PY U11 Knight build

Knight build by PichuYang added 4 years ago.

This build was updated for
Green Game Jam


Knight (KT) is a standard class that has the standard DPS and mobility, even though being simple. Despite lacking the superior damage or speed, KT can gets the job done without aiming precisely, transforming, or having fancy abilities. Just swiping with sword.

FarmingLeveling

Notes:
- KT has one of the best basic/area attack with high base damage, attack rate, fast attack-move, and good hitbox.
- KT does not heavily rely on good latency* (100 RTT) to accurately register abilities and projectiles in order to be effective.
- You can use Charge (Early game), OR Spirit Squire + Over Charge (Mid-end game) to move faster.
- You ultimate can perform a quick heal plus damage reduction.
- However, these abilities are not designed for DPS or Tanking, more for generic farming.

*In ~300 RTT, things like Shadow Hunter or Dino Tamer projectiles are least affected. But Lunar Lancer's Grapple Hook can have visible rubberbanding effect, even on empty world.*

====[Subclass Priority]====
Light: Solarion
Speed: Bard > Candy Barbarian > Lunar Lancer
Patron user flux farming at U10: Pirate Captain

Solarion Subclass

Phoenix Fire - Basic attacks have a chance to cause an explosion dealing a percentage of damage that applies a damage over time effect to enemies, dealing a percentage of damage every 0.25 seconds for 5 seconds. Damage done by this effect restores energy to the user.

Stat Priority

Movement Speed
Attack Speed
Magic Find
Energy Regeneration

Notes:
- Put Critical Hit on gear/subclass IF you need them for early game.
- Attack Speed is necessary for chest opening and Uber 11.

==[Depending on whether you use Class gem or not]==
Spirit Squire (Mid-endgame): You do not need Energy Regen, since you are not spamming it for DPS.
Charge (Early game): ER helps, but not as good as Zealous Emblem do. (Jumping halt ER)


Hat
Max Health
Movement Speed
Magic Find
Attack Speed
Weapon
Physical Damage
Movement Speed
Magic Find
Attack Speed
Face
Max Health
Movement Speed
Magic Find
Attack Speed
Ring
Physical Damage
Magic Find

Notes:
====[Spirit Squire]====
- Recommended hidden effect is Over Charge, as said, Energy Regen is not necessary.
- Due to the effect is not impactful, you do not have to polish it to conserve resources.

==[Early Game/Makeshift Cubic Curtain]==
- For spamming Charge to travel, your weapon should be Movement/Any/ER, and Ring has ER too.
- ER is not necessary if you utilize Zealous Emblem for Charge spam.

===[Reroll Reference]===
https://trovesaurus.com/rolls


Ally and Flasks

POWER RANK 75

Ally

Gain 15% health when a nearby enemy dies.

Gain a movement speed boost when a nearby enemy dies.

Scorpius' fishhook tail is coated in poison and has quite a burn - definitely don't lick it.
50 Mastery Points


- Scorpius (Star Chart, left branch) is the best ally for Physical class.
- Use Animated Jug (Delves) when you stuck with Star Chart.
- Use Clownish Kicker (Dev Dream) or Staruable (Star Chart, right branch) if you don't need damage.

POWER RANK 50

Flask

Restores 40% health on use.

Has a chance to recover a charge when your magic find triggers.
25 Mastery Points


- Using Origin Portal Potion or visiting club are alternative options for flask refilling.
- Use Death-Defying Vial for U11 if you really have no confidence.

===[Ally and Emblem Loadout]===
- Early Game: Animated Jug + Martial + Trailblazing
- U10 Farm (Charge): Zealous + Trailblazing
- U10 Farm (Spirit Squire, Endgame): Staruable + Beamer + Trailblazing
- U11 Farm: Scorpius + Martial + Trailblazing

POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points
POWER RANK 50
Can be purchased with Cubits or Credits at the store.
25 Mastery Points

Empowered Gems


- Due to "Sunrise!" patch, I highly recommend to farm CRYSTAL Class Gem at ANY Uber in Everdark. (Patchnote error)
- This is due to Crystal Gem Converter and Crystal Emp Gem Box are being ridiculously expensive.

- Spirit Squire works better when you have Over Charge + consistently triggering movement buffs. (Endgame)
- Charge works better when you are traveling or just swap class temporarily. (Early game)
- Do not fully invest a Crystal Cubic Curtain just for Charge-spam, I would rather suggest you try Spin To Win Candy Barbarian, or just Shadow Hunter again.

===[Resources]===
Gem tool: https://trovetools.slynx.xyz/gem_builds
Gem guide: https://imgur.com/a/uCot3fx

Spirit Squire Class Gem

Charge no longer propels you forward.

Instead, a Spirit Squire charges forward through multiple enemies, dealing damage and stunning them.

Explosive Epilogue

Killing enemies causes them to explode.

\n\nThis gem has a cooldown.

Pyrodisc

Killing an enemy has a chance to generate a flaming disc that damages nearby enemies.

This gem has a cooldown.

Vampirian Vanquisher Cosmic Gem

Dealing a critical hit to enemies has a chance to increase movement speed and cause the next hit to leech health.

Text

Playstyle:
  • Spirit Squire is used to activate Over Charge, brief stun, or kill enemy from range to trigger buffs.
  • Charge is mostly used as an early game travel method. (Zealous is helpful)
  • Basic attack gets most job done, pop ultimate for quick protection.
Advantages:
  • Easier to control, no special gimmick is needed, and it is Starter class.
  • A very solid basic/area attack in terms of many characteristics.
  • Ultimate gives temporary defensive option.
  • Helps player warm-up for advanced class.
Disadvantages:
  • Lack of SH or STW CB dominating speed.
  • Lack of burst damage option. (Mysterious Urn, Lunarform, Shadow Seekers)
  • Spirit Squire can pierce wall, but not as good as SH's arrow.

OLD Knight Gameplay.

Comments and Likes Comments 0

You must be logged in to add a comment.

liked this!

23mo

liked this!

2y

liked this!

3y

liked this!

3y