Boulder The Masher

[Dungeon (1 Star)] [Geode Topside]

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4 years ago

by octarock Home Files Download ZIP

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Boulder The Masher One of the Many Great warriors  / Heros from the Great war May He rests he loved his plants so much we just had to plant them around him let grow big and strong and kind like he was. 

 

This dungeon Is base on well I want to make some the had not just shown runniness place but show the try to remember the great warriors from a war that the could not win and only left one Hero left rowan The last of the Great Warriors to remember he follow hero's tomes/ moment were set up to remember them and show that the here and the not going to stop fighting even if they have to look to stars to find some to help them. 

 

I slow working on the fully different hero/ Great warriors dungeons with own little back story and kind lore  I well made up I like to add lore to things and there not much to go on so with any great war/ battle the left things to remember why the still here to fight.

 

There 3 different Enters  ones Green then there purple and then orange.

this My first dungon I working on many more thanks ylva for all the tips

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Created 4 years ago

Updated 4 years ago

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Boulder The Masher status has been set to Draft

octarock 4 years ago

Boulder The Masher status has been set to Active

Ylva 4 years ago

Boulder The Masher status has been set to Needs Review

octarock 4 years ago

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Boulder The Masher status has been set to Draft

@Ylva

My plan was for not put this up just yet and wait till all the other ones / full variations up but was recommend to make them each there own dungeon I now see that was not best idea but good I put up so I can fix and not put the same mistakes in the other ones save a ton of work have to fix all of them I update this when all done thanks.

Boulder The Masher status has been set to Active

Hello!

Great to see more and more dungeon creators :) I like the idea of it, boulders to deserve a statue for their hard work :D

However, im afraid this dungeon would need some more work before i could approve it.

First of, every room must have at least Two possible variations. At the moment you have one Bossroom, one Gameplay room and 3 almost identical entrances. For entrances, Gem color on a boulder and banner color can not be the only difference. It is not required for variations to be entirely different, but it needs to be somewhat more than you have. Take a look at recently accepted Dungeons, their top bits are Alive Dragon - Bone Dragon, Full Crypt - Decaying Crypt. A Boulder with two mauls and purple overgrown plants and a Boulder with a sword\hammer and no plants around would work just fine. Thought you already have made something like that as an option? Also thought you already have made variations for boss and gameplay rooms too.

Plus, in your dungeon file:

[Dungeon]
Type = lair

#Creator = Octarock
#Dungeon name = FallHero

[Piece1]
Blueprint = Fall_Hero_entrance
Quantity = 1
Weight = 1

[Piece2]
Blueprint = Fall_Hero_Gameplay_Room
Quantity = 1
Weight = 1

[Piece3]
Blueprint = Fall_Hero_Boss_Room
Quantity = 1
Weight = 1

You only have 3 pieces, meaning Fall_Hero_entrance_2 and Fall_Hero_entrance_3 are not going to spawn at all.

Next, thought i mentioned this to you already, but you are using way too much VFX. Its not forbidden to use low amounts of that, but it seems you have at least 8 VFX blocks only in this one room. Each biome has its own Ambient VFX that will spread over and appear in a dungeon, be that fireflies in Highlands of Fog in Dino, or Geodian dust clouds. Please reduce the amount of VFX used. (You had a purple Dust cloud in a boss room where a Purple drop down connects to Boss fight area, i thought that was a very nice and clever placement, made the transaction between two 'parts' very smooth. Personally id only keep that one and remove the rest).

Also, there is a limit of maximum 8 active traps per room (everything that is not a spike). In a room on screenshot above you have at least 14. 

Another thing, you are using a whole lot of decorations that are not in game (marked with @dnt or @temp in their name). Some of those hidden items are super pretty, however their looks and features might change when developers make use of them and add them to Live. 

(I circled those vfx so you do something about those too, i am sorry but this is too much)

@tempname geode cave A undershroom-s for example clip through the walls, meaning they are not even working properly yet. Please remove those and use decorations that can be found in game. I dont mean only ones that are available to players to craft, but ones that are not work-in-progress.

As the Balefire liquid, i strongly suggest you replace that with some liquid that is implemented in game. Devs could make it black, or pink, or give it healing properties or anything else which would make it useless/gamebreaking if it could be found in a lair. 

To sum it up, you did great job already and its quite an impressive dungeon for a first attempt, but it does need some brushing up. Hoping to see it on review again :)

Boulder The Masher status has been set to Needs Review