Shores of the EverdarkBiome

Shores Of Everdark is a home of Shadows. Accessable at Uber-8 (5000 Power Rank) and Uber-9 (10000 Power Rank) diffuculty. This is a dark and dangerous biome with exploding rocks and rivers of spikes. Only dungeons here are Shadow Colloseums. Monsters in this land are shadow versions of other mobs as well as unique Shadow creatures.

Defeat Shadow Golems in Shadow Colloseums to access Everdark Vaults. Opening them with Class Gem Key rewards with Empowered Class Gems for a class you opend a vault with (note that you can switch to any class after completing a dungeon and open vault, as long as the class has required Power Rank for the uber you are in).

There used to be Shaper's Star Key that could open Everdark Vaults for Shaper Stars, but those are not used in Gear Upgrading anymore (12'2018).

Shores of the Everdark Dev Posts

The post is quite long, so we won't preview it right now. Show

Here's the patch notes from the update on PC and PS4 today. Xbox One will receive this update at a future date.

Patch Notes:
  • Leviathans now create openable vaults instead of killable chests when defeated. These vaults require Leviathan Keys to open. Leviathan Keys can be crafted with Forge Fragments, Cosmic Gem Dust, and a little bit of Flux to glue them together.
  • The Shadow Tower Key Mold (found in Shadow Towers) has been renamed the All Purpose Key Mold. All craftable keys (including Leviathan Keys) can now be crafted at the All Purpose Key Mold.
  • An All Purpose Key Mold has been added to the coliseums in the Shores of the Everdark and the Leviathan lairs.
  • Fixed an issue that was allowing Thallasion to spawn in Shores of the Everdark.
  • Added light suggestion warning signs to Leviathan lairs.
  • Leviathan daily contests are back.
  • Fixed an issue with Adventure Heroes sometimes not being summon-able at Rally of Heroes slots. If a club was previously in this state, please try summoning a new Hero. The platform may also need to be interacted with twice to resolve the issue.
  • Fixed an issue that could prevent the Chicken Chunk or Minimoonga from appearing in chaos chests.
  • Fox and Headless head lovers rejoice! If you own the Lunar Lancer class you can now switch to the fox head style for any class! If you own the Revenant class you can now switch to the headless style on any class! Fixed a bug that would previously allow the use of these heads by being quick. Also, may I recommend having a dance party over this? I can't stress this enough. A dance party.
  • The Invaders Killed metric now correctly increments for all nearby players instead of only the player who dealt the killing blow.
  • The Ice Sage subclass shield now successfully blocks 3 attacks for over 50% health while active (up from no attacks!)
  • Corrected the way the Knight’s shield and Ice Sage’s Ice Ward ability work to be more consistent in more situations.
  • In preparation for their return, the rare drop rates for the Romancin and Shamrockin Pinatas have been made more consistent (and overall better) for the person throwing the pinata.

The post is quite long, so we won't preview it right now. Show


Greetings, Trovians!

We are happy to announce that Into the Deep is coming to Consoles!

Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

NOTE: The Level 25 and the 20% Extra Credit Packs are not going to debut on Console on December 16th. This is a known issue and Trove Team is working on having them released for consoles as soon as possible. We will update our Community when we have all the details.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub - the Loot Collector has been placed at the spot of the Trading Post and the Trading Post has been shifted slightly close to the Battle Arena building in turn.
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

The post is quite long, so we won't preview it right now. Show



Leviathan World Bosses
  • Diligent explorers might find the way to some new world bosses in Geode Topside worlds – the monstrous Leviathans living underneath the surface.
  • There are 3 versions of these Leviathans, each with their own giant and dangerous abilities. Watch out, for they shall not be easy to survive!
  • Leviathan Lairs can not be destroyed, and Leviathans will destroy blocks placed around players.
  • The top 8 defeaters of Leviathans any day will receive an Ego Potion.
    • Ego Potions can be used to temporarily increase the size of the player’s head.
    • Unused Ego Potions will vanish during each weekly reset.
  • Defeating a Leviathan gives an increased chance of dropping Crystal 3 equipment along with Lesser Geode Topside Caches. While the drop rates increase with higher ubers, Crystal 3 equipment can drop from a Leviathan in U-8.
  • Badges can be earned for slaying Leviathans; these will reward an Ego Potion for each badge and Hats for every other badge.
  • Leviathans also drop Torches, which grant Light and are equipped in the Banner slot. Each Leviathan will only drop one Torch.
  • Tempered Torches can be crafted at the Sunseeker’s Crystalforge by combining Fragile Torches and other materials.
  • Tempered Torches only last until the weekly reset at 11 AM UTC on Mondays.
  • Fragile Torches last only until the next daily reset at 11 AM UTC.

General Adventure Updates
  • Adventure Heroes now have an exclamation point over their heads.
    • Yellow exclamation points indicate a Trovian Adventure Hero.
    • Blue exclamation points indicate a Geodian Adventure Hero.
    • Green exclamation points indicate an Event Adventure Hero.
  • All Adventures from Adventure Heroes now state what type of adventure is being accepted.
  • The Adventures window (default hotkey I or Activities > Adventures in the Quick Menu) has been upgraded to show additional information about how to find adventures.

Club Adventures
  • The Club Daily Experience Cap has been increased to 100,000 for all clubs, big and small.
  • The Club Adventure reward cap has been reduced to 20. Rewards have been rebalanced for this change.
  • The current Club Adventure limit has been increased to 5 (from 3) but Adventures taken from any Club counts towards this cap, rather than tracking Clubs the player is a member of separately.
  • Completing Club Adventures and crafting Clubits both have a chance to spawn a Club Pinata.
  • The Requirement to place the Respite of Heroes has been reduced to club level 3.
  • Adventures now give a consistent amount of base Adventurine based on the rarity of the Adventure Hero who gives the adventure.
    • Common Adventures give 150 Adventurine.
    • Uncommon Adventures give 200 Adventurine.
    • Rare Adventures give 250 Adventurine.
    • Epic Adventures give 300 Adventurine.
    • Legendary Adventures give 350 Adventurine.
  • The rarities for Club Adventure Heroes have been adjusted.
    • The Mysterious Champion is now Rare instead of Common.
    • Neologus is now Uncommon instead of Rare.
    • Lady Seldarine is now Common instead of Uncommon.
    • Dracantes is now Uncommon instead of Epic.
    • Katonnis is now Uncommon instead of Rare.
    • Chief Brosquatch is now Common instead of Uncommon.
    • Irran-Shu is now Uncommon instead of Epic.
  • Club Adventure Heroes no longer fall asleep.
  • Club Adventure Hero removal cost has been normalized, it now costs 200 clubits to remove any adventure hero.
  • All Adventure Heroes of a given rarity now hang around for the same length of time
    • Common Adventure Heroes last for 24 hours.
    • Uncommon Adventure Heroes last for 12 hours.
    • Rare Adventure Heroes last for 6 hours.
    • Epic Adventure Heroes last for 3 hours.
    • Legendary Adventure Heroes last for 1 hour.
  • Many club adventures no longer have quest text as the title itself is enough to describe the text.
  • Club Adventure Heroes have had their available adventures reworked so they each only give one Adventure. This means that adventures can now be known as soon as the hero spawns.
  • Snarkle no longer accepts chaos chests that come from claims, but will now accept golden chaos chests.
  • The Mysterious Champion now gives an Adventure to deal 100,000 damage in Bomber Royale or win a match.
  • Yoshimi Is now located on the Beacon of Heroes instead of spawning at the Rally of Heroes and grants permanent access to an Outpost Adventure to defeat 15 Luminopolis enemies.
    • This adventure provides the same amount of XP and Adventurine as other outpost Adventures. It also counts against the Outpost Adventure daily limit.
  • Yoshimi will only appear for Beacon of Heroes placed after this patch, so some clubs may need to remove and replace the Beacon of Heroes. To help pay for this, all players with at least 20 Mastery who also log in within 24 hours of the patch will receive 50 Clubits.

