Light DPS IS

Ice Sage build by LittleBigBenji added 4 years ago.

This build was updated for
Reeling in the Stars - Hotfix 3


DPS build oriented for Delves, Leviathans, Sundered Uplands U-11 5 Star Dungeon or any kind of Tough battle requiring a heavy dps without the need of movement speed This build is oriented for Endgame, but remain usefull at lower game progress if you got whats needed for it :)

DamageDelves

Notes: When you aiming to kill a boss either a Delve boss, Leviathan or Sundered boss, the Solarion subclass will be the best bet for the Light bonus it provides
For clearing Delves depth floors u may want to use Knight subclass for mobility and extra flask

Solarion Subclass

Phoenix Fire - Basic attacks have a chance to cause an explosion dealing a percentage of damage that applies a damage over time effect to enemies, dealing a percentage of damage every 0.25 seconds for 5 seconds. Damage done by this effect restores energy to the user.

Stat Priority

Magic Damage
Critical Damage
Attack Speed
Critical Hit

Notes: Use Critical Hit on gear only if your gems arent able to get you at 100% yet, Avoid most health stats , the death defiying vial effect will be enough to save you the time you need to kill your ennemies.
if you got too much Critical Hit in the other hand, you can swap a few of them to Max Health or Max Health%, make sure you remain above 100% CH still


Hat
Max Health
Attack Speed
Magic Find
Critical Damage
Weapon
Magic Damage
Attack Speed
Magic Find
Critical Damage
Face
Max Health
Attack Speed
Magic Damage
Critical Damage
Ring
Magic Damage
Magic Find

Notes: You can change Magic Find stats for Critical hit or jump according to your needs, its not a essentialy required stat, but a good placeholder


Ally and Flasks

POWER RANK 75

Ally

Increases cooldown recovery speed by 25%.

Never truly extinguished or beaten
50 Mastery Points

[Starry Skyfire] will be usefull on bosses allowing to upkeep Ultimate ability with more ease , you can also use [Orchian] for depth floor clearing in delves

POWER RANK 50

Flask

Restores 30% health on use.

Automatically used when low on health! Can be purchased with Cubits or Credits at the store.
25 Mastery Points

The classic combo of emblem/flask for survivability and Ultimate ability spamming

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems

all Elemental gems (Water/Air/Fire, Both Empowered and Lesser) need to be those 3 stats :
- Magic Damage
- Critical Damage
- Critical Hit
all gems boost must NOT be on Critical Hit, once Augmented enough , your gems alone will make u able to have 100% Crit. hit , if your gems arent augmented enough yet , you can add Critical hit on ring or Equipments

all Cosmic gems (Both Epowered and Lesser) need to be those 3 stats :
- Light
- Magic Damage
- Critical Damage
all cosmic gems boost must be on Light.

Pain Freeze Class Gem

Basic Attacks now freeze enemies for 1 second on the first hit, in addition to their existing chill.

Hitting enemies three times in a row with Basic Attacks causes them to explode, taking additional damage.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Stinging Curse

Dealing damage applies damage-over-time effects to enemies.

Berserk Battler Cosmic Gem

Damaging enemies causes a frenzied state, adding a small increase to attack speed and Light.

Continued damage to enemies extends the frenzied state until it causes a berserk state, greatly increasing attack speed and Light.

Text

as for the Banner i will obviously recommand a Enshadowed Tendril Torch (Perma u10)
for its upgrade i recommend : Enshadowed Torch of the Hive (Magic damage, Flask Capacity, Attack Speed)

i can understand that looting a perma torch is a pain , if u dont have one , just go for a Tempered Tendril Torch (weekly u10) as soon u can craft it, else a Hive Standard, Arcane 

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