boss_Room - ok
Fall_Hero4_Boss_Room - ok
Blueprint = Fall_Hero3_Gameplay_Room
Quantity = 3
Weight = 0.5
Quantity = 3 means that room can spawn 3 times. You keep increasing Quantity together with variation number, you do not need to do that. While it does not break anything in this dungeon, doing that with more complex structures would be a disaster.
The way it is done now, lair only has 4 possible ways to spawn (as if you only had 4 rooms) while you have 16 rooms. Like i said before, rooms should be able to replace each other. If there is only one option there is no reason to separate rooms.
Only your Variation 3 has different layout (stairs to the sides) , all other rooms have same layout meaning they could work together. As, all entrances could work with all gameplay rooms. If you at least make that work i would have no further objections about variations.
A player approaching the dungeon should expect some element of surprise, with your current design players would know exactly what are they going to see.
Also as a general design note, it would seem you are using various in-game elements as structures. Its fine to certain extent, but it would be better if dungeon had its personal unique appearance.
Back to Active for now.
by octarock February 13, 2020