Geodian Outpost Adventures
  • Geodian Topside and Geode Cave Adventures are now both considered to be Geodian Outpost Adventures.
  • Only one Geodian Outpost Adventure can be active at a time.
  • The Geodian Outpost Adventure reward cap has been reduced to 5 as they can only be completed one at a time. The rewards have been increased to compensate for this.
  • Geodian Outpost Adventures now give 350 Adventurine as a reward.
  • The Geode Cave Adventure Pebbles have relocated next to the cave portals, where they figured they were more likely to get Trovians to stop and help.
  • The mining Pebble no longer wants inorganics from the caves and is now looking for Builder's Crates.
  • The amount of organics and critters needed to complete the Geode Cave Adventures has been increased.
  • The Geode Topside dungeon completion adventure has been replaced with a Mining adventure.
  • The requirements for the Complete a 5 Star Dungeon Adventure have been reduced to 2 (down from 3).
  • Completing a Geodian Cave Adventure has a chance to provide a Reliquary. Now how did that sneak into your inventory?
  • Completing Geodian Topside Adventures has a chance to provide a Lesser Geodian Topside Cache.

Trovian Outpost Adventures
  • The Outpost of Light now appears on the map as an Adventure Outpost. These Outposts in Igneous Islands and Drowned Worlds have been redecorated with Saltwater Sam, a Nautical Assembler, a Loot Collector and a Personal Chest.
  • Adventure Outposts can spawn in every biome. Beginning with the Permafrost World, players will always enter Prime and Elemental Worlds at an Adventure Outpost.
  • Outpost Shrines have also been renamed Adventure Outposts, and their adventures are considered to be Trovian Outpost Adventures.
  • Each Trovian Outpost Adventure can only be completed once per day.
  • Trovian Outpost Adventures now give 75 Adventurine each.
  • An Outpost Merchant can be found on Adventure Outposts who will trade Adventurine for Adventurine Strongbox Keys, Bombs, or an Adventurer’s Lunchbox.
  • There are now Adventure Heroes at the Adventure Outpost for each biome that have unique adventures.
    • In elemental worlds, the Adventure Outposts where players enter the world will always have a Hero which gives the appropriate Collect 5 Gem Boxes adventure. These Adventure Outposts can be identified by their dragon headed prows.
    • In Drowned Worlds and Igneous Islands, other Adventure Outposts may have an appropriately dressed Boothilda who requests players find fish in that world.
  • All Trovian Outpost Adventure Heroes in Luminopolis now offer one specific adventure.
    • A new Spider Hero has been added that provides the existing plasmium adventure. This hero can be found on the pink towers outpost where the sugar glider kami was previously located.
    • The centaur kami now asks for any Neon City dungeon to be completed rather than specifying Luminopolis dungeons.
    • The fish kami now asks only for fish rather than sometimes asking for plasmium.
    • The griffin kami now asks only for defeating enemies rather than sometimes asking specifically for punchbots to be defeated.
    • The tortoise kami still asks for primordial flame, but no longer cares which biome it comes from.
    • The bird kami now asks only for Charged Circuits to be crafted.
  • The Luminopolis defeat adventures now only provide credit for the first 3 mobs from any source.
  • Adventure Outposts found in Luminopolis can no longer be damaged.
  • A Donation Station has been added to the Adventure Outposts found in Luminopolis.
    • Donating Plasmium, Charged Circuits, Logic Loops, or Memory Matrices gives a chance to receive Adventure Boxes.
    • Rampage Bosses may also be summoned at these Donation Stations for the same cost as crafting a Beacon.
  • The Plasmium costs for Beacons and summoning Rampage Bosses has been increased as they can now be summoned immediately.
  • Completing Trovian Outpost Adventures has a chance to grant a Locked Adventurine Strongbox.
  • The Locked Adventurine Strongbox requires an Adventurine Strongbox Key to open. These keys can be obtained from Outpost Merchants.
  • The Locked Adventurine Strongboxes can contain allies (including a pinata ally appropriate to the current season), a mount, rarely a non-tradable costume, or very rarely a tradable costume. Costumes from Locked Adventurine Strongboxes provide 70 Mastery.
  • The Pixel Ally can be deconstructed into an Adventure Key.

Store
  • The first time each credit pack is purchased it now gives an extra 20% credits!
  • The Level 25 Pack has arrived. Purchase this pack to receive an empowered gem box of each type plus a Class Boost: Level 25.
    • The Class Boost: Level 25 is a new item that, when consumed, sets the current class to level 25. It will set the class to level 25 regardless of the level the class is at when used, although it cannot be used once the class is level 25 or over. It is not affected by any kind of experience multiplier.
    • Class Boost: Level 25 cannot be used on trial classes or classes that are already over level 25.
  • Replaced the Power Deal at 2500 PR for 5 Ninth Lives with one for 105 Dragonite for 1250 credits.

Additional Updates
  • A Class Gem Key is now granted when each class reaches level 25. Note that these classes must be switched to in order to receive this grant.
  • Additional rare allies can now be found in the Ally Habitats produced at the Harvesting Station.
  • Geode Topside "Large Dungeons" are now more likely to be 5-Star as opposed to 3-Star.
  • Down with Lairs, up with 1 star dungeons! Lairs now only refer the dead ends in geode caves, instead of also referring to some 1 star dungeons.
  • Increased the amount of 1-Star Dungeons which spawn in the "Saurian Swamp" sub-biome in Jurassic Jungle.
  • To alleviate performance issues for some users, updraft trees in the Primal Preserve sub-biome of Jurassic Jungles are less common.
  • Fixed an issue where the Atlas could become unresponsive after resizing the window.
  • The “Gather 3 Trovians” objective spawns slightly less frequently and gives slightly better loot.
  • Luminopolis and Neon City are now slightly different colors on the world map.
  • Thallasion's Biome in the Drowned Worlds now has a claw icon on the world map.
  • Empty "Open Lava Seas" now exist in the Igneous Islands world. There isn't anything to do here, but it sure makes the map look nicer.
  • Daughter of the Moon's "Backslash" attack should now do enough damage to one-shot even the most powerful of Trovians.
  • Attacking the Spikewalker in Shadow Tower as a melee character should be significantly easier.
  • Shapestone ore is now more common in the Medieval Highlands worlds.
  • Cinnabar no longer spawns in the Medieval Highlands world.
  • Some of the early Golden Thread steps have been tweaked to reduce redundancy and increase accessibility.
  • The Qubesly ally now gives 2 jump in addition to superstition.
  • The Ludini, Patron of Playfulness and Sarsaponia, The Pristine dragons have returned the autofire ability to be exclusive to Za'Hadeen, Heart of the Flame.
  • Saltwater Sam has packaged the "Worn Sail" in with the SS Dinghy, and now offers Lootseeker's Mainsail, designed by Jusiv!
  • Spear Vault Style can now be obtained with Super Style Stashes.
  • A Spear Vault Style Stash recipe has been added to Runecrafting at the Runecarver rank.
  • Fixed an issue that could cause some collection unlockers (like the Super Style Stash) to erroneously message that all collectables have already been unlocked.
  • Deconstructing fish at a compost bench now gives all of the rewards instead of just a trophy.
  • Trial classes can no longer gain experience beyond level 4.
  • Experience coins now give errors when used on trial or max level classes instead of silently not working.
  • Some of the allies from the Promo section have been moved to the Dev Dream section and can now be acquired by using Dev Dream Ally Boxes.
  • Renamed "Cosmic Empowered Gem Box" and "Citaria's Watery Treasure Urn" to "Empowered Cosmic Gem Box" and "Empowered Water Gem Box".
  • The Crystallogy section of the Geode Adventures Tracker has been removed.
  • Fixed a bug with /clublog where it sometimes would get confused about a club's log if the club has more than one name.
  • The Moon Goddess has chilled out a bit. Moonlight bulbs will now disappear after 3 hours instead of 1.
  • Mounts that plant seeds will no longer avoid club world caps.
  • The Ship to Geode will finally depart the hub once it changes to winter.
  • Stiltstitcher enemies (aka Undertow) should now be easier to hit in combat. They will also no longer drop Blue Crab Trophies.
  • Corrected some grey voxels on Armored Abyss Assailant.
  • The Hel’Terain Trophy sold by Luxion which transformed into a Darknik Warbot Trophy in the tooltip image as soon as placed has been permanently converted into a Darknik Warbot Trophy. A real version of that Trophy has been uncovered and Luxion is looking forward to making it available.
  • Event recipe collections now only show recipes that need to be unlocked.
  • Adjustments have been made to the Lunar Lancer: Lancer of the Hydrakken costume.
  • Racing challenges have been removed from rotation.
  • Moonlight bulbs no longer spawn in Shores of the Everdark. The Darkness was too much for even these hardy plants to take.
  • The sigil progress tooltip now correctly indicates Trove mastery instead of Total mastery.
  • Gameplay blocks like vertical jump blocks or turrets can no longer be placed outside of Cornerstones or Club Worlds to prevent loss.
  • The Chaos Core Crafter’s divination ability has been sadly lost, it will no longer give glimpses into the future
  • Saltwater Sam’s harmless nature is now evident to wandering monsters, he will no longer agitate them
  • You can now Loot Collect in the Hub- the Loot Collector has been placed at the spot of the Trading Post, the Trading Post has been shifted slightly close to the Battle Arena building in turn
  • The Chronomancer skin for the Chloromancer has been adjusted and has had its projectile size reduced significantly.
  • The following skins now correctly change appearances for Class Gem abilities: Chaotic Wanderer (Boomeranger), Pyromagical Prankster (Dracolyte), Rabbity Raiser (Tomb Raiser).
  • The Leash Blocks in the Stables Club Fixture now require Mounts to be present for at least 10 seconds before they can be dismissed.
  • Mounts summoned by Leash Blocks can no longer be killed.

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Additional Updates
  • Fixed an issue that could allow multiple torches to drop from Leviathans on Wednesdays.
  • Increased damage on Ifera's high damage spin attack; this attack should not be survivable.
  • Removed racing challenges from rotation.
  • Moonlight bulbs no longer spawn in the shores of the everdark, the darkness was too much for them.
  • Fixed some issues related to fixture placement and upgrading fixtures. If an upgraded fixture will not fit in the current space while being upgraded, it will be upgraded but also removed. The cost for placing the fixture again will be returned to the Club's clubit balance.
  • The "Hel'Terain Trophy" that Luxion sold that transformed into the Darknik Warbot trophies in the tooltip image when placed have been converted into Darknik Warbot trophies. A real "Hel'Terain Trophy" has been uncovered and Luxion looks forward to making it available.
  • Cleaned up the event recipe collections to only show recipes that need to be unlocked.
  • Adjustments have been made to the Lancer of the Hydrakken costume.

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Howdy Trovians,

We are aware of an issue with Clear Cursed Skull Piles not giving credit for the following types of Cursed Skulls.

  • Shadow Tower Arena Cursed Skulls
  • Shadow Tower Boss Cursed Skulls
  • Swarming Cursed Skulls (where all of the monsters appear at once)
  • Invasion Cursed Skulls (The ones in Shores of the Everdark)

We have asked Qubesly to be clearer about what he wants in the future, but for now, only the following types of cursed will give credit for this adventure:

  • Assault Cursed Skulls where the monsters attack in multiple waves.

Thank you for calling this out to us, Trovians and have a great Shadow’s Eve!


Your Pal,

Mobi

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Additional Updates
  • The Crystalline Stave crafted at the Sunseeker's Crystalforge can no longer roll Physical Damage at the Chaos Forge.
  • Crystalline Weapons crafted at the Sunseeker's Crystalforge will now have correct stat allocations.
  • Equipping forged crystalline gear now properly updates the "Equip a Crystalline Weapon" step for the Geode Topside Golden Thread.
  • Crystal gear with 9 or 10 pearls should now deconstruct with pearls returned to the player.
  • Cosmic Gem Boxes correctly drop from chests, and, thus, from cursed skull events.
  • Cosmic Gem Dust can now drop from Gem Booster Boxes.
  • Added a Cosmic Empowered Gem Box recipe to the top of Crystallogy.
  • Further adjusted Light requirements.
  • Minions will now inherit Light stats - this also fixes the Ice Sage's M2 ability.
  • Crystal gear should now show the proper strings when adding an aura in the forge.
  • Crystal rarity is now an option for the minimum auto loot dropdown.
  • Community Chests in the Trove Hub and Geode Hub have been replaced with Personal Chests.
  • The Community Chest can no longer be crafted.
  • Dungeon ruins no longer spawn on top of the landing pad on Geode Topside.
  • Fixed an issue where Neon City quests could appear in Geode Topside worlds.
  • Fixed an issue preventing Shores of the Everdark from spawning Arenas.
  • Minor text fixes for Gemsly's description.

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Patch Notes

Gem Stat Augment and Reroll System
  • Improve or change a stat on a gem using the new Gem Forge!
  • The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
  • New crafting materials to support this system have also been added:
    • Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
    • Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
  • Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
    • Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
    • Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
    • Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
    • Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
  • The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
Gem Booster Boxes have been rebalanced:
  • Binding Darkness has been added to the drop table.
  • Gem dust has returned to the drop table.
  • The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
  • These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
  • Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
    • There are 12 boons in total, one for each month of the year.
    • They now have a very rare chance to drop the 18-token monthly reward.
    • Bound Brilliance has been added to the common drop table.
    • The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
    • The number of Jade Clovers that drop from one roll has been decreased.
    • These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
  • The Book of Bound Brilliance is now available to craft at the Adventurer’s Crafting Bench! This Legendary Tome will grant 5 Bound Brilliance once a week.
  • Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.

Subclasses
  • The new subclass system is unlocked ~automagically~ at level 10!
  • Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
  • Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
  • An active class may not be designated as its own subclass.
  • Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
  • Each class gives the following bonuses when selected as a subclass:
    • Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
    • Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
    • Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
    • Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Lancer and receive some of its power.
    • Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
    • Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
    • Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
    • Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
    • Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
    • Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
    • Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
    • Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
    • Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
    • Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
    • Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
  • Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.
Shadow Tower Foyer
  • Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
    • The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
    • Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
    • Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.
Shadow Hydrakken
  • The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
  • Watch out for parasites!
  • Hisssssssssssss. Don't heck with him. 5x Wall Snek.
Darknik Dreadnought
  • The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
  • You won't like him when he's angry.
  • Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.

Additional Shadow Tower Updates
  • Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
  • Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
  • Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
  • Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
  • Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
  • The amount of Flux dropped from Titan's Treasures has been significantly reduced.
  • The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
    • Spikewalker Normal/Hard/Ultra: 1/2/3
    • Weeping Prophet Normal/Hard/Ultra: 1/2/3
    • Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
    • Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
    • Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
  • Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
  • Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
  • An assortment of new enemies have migrated to the Shadow Tower.
  • Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.
  • Elemental worlds now drop Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. These all have a chance to drop from clearing 1-star and 3-star dungeons, similar to how gem boxes currently drop in Prime Worlds. Patron status gives two such chances (which may result on any given chest as 0, or 1, or 2 of the drops that a Prime World chest of the same Uber level would drop.)
  • Prime Worlds now drop more Shadow Key Fragments, Moon Key Fragments, and Eclipse Key Fragments. 1-star Dungeons will see their drops increased by approximately 50%, while 3-star dungeons will see their drops increased by variable amounts. Patron status doubles such drops.

New Dragons
  • Seven new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
    • Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
    • Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
    • Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
    • Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
    • Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
    • Kami Dragon Egg Fragments for Crisopeia, The Crucible of Souls, can be found as a rare drop from robots in the Neon City biome or from Shadow Vaults.
  • A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.

Trovian Atlas
  • The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
  • The Sun Goddess Statue is surrounded by:
    • A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
    • A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
    • Three copies of the new Trovian Atlas (details below)!
  • The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
  • Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
  • All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.

Fae Trickster Updates
  • The duration of Faerie Dance staves has been increased to 15s from 10s.
  • Faerie Dance staves now use player health and take 75% less damage.
  • The attack speed of Faerie Dance staves now shoot 20% faster.
  • Ego Blast now deals 20% more damage.
  • Glitterbomb now has a 0.5s stun and deals 33% more damage.
  • Glitterbomb no longer knocks back enemies.
  • The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
  • The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
  • A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!

Store
  • The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.
  • The Eclipse Pack is here! Sun? Moon? Darkness? Why not all three at once thanks to this new pack that's stuffed with Radiant, Lunar, and Shadow goodies! Contains 3 awesome allies, 6 magnificent mounts, and 18 slick styles.

Additional Updates
  • Legendary and Primordial Dragons now unlock directly into Collections when crafted.
  • Diamond Dragon Eggs can now be loot collected in to 250 diamond dragonite.
  • The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
  • Fixed an exploit with the Loot Collected leaderboard.
  • The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
  • The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
  • Added a message letting players know they cannot fish without a lure.
  • Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
  • They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
  • The rewards for completing the Golden Thread have been revamped for new players.
  • Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
  • New spear styles by Zayth and Rosain have been added to the game!
  • ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
  • The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
  • Fixed the "Any" category in the Marketplace.
  • Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
  • Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
  • The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
  • Fixed the gem border for an ability in adventure mode sticking around in build mode.
  • The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
  • Fixed a bug that occurred when quitting the client after loading the game for the first time.
  • New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
  • Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
  • Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
  • Removed a duplicate item from the Medieval Highlands recipes.
  • Fixed inconsistencies with the item and collection names of the following, per community feedback:
    • Shuffling Shrimp Nigiri
    • Cygnus_01 Speedcycle
    • Snowfest Log
    • Trovian Tumbler
    • Personal Pop Parade
    • Pink Gummy Barbearian
    • Blue Gummy Barbearian
    • Pink & Blue Gummy Barbearian
  • Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
  • Wings can now be opened with 0 jumps remaining during minigames.
  • Improved the report spam feature.
  • Fixed Chloromancer heal VFX for seedlings when using a skin.
  • Minigame elements no longer appear in PvP maps or incompatible minigame maps.
  • Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
  • The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
  • To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
  • Scaled down all dragon allies to prevent them from appearing larger than some player characters.
  • Dino Tamer minions now show combat numbers.
  • The issue with the Knight rapidly swinging the primary attack after a charge has been fixed.
  • The Floral Fantasy aura will now correctly unlock when crafted in the Chaos Crafter.
  • When Cursed Skulls are active, they are now transparent and no longer block projectiles.
  • The Vial of Unleashed Power now has a 10 second cooldown.
  • The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
  • Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
  • Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
  • Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
  • The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
  • Fixed the duration of the Reboot Ult VFX to match the duration of the power.
  • Various optimizations and client crash fixes

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Trovian Atlas
  • The Portal Tower in the Hub World has been replaced with the Sun Goddess Statue!
  • The Sun Goddess Statue is surrounded by:
    • A Radiant Merchant, where Radiant Sovereigns can be spent on great rewards!
    • A Radiant Dayspring, where amazing new items can be earned with Daily Login tokens!
    • Three copies of the new Trovian Atlas (details below)!
  • The Trovian Atlas is a new visual representation of all the worlds in Trove, including the Prime Worlds, Drowned Worlds, Cursed Skylands, Igneous Islands, Shores of the Everdark, and the Shadow Tower Foyer. It’s basically an easy-to-use overworlds map that grants access to any world. (Yo block, we heard you like maps, so we put some maps in your map…)
  • Simply open the Trovian Atlas, select the desired world, select Enter, and let the adventure begin. (Power Rank requirements still apply!)
  • All existing Adventure World portals are still functional. However, going forward, none will be located in the hub. A personal copy of the Trovian Atlas may be obtainable in the future, but for now it only exists in the Hub World.

Gem Stat Augment and Reroll System
  • Improve or change a stat on a gem using the new Gem Forge!
  • The recipe to craft a personal Gem Forge can be found in an Adventurer's Crafting Bench under the “Gem & Gear Improvement” section.
  • New crafting materials to support this system have also been added:
    • Bound Brilliance, which can be found in Boons or collected from events. (What’s a Boon? See the note on “Daily Reward Chests” below!)
    • Binding Darkness, which can be found in Gem Booster Boxes and Empowered Gem Boxes, or can (rarely) be dropped by mini bosses in the open world.
  • Four additional recipes have also been added to the Adventurer's Crafting Bench in the “Gems” section:
    • Builder's Rough Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 4 Hearts of Darkness, and 2,000 flux to craft.
    • Builder's Precise Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brillance, 3,000 water gem dust, 3,000 fire gem dust, 3,000 air gem dust, and 4,000 flux to craft.
    • Builder's Superior Focus: Can be used at a Gem Forge to improve a gem’s stats. Requires 1 Bound Brilliance, 30 Diamond Dragonite, 3 Titan Souls, and 150,000 flux to craft.
    • Contained Chaos Spark: Can be used to reroll any stat on a gem. (Be aware that gems can’t have both the Physical Damage and Magic Damage stats simultaneously.) Requires 3 Lunar Souls, 4 Binding Darkness, and 2,100 Eyes of Q'bthulhu to craft.
  • The Health Regeneration stat will no longer appear on newly obtained gems! Existing gems with Health Regen will continue to function and may be improved with the new system. However, if Health Regen is removed from a gem via rerolling, it can never be replaced. (The Health Regen stat on equipment remains unchanged.)
  • Gem Booster Boxes have been rebalanced:
    • Binding Darkness has been added to the drop table.
    • Gem dust has returned to the drop table.
    • The drop rates for Jade Clovers, Glittering Horseshoes, Golden Gem Keys have been reduced.
    • These changes were necessary to ensure the drops from Gem Booster boxes support a wider range of players.
  • Daily Reward Chests have been rebalanced and are now called Boons of a Celestial Paragon:
    • There are 12 boons in total, one for each month of the year.
    • They now have a very rare chance to drop the 18-token monthly reward.
    • Bound Brilliance has been added to the common drop table.
    • The number of Dragon Coins that drop from one roll has been increased. (MOAR RAWR!)
    • The number of Jade Clovers that drop from one roll has been decreased.
    • These changes raise the overall value of drops from daily chests. Err, Boons. They raise the value of drops from Boons. Because that’s what daily chests are called now.
  • Loot collecting leveled gems just got a whole lot better! The amount of Gem Dust obtained from deconstructing a leveled gem has been increased by up to 300% at Level 5, 700-1200% at level 10, up to 2000% at level 15, and up to 1000% at Level 20+. Transitioning from an older gem to a shiny new one will now be MUCH less expensive.

Subclasses
  • The new subclass system is unlocked ~automagically~ at level 10!
  • Any unlocked class can now be equipped as a subclass using the new 5th ability slot on the Character Sheet.
  • Each subclass provides a unique passive ability along with a stat boost! The effectiveness of the passive increases based on the active Power Rank of the subclass, while the stat boost improves based on the level of the subclass.
  • An active class may not be designated as its own subclass.
  • Subclasses are now also displayed on the “Select a Class” window, along with the class's level and power rank.
  • The “Select a Class” window can now be sorted by level, power rank, or availability. Sorting the same category a second time reverses the display order, making it easy to find classes with the lowest level or power rank.
  • Each class gives the following bonuses when selected as a subclass:
    • Gunslinger: Provides extra jump and increases all damage done to enemies while airborne.
    • Neon Ninja: Provides extra jump and grants a chance to deal bonus damage to enemies at less than 20% health.
    • Dino Tamer: Provides extra Attack Speed and grants Critical Hits a chance to briefly root targets.
    • Lunar Lancer: Provides extra Attack Speed; during combat, grants a chance to briefly transform into a Lunar Luncer and receive some of its power.
    • Ice Sage: Provides extra Magic Damage; activates a shield that absorbs incoming damage when successfully attacking foes. The shield is equal to 5% of Max Health.
    • Dracolyte: Reduces cooldowns and grants Physical Damage a chance to set enemies on fire.
    • Knight: Provides extra flask capacity and increases movement speed while riding ground-based mounts.
    • Pirate Captain: Provides extra magic find and has a chance to drop a cannon ball from the sky when damaging enemies.
    • Chloromancer: Provides extra Maximum Health; damaging enemies grants a chance to activate thistles and reflect incoming damage.
    • Tomb Raiser: Provides extra Critical Hit and has a chance to spawn a random minion from a fallen foe. Only one minion of this type can be active at any given time.
    • Revenant: Reduces incoming damage and grants basic attacks a chance to trigger a taunt.
    • Shadow Hunter: Provides extra Magic Damage and grants magic attacks a chance to activate Searing Light, which deals damage over time.
    • Candy Barbarian: Provides extra Stability and has a chance to drop candy when damaging an enemy. The candy increases attack and either movement speed or healing.
    • Fae Trickster: Increases gliding speed and grants Critical Hits a chance to spawn bombs that damage and stun enemies.
    • Boomeranger: Increases Critical Damage and spawns a fae companion that provides healing if its master falls to low health.
  • Note that the subclass passive for the Dracolyte is designed to support players who primarily play magic damage classes and want to experiment with physical damage classes. The subclass passive for Shadowhunters is designed to do the opposite. These may be swapped if they prove too confusing.

Shadow Tower Foyer
  • Players entering the Shadow Tower via the Atlas spawn into the new Shadow Tower Foyer:
    • The foyer contains three separate platforms indicating desired difficulty level, allowing players to easily find other adventurers to partner with. The platforms may or may not also provide random pools to fish in.
    • Entering the foyer automatically adds players to the "ShadowTower" chat channel. Leaving the foyer automatically removes them.
  • Players entering the Shadow Tower via a portal now have the option of entering the tower directly or heading first to the foyer.

Shadow Hydrakken
  • The fearsome Shadow Hydrakken has awakened on the Shadow Tower’s fourth floor! This ancient, multi-headed beast spews vile acid on its foes--talk about morning breath!
  • Watch out for parasites!
  • Hisssssssssssss. Don't heck with him. 5x Wall Snek.

Darknik Dreadnought
  • The Darknik Dreadnought, Dr. Darknik's latest mechanical machination, now guards the fifth floor of the Shadow Tower. A battle robot bristling with armaments, it’s ready to give Trovian invaders a very, VERY warm welcome!
  • You won't like him when he's angry.
  • Adventurers wishing to avoid their curtain call had best employ a better defense than Cubic Curtain.

Additional Shadow Tower Updates
  • Daughter of the Moon has relocated to her new penthouse on the sixth floor of the Shadow Tower.
  • Higher-quality keys can now be used to open Shadow Vaults. Moon Keys can open Normal and Hard Shadow Vaults, while Eclipse Keys can open Normal, Hard, and Ultra Shadow Vaults.
  • Titan and Lunar Souls now drop from Shadow Vaults instead of being directly awarded after defeating a Shadow Titan.
  • Daughter of the Moon now drops a new resource called Despoiled Divinity in addition to Lunar Souls. One Despoiled Divinity can be earned for each Shadow Tower difficulty, up to a maximum of 3 per week.
  • Many new rewards have been added to the Shadowy Market for Hearts of Darkness, Titan Souls, Lunar Souls, and Despoiled Divinity.
  • The amount of Flux dropped from Titan's Treasures has been significantly reduced.
  • The number of Titan Souls dropped by Shadow Titans has been adjusted as follows:
    • Spikewalker Normal/Hard/Ultra: 1/2/3
    • Weeping Prophet Normal/Hard/Ultra: 1/2/3
    • Vengeful Pinata God Normal/Hard/Ultra: 1/3/5
    • Shadow Hydrakken Normal/Hard/Ultra: 1/3/5
    • Darknik Dreadnought Mk II Normal/Hard/Ultra: 1/3/5
  • Previously, explosions only damaged Shadow Titans if they occurred near the center of the Titan. This bug has been fixed, and explosions now damage Shadow Titans if they hit any part of them.
  • Elite enemies can now spawn in the Shadow Tower. Each drops a guaranteed Shadow Shard, with a chance for one extra shard in Hard mode and two extra shards in Ultra.
  • An assortment of new enemies have migrated to the Shadow Tower.
  • Shields no longer prevent being killed by the Daughter of the Moon's one-shot attack.

Fae Trickster Updates
  • The duration of Faerie Dance staves has been increased to 15s from 10s.
  • Faerie Dance staves now use player health and take 75% less damage.
  • The attack speed of Faerie Dance staves has been reduced to 1.0 from 1.25.
  • Ego Blast now deals 20% more damage.
  • An Ego Blast crit is now 51% of base damage.
  • Glitterbomb now has a 0.5s stun and deals 33% more damage.
  • Glitterbomb no longer knocks back enemies.
  • The explosion radius on Glitterbomb has increased to 3.5 from 3.0.
  • The Fae Trickster class gem, Faerocious Facsimile, has been temporarily removed from the class gem loot table until it can be improved. Existing copies of Faerocious Facsimile can continue to be used.
  • A completely new class gem has been added for Fae Tricksters! This new gem shields Ego Blast for one additional hit before the bonus damage is temporarily removed. It can be found in the Shores of the Everdark with a class gem key. Enjoy!

Store
  • The Progression Weekly Deal has been reborn as the Turboriffic Weekly Deal! It now offers 25 Golden Gem keys, 10 Double Experience Potions (2x the previous) and 20 Bound Brilliance! This blockalicious bundle will appear in the Store every four weeks.

New Dragons
  • Five new dragons have landed! Recipes for each can be found in the Dragon Crucible, and their egg fragments have been scattered throughout the game.
    • Voidwalker Dragon Egg Fragments for Indurion, the Unwavering, can be found in Shadow Caches.
    • Iridescent Dragon Egg Fragments for Baesmuth, the Shaper's Gift, can be found randomly while mining.
    • Spinner Dragon Egg Fragments for Rachnaphon, the Silent Spectator, can be found as a rare drop from spiders in the Fae Forest biome.
    • Floral Dragon Egg Fragments for Petallura, Nature's Beckoning, can be found randomly from planted harvests.
    • Preserver Dragon Egg Fragments for Miraldis, the Primordial Preserver, can be found as a rare drop from dinosaurs in the Jurassic Jungle biome.
    • Ice Dragon Egg Fragments for Wyntegra, Galenor's Pride, can be found while mining ice shards in the Permafrost biome.
  • A new category, Ancestral Dragon, has been added to Collections to break up the large Legendary category and more accurately reflect the different methods of acquisition.

PTS only
  • A special login event just for PTS has begun! Each daily login for the next four days will grant:
    • 1 Gem Forge
    • 500 Bound Brilliance
    • 500 Binding Darkness
    • 15 Level 25 XP coins
    • 15 Level 20 XP coins
    • 1,000,000 Flux
    • 9999 Eyes of Q’bthulhu
    • 500 Hearts of Darkness
    • 500 Diamond Dragonite
    • 100 Titan Souls
    • 100 Lunar Souls
    • 25 Stellar Empowered Gem Boxes
    • 100 each of yellow/red/blue Shadow Gem Boxes
    • 1,000,000 each of yellow/red/blue gem dust
    • 500 Ninth Lives
    • 5 Builder's Rough Focus
    • 5 Builder's Precise Focus
    • 5 Builder's Superior Focus
    • 5 Contained Chaos Spark

Additional Updates
  • Legendary and Primordial Dragons now unlock directly into Collections when crafted.
  • Fixed an exploit with the Loot Collected leaderboard.
  • The prevalence of the Peaceful Hills biome has been increased in all worlds. Sunlight Bulb harvesters rejoice!
  • The spawn rate of Sunflower Shrines in Peaceful Hills biomes has been increased.
  • Added a message letting players know they cannot fish without a lure.
  • Added the Regal Eagle, Water Goat, and Wolfrik Hat Styles to Stash Exclusives. Get them with Super Style Unlockers!
  • They skitter, they squeak, they have cubular feet! Rat mounts have been added to the Adventurer's Crafting Bench. Rat Talismans can be found very rarely in Uber 8 and higher adventure worlds.
  • The rewards for completing the Golden Thread have been revamped for new players.
  • Three new maps by xandllu (fire and ice, spring bellowing, Valley of Colors) and 2 new maps by Nuxus1 (Hotel, MetalWorld) have been added to the PvP rotation.
  • New spear styles by Zayth and Rosain have been added to the game!
  • ”Daily Loot Chests” have been renamed “Leaderboard Reward Chests” to reduce confusion, since they are now only available from the XP Weekly Leaderboard.
  • The “Show Challenges and Objectives” menu option no longer requires a restart to take effect.
  • Fixed the "Any" category in the Marketplace.
  • Fixed an issue where some Chaos Chests could not be claimed as currency on sold auctions.
  • Fixed a bug where pressing the “locate” button on a crafting item claim directed you to the Adventure Inventory instead of the Crafting Inventory.
  • The Trolling Trawler now grants 100 mastery and requires 3 Ancient Scales to craft rather than 200.
  • Fixed the gem border for an ability in adventure mode sticking around in build mode.
  • The Triumphant Troveblade weapon style, a special blade obtained by purchasing a $100 pack, is now in the "Store" sub-category in Collections/Styles/Melee.
  • Fixed a bug that occurred when quitting the client after loading the game for the first time.
  • New biome-specific craftable benches have been added to the Builder's Crafting Bench for every biome. The biome-specific recipes previously found in the Workbench have been moved to these individual benches. Generic recipes remain on the original Workbench.
  • Unlocking Selene the Celestial via a Golden Dragon Effigy will now grant the Lunar New Year Dragon Spirit Badge.
  • Attempting to replace a gem with another gem that won't fit in the socket will now result in the correct error message.
  • Removed a duplicate item from the Medieval Highlands recipes.
  • Fixed inconsistencies with the item and collection names of the following, per community feedback:
    • Shuffling Shrimp Nigiri
    • Cygnus_01 Speedcycle
    • Snowfest Log
    • Trovian Tumbler
    • Personal Pop Parade
    • Pink Gummy Barbearian
    • Blue Gummy Barbearian
    • Pink & Blue Gummy Barbearian
  • Fixed the Shadow Fridge Bottom referencing an incorrect blueprint. Thanks, Etaew!
  • Wings can now be opened with 0 jumps remaining during minigames.
  • Improved the report spam feature.
  • Fixed Chloromancer heal VFX for seedlings when using a skin.
  • Minigame elements no longer appear in PvP maps or incompatible minigame maps.
  • Fixed an issue that could cause the currency selection to change unexpectedly when searching the Marketplace.
  • The Ice Towers dungeon in the Permafrost biome has been removed to reduce FPS issues.
  • To prevent a client crash, the Marketplace can no longer be opened while a dialog popup is visible.
  • Scaled down all dragon allies to prevent them from appearing larger than some player characters.
  • Dino Tamer minions now show combat numbers.
  • When Cursed Skulls are active, they are now transparent and no longer block projectiles.
  • The Vial of Unleashed Power now has a 10 second cooldown.
  • The client no longer captures the mouse immediately upon starting and waits until the world has loaded.
  • Crafting recipes which unlock collections will now display x1 if the collection hasn't been unlocked and x0 if the collection has already been unlocked.
  • Fixed the A.M.O.K. Aimbot torso and left shoulder and the Royal Ranger left shoulder.
  • Projectiles in the Dracolyte's Burning Ward ability now match the theme of the equipped costume.
  • The Neon Ninja Ultimate no longer displays Fae Trickster VFX.
  • Fixed the duration of the Reboot Ult VFX to match the duration of the power.

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Clubs
  • Zone Restrictions now applied to existing zones when terraforming.
  • Fix for higher-ranks not being able to modify zones whose permissions had allowed lower ranking club members to modify the zone.
  • Restricted ranks that can terraform a club world to Officer and Leader.

UI
  • You can now interact with objects without directly targeting them. When you get near an interactable object, its tooltip appears and you can press the action button to interact with it. Don't worry - you can still target objects directly, too.
  • Players and NPCs no longer block your interactions when they are standing between you and the object you are trying to interact with.
  • Tooltips for interactable objects no longer appear when you are outside of interaction range.
  • Updated a lot of the UI to better accommodate longer, localized strings.
  • The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
  • The Loot Collector no longer accepts additional loot once the "Components Collected" section is full.
  • All categories in the Settings menu now prompt you to save unsaved changes when switching to new categories.
  • Added a "Collapse All"/"Expand All" button to the collections UI.
  • Expanded space in the Marketplace for a second line for the item name.
  • Challenges and Objectives now show the name of the reward being earned.
  • The welcome screen no longer displays your chaos factor. Check your character stats if you need to know!
  • World tooltips now appear more quickly.
  • Renamed the style vault categories: Hat Style Vault, Mask Style Vault, etc to simply "Vault". These strings are only used in Collections (when you have already selected Hats, Faces, etc) and in the redesigned Loot Collector.
  • Contest rewards in the claims window now show when they expire.
  • Town portal tooltips now have complete names.
  • Crafting item name text field extended to prevent cut off.
  • If one person cancels out of the name change prompt, other players also contemplating a name change will no longer have their prompts disappear.
  • Consuming Dragon Souls will now properly refer to the type of soul consumed.
  • Client no longer gets stuck trying to find the next item in the action bar after removing the active item from action bar within build mode.
  • Better auto-selection of the first available recipe for the workbench.
  • Handle near simultaneous equipping and trashing of an inventory slot.
  • Aligned Gem Power Rank numbers between the Gem tooltip and the Gem interface.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Removed a warning message when changing auras on stellar weapons.
  • The scroll speed for chat has been normalized.
  • Navigation menu can be opened regardless of whether the inventory is also open.
  • The Runecrafting bench description in the Adventurer's Crafting Bench has been corrected.
  • In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
  • In Collections: Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week. This will make it easier to see which Tomes are still available at a glance.
  • Updated descriptions for the following crafting materials to be more specific: Blank Scroll, Diamond, Shadow Diamond, and Ancient Scale.
  • The Trading Post UI window now automatically closes if the other player cancels the trade (it already automatically closed on completion of a successful trade).

Other Improvements
  • Trophies have been added to Trove! If you’ve already met a trophies’ requirements the trophy will unlock on patch day. You may need to change worlds (go through a portal) to cause trophies to unlock.
  • Shadow Towers will now be spawned in their owner's region (EU or NA).
  • The Omni Recipe item now unlocks the White Die and Black Die recipes.
  • The clock tower in the City of Bones shadow dungeon has been updated to make travel and NPC spawning less of a pain.
  • Rally Blade is now more likely to match you with adventuring players (and ignoring AFK ones).
  • Pegasus Wings are now less transparent.
  • Non-tradable Patron Coins and Daily Reward Chests are no longer loot collectable.
  • Radiant Auras no longer disappear when viewed from any angle.
  • The Rascal Raptor, Eggnog, and Baby Punchbot are now in the 'Promo' tab in collections.
  • Removed exploit tied to a combat effect that is granted with the Candy Barbarian class Gem.
  • The Skyfire Crown has moved to the Stash Exclusive category and can now be unlocked using Super Style Stashes.
  • Updated the criteria for the featured club world portals in the hub so that none should ever be empty.
  • 2 new Battle Arena maps have been added to the rotation.
  • Reduced terraforming countdown from 25 to 10 seconds.
  • Kills from spawned allies (Tombraiser's minions, Pirate Captain's "First Mate", Dracolyte’s Burnt Offerings) will now start counting towards the Defeat Enemies stat tracking.
  • The Tech Table Segment recipe is no longer called the Tech Table Corner recipe.
  • Added an internal cooldown to reduce /joinme spamming. This cooldown will prevent players from focused spamming invites at a specific player but won't prevent someone from inviting several friends to join them at once.
  • Due to the number of legendary tomes we've cut the experience required to fill them in half!
  • Since the value of these items are decreasing we have removed non-tradable Class Coin and inventory expander from rare table of daily lockboxes.
  • Revenant Costume - Super Magical now indicates creator in item description.
  • Fixed bug where using Neon Ninja ultimate and basic attack at the same time could crash the client.
  • Fixed bug where Ice Sage's Frozen Ward absorbed damage and was removed for all attacks.
  • Carpet mounts can now glide and it’s a whole new world!
  • Spring plants can now grow! Winter plants no longer grow.
  • Pinatas now correctly drop loot in the Shores of the Everdark
  • Cooldown behavior for abilities when switching worlds will no longer reset to max cooldown time.
  • SFX have returned for invasions and bombs.
  • VFX tied to Gem abilities are cleaned up when switching classes.
  • Experience Boost stat is now called Experience Gain and has a base value of 100 instead of 0. This is for the new Double Experience Potions, so it has a value to double.
  • New Streamer dream allies have been added to Streamer Dream boxes! These are given out by Trion Creators and grant a random reward to whoever claims it.
  • Fixed an issue where the ignore list would sometimes show the wrong name for players.
  • Daughter of the Moon geysers now clean-up after twenty four seconds and no longer persist the entire duration of the fight.
  • Deconstructing Rare, Epic, Relic, and Resplendent Rings now rewards appropriate amounts of Flux based on rarity.
  • Number of charges now stays constant when using an ultimate ability with the Vial of Unleashed Power equipped.
  • Flasks and Emblems now have a brief cooldown when swapped.
  • Improved projectile collision.
  • Panatea the Partifier no longer requires a Party Animal (pinata) to craft.
  • Changing Auras on Stellar gear will now cause it to be non-tradable.

Bugs
  • Fixed a bug causing a “Timeout” error when linking accounts. You can once again link your console to a Trion Worlds account to receive a sweet reward!
  • Fixed bug where Scintilla, Spark of the Sky didn't provide movement buff to others.
  • Fixed bug where Marketplace comparisons didn't work when Flux was the selling currency.
  • Fix rare crash that occurs when disconnected while entering a different world.
  • Fixed bug where muzzle flash VFX didn't appear when firing mount cannons.
  • Fixed bug where some mount cannons didn't play sounds when firing.
  • Fixed a bug where zoning while mounted could crash you.
  • Fixed bug where Pirate Captain Turret disappeared (but continued to fire) after 10 seconds even if you picked up doubloons.
  • Fixed a disconnect issue related to trading.
  • Fixed a disconnect issue related to NPCs destroying plants grown from seeds.
  • Fixed a bug where the initial rotation of projectiles was slightly inaccurate.
  • Fixed an issue where boss icons in the Shadow Tower UI could disappear for non-English language players.
  • Fixed an issue where sometimes icons wouldn't show up in the Trade window.
  • Fixed an issue where particle collisions could create a feedback loop and travel relativistic speeds.
  • Fixed a bug regarding not all parts of the /whisper text being localized.
  • Fixed a few incorrect speed values on assorted sets of wings which were too slow.
  • Fixed an issue in VFX rendering that was causing some crashes.
  • Fixed a crash that could happen on the loading screen.
  • Fixed an issue where particle effects could lead to a client crash.
  • Fixed a bug where players could kick other users out of Club Worlds regardless of rank.
  • Fixes the missing category for Jurassic Jungle under Collections>Crafting>Biome Recipes.
  • Fixed a crash that would sometimes trigger when someone nearby was using the mining laser.
  • Fixed a common crash bug related to the particle system.
  • Fixed a crash triggered by going through portals when on the Dino Tamer ultimate.
  • Fix for a crash that could happen on start up.
  • Fixed a bug where Patron Bonuses could apply twice in some situations.
  • Fix bug in Character sheet where some abilities didn't display or it displayed a previous class's ability.
  • Fix World chat channel being assigned to wrong numbered slot after changing worlds.
  • Fixed a bug with the catalog generator.
  • Club and Officer Chests now show correct text when interacted with.
  • Fixed a bug with the currency display on the Marketplace.
  • Fixed the off-center icons in the Claims UI.
  • Kicking from club worlds should work correctly again, again.
  • A relatively common crash involving using the mining laser has been fixed.
  • Stellar Aura VFX now disappear when you die instead of floating around your tombstone.
  • Fixed projectile targeting in PVP.
  • The level up text for the Chloromancer when reaching level 3 has been fixed.
  • Fixed bug where you couldn't invite non-friends to join you in a world.
  • Fixed underflow bug in club UI.
  • Fixed bug where contest reward progress meter didn't show in Leaderboard UI.
  • Fixed a bug which could cause the intro video to play at the wrong resolution.
  • Fixed z-fighting issue with rendering transparent blocks underwater.
  • Fixed bug where progress could be made toward event objectives before they were active.
  • Fixed an issue with the Loot Collector Buyback Leaderboard.
  • Improved portal interaction when there is loot nearby (this is most especially apparent at the end of dungeons).
  • Fixed bug where the Revenant's Spirit Storm ability and the Candy Barbarian's Scoop n' Gloop Gem ability didn't draw in enemies.
  • Golden Gem Keys and the old Moon Gem and Shadow Gems are now visible in the crafting inventory.
  • Fixed an issue where items could go to the new Currency Inventory but be invisible. Such items will get moved back to your normal Adventure Inventory.
  • Clarified wording on Challenge objectives and some portals.
  • Fixed a client crash that could occur for players switching between classes.
  • Fixed uncommon server crash that could happen when moving Cornerstones.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency.
  • Added code to increase server stability in cases of extreme network instability for some regions.
  • Fixed bug where School of Fish trophies are stackable.
  • Fixed bug where Knight's ultimate VFX didn't appear.
  • Fixed bug where stats weren't set correctly in Battle Arenas without changing your class.
  • Many multi-threading crash and UI fixes.
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not.
  • Fixed bug where Shadow Hunter appeared to have two bows.
  • Fixed bug where Revenant's Spirit Storm could persist after death.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Fixed Gunslinger Charged Shot to apply decreased descent.
  • Fixed bug where boss abilities triggered too frequently.
  • Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and Gem boxes should appear in the Crafting Inventory.
  • Fixed bug where Neon Ninja class Gem shiruken would not deal damage when more than one hit in rapid succession.
  • Fixed bug where killing invaders didn't always reflect in the Killed Invaders stat.
  • Fixed bug where no respawn text was shown after dying in the tutorial.
  • Fixed bug where weapon is sometimes replaced with fishing pole.
  • Fixed inconsistencies in spacing and punctuation for Costume descriptions.
  • Fixed a camera shake that occurred during movement.
  • Fixed bug where some plant tooltips didn't show the season in which they grew.
  • Fixed bug where boss affixes and other abilities triggered too frequently
  • Fix bug where piercing projectiles stop after hitting a target.
  • Fixed improper messaging when the controller was disconnected.

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Minigames
  • New Minigame recipes used to build a new minigame type, the Target minigame, have been added to the Worldspring crafting bench.
  • Added a new minigame to to daily challenge rotation - Target Shoot!
  • Currently these are enabled for testing and may be disabled before the live patch if we determine they need more work.

Ability Changes
  • Updated the following abilities to not collide with NPCs (similar to Dino Tamer's Clever Snare), Boomeranger - Big Bomb and Mysterious Urn, Shadow Hunter - Sun Snare, Fae Trickster- Glitterbomb.
  • Revenant's Wraith passive ability once more applies 50% physical damage and 100% health regen while wraith is on cooldown.
  • Ability cooldowns are now reset to max when switching to a recently used class.
  • Cooldown on dodge is now 1.8 seconds, because it's more fun that way.

Russian
  • Russian is now in Beta!

New Dungeons
  • New Frontier Lair from stedms!
  • New Dragonfire Peaks Dungeon from Zungryware!
  • New Shadow Tower Dungeon from Keyser95!
  • New Candoria Dungeon from Pupshies!
  • New Candoria Dungeon from Evilagician!
  • New Jurassic Jungle Lair from FiannaTiger!

Additional Updates
  • Some server lag reduction.
  • The claims icon in the lower left of the screen will now show up for new claims that you haven't seen, even if they were automatically claimed. Most notably, whenever we do giveaways, you'll have that icon to notify you. And if you buy something from the store it will also appear.
  • In Collections, added a new dropdown option: Show Favorites. This will make it easier to narrow down your search to just your favorited Tomes/Mounts/Allies/etc.
  • In Collections:Tomes, added an icon to indicate when a tome is "sleeping" and can't earn any more experience this week.
  • Fixed some behavior with the Twinkling Tomes and Golden Gem Keys - the tradable versions should appear in the Adventure Inventory, and the non-tradable versions used for crafting and gem boxes should appear in the Crafting Inventory.
  • The following dragon eggs can now be deconstructed into Dragon Coins: Dormant Seige Dragon Egg, Dormant Dusk Dragon Egg, and Dormant Lunar New Year Dragon Egg.
  • The new costumes added to the chaos crafter now grant 70 mastery instead of 35.
  • Restored missing pieces for some costumes.
  • Class gems can once again be acquired in Shores of the Everdark.
  • Changing Auras on Stellar gear will now cause it to be non-tradable.
  • Old account names are properly cleaned up after a character rename.
  • Fixed bug where client exited if a duplicate player name was chosen upon character creation.
  • The Badges for Spirit of Lambent, Spirit of Azorian, and Spirit of Trimach no longer have nothing listed in their Rewards section.
  • Fixed inconsistencies in spacing and punctuation for Costume descriptions.
  • Fixed the Fractal Fighting Fork flavor text.
  • Fixed cut off text in German and French versions of EULA screen.
  • Fixed an issue with the alignment of French and German text on the Store's Patron tab.

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Valentine's Day
  • An all-new objective chain that results in the fantastic new Amorous Archer costume for the Shadow Hunter, plus Diamond Dragonite and much more.
  • Get great rewards just by Logging in, including Chaos Chests, Dragon Coins, Patron Passes, a Ninth Life booster, and more! (some items require a mastery level of 20 or higher)
    • Tuesday, 2/14: 1 Day Patron Pass
    • Wednesday, 2/15: Minor Experience Coin
    • Thursday, 2/16: 1 Day Patron Pass
    • Friday, 2/17: 20 Chaos Chests
    • Saturday, 2/18: 1 Day Patron Pass
    • Sunday, 2/19: 5 Gem Booster Boxes
    • Monday, 2/20: 1 Day Patron Pass
    • Tuesday, 2/21: 10 Dragon Coins
    • Wednesday, 2/22: 1 Day Patron Pass
    • Thursday, 2/23: 10 Glittering Horseshoes
    • Friday, 2/24: 1 Day Patron Pass
    • Saturday, 2/25: Minor Experience Coin
    • Sunday, 2/26: 1 Day Patron Pass
    • Monday, 2/27: Ninth Life
  • The Heart Eater (Tomb Raiser) and Rosy Ravisher (Chloromancer) are now available for crafting in the Chaos Crafter.

New Dungeons
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Jurassic Jungle Lair from Ylva!
  • New Undead Dungeon from Evilagician!
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!

Store
  • The store visuals have gotten a makeover.
  • Crate O’ 150 Gears have been removed.

Portuguese
  • Portuguese is now in Beta! Players who select Portuguese as their language can now enable this translation plus have their own global chat.

Additional Updates
  • Carpet mounts can now glide.
  • Spring plants can now grow! Winter plants no longer grow. - Feb 14, 2017 - Corrected info on which plants are now available.
  • Changing your language through Settings now requires the client to restart.
  • Aligned gem power rank numbers between the gem tooltip and the Gem interface.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • When using a controller, you now have full range of movement rather than being locked to cardinal and ordinal directions.
  • Improved feel of controller analog sticks by switching from an axial dead zone to a radial dead zone
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency
  • Fix a bug where pressing Tab while typing into Chat would sometimes switch between Adventure and Build mode.
  • Added code to increase server stability in cases of extreme network instability for some regions
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not
  • Fixed bug where Shadow Hunter appeared to have two bows
  • Fixed bug where Revenant's Spirit Storm could persist after death
  • Update to the Ice Cathedral dungeon in the Permafrost Biome.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Windows: Reduced the size of the shadercache under %APPDATA%
  • Carnaval Coaster and Tailwind Talisman have had their mastery removed since they are currently promo collections.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Pinatas now correctly drop loot in the Shores of the Everdark

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You can access a sneak peek of the new tutorial by using /tutorial. (Be warned: you will not be able to go back to the hub until you finish it!) It has received multiple bug fixes since yesterday.

Store
  • The Store is now very blue. You should check it out!
  • Crate O’ 150 Gears have been removed.

Valentine's Day
  • An all-new quest chain that results in the fantastic new Amorous Archer costume for the Shadow Hunter in you, plus Diamond Dragonite and much more.
  • Get great rewards just by Logging in, including Chaos Chests, Dragon Coins, Patron Passes, a Ninth Life booster, and more! (some items require a mastery level of 20 or higher)
    Tuesday, 2/14: 1 Day Patron Pass
    Wednesday, 2/15: Minor Experience Coin
    Thursday, 2/16: 1 Day Patron Pass
    Friday, 2/17: 20 Chaos Chests
    Saturday, 2/18: 1 Day Patron Pass
    Sunday, 2/19: 5 Gem Booster Boxes
    Monday, 2/20: 1 Day Patron Pass
    Tuesday, 2/21: 10 Dragon Coins
    Wednesday, 2/22: 1 Day Patron Pass
    Thursday, 2/23: 10 Glittering Horseshoes
    Friday, 2/24: 1 Day Patron Pass
    Saturday, 2/25: Minor Experience Coin
    Sunday, 2/26: 1 Day Patron Pass
    Monday, 2/27: Ninth Life
  • The Heart Eater (Tomb Raiser) and Rosy Ravisher (Chloromancer)--all new costumes are now available for crafting in the Chaos Crafter.

New Dungeons
  • New Jurassic Jungle Dungeon from stedms!
  • New Jurassic Jungle Dungeon from Pennry!
  • New Jurassic Jungle Dungeon from Zirhaw!
  • New Jurassic Jungle Dungeon from Stabicus!
  • New Jurassic Jungle Lair from Ylva!
  • New Undead Dungeon from Evilagician!
  • New Shadow Tower Dungeon from Screamheart!
  • New Shadow Tower Dungeon from stedms!

Portuguese
  • Portuguese is now in Beta! Players who select Portuguese as their language will now have their own global chat.

Additional Updates
  • Carpet mounts can now glide.
  • Winter plants can now grow! Spring plants are now napping.
  • Changing your language through Settings now requires the client to restart.
  • Aligned gem power rank numbers between the gem tooltip and the Gem interface.
  • Fixed bug where air current blocks persisted above cornerstone after moving it.
  • When using a controller, you now have full range of movement rather than being locked to cardinal and ordinal directions.
  • Improved feel of controller analog sticks by switching from an axial dead zone to a radial dead zone
  • Fix for some collection images not showing when unlocked for the first time.
  • Fix for the Ocean Crown dungeon in the Drowned Isles biome having a water layer above the ocean.
  • Fixed issue that could prevent login in certain cases of high network latency
  • Fix a bug where pressing Tab while typing into Chat would sometimes switch between Adventure and Build mode.
  • Added code to increase server stability in cases of extreme network instability for some regions
  • Fix for a rare disconnection bug.
  • Fixed bug where some enemies that are supposed to slow down during attacks do not
  • Text changed to "Pick your starting class! You will have the opportunity to unlock other classes later. " so that user does not feel confined to one class
  • Fixed bug where Shadow Hunter appeared to have two bows
  • Fixed bug where Revenant's Spirit Storm could persist after death
  • Update to the Ice Cathedral dungeon in the Permafrost Biome.
  • Fixed an issue where the License Agreement sometimes wasn't displayed properly.
  • Windows: Reduced the size of the shadercache under %APPDATA%
  • Carnaval Coaster and Tailwind Talisman have had their mastery removed.
  • Pinata Coins now correctly state that they are an event currency that will disappear sometime in the future.
  • Pinatas now correctly drop loot in the Shores of the Everdark

The post is quite long, so we won't preview it right now. Show

We've just released a hotfix for our server code that should fix the issue where the Golems in the Shores of the Everdark dungeons weren't necessarily counting towards the completion of the Dungeon quest.

This was part of a broader issue which may have manifest itself in other ways (for instance, the Lunar Lancer ultimate may have had an extended range under some circumstances).

This fix will only apply to any newly created worlds from here on out. Old worlds will still have the problem